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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/chm.css | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/chm.css')
-rw-r--r-- | apps/plugins/puzzles/chm.css | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/chm.css b/apps/plugins/puzzles/chm.css new file mode 100644 index 0000000000..d8c316bfc6 --- /dev/null +++ b/apps/plugins/puzzles/chm.css | |||
@@ -0,0 +1,7 @@ | |||
1 | /* Stylesheet for a Windows .CHM help file */ | ||
2 | |||
3 | body { font-size: 75%; font-family: Verdana, Arial, Helvetica, Sans-Serif; } | ||
4 | |||
5 | h1 { font-weight: bold; font-size: 150%; } | ||
6 | h2 { font-weight: bold; font-size: 130%; } | ||
7 | h3 { font-weight: bold; font-size: 120%; } | ||