From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/chm.css | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 apps/plugins/puzzles/chm.css (limited to 'apps/plugins/puzzles/chm.css') diff --git a/apps/plugins/puzzles/chm.css b/apps/plugins/puzzles/chm.css new file mode 100644 index 0000000000..d8c316bfc6 --- /dev/null +++ b/apps/plugins/puzzles/chm.css @@ -0,0 +1,7 @@ +/* Stylesheet for a Windows .CHM help file */ + +body { font-size: 75%; font-family: Verdana, Arial, Helvetica, Sans-Serif; } + +h1 { font-weight: bold; font-size: 150%; } +h2 { font-weight: bold; font-size: 130%; } +h3 { font-weight: bold; font-size: 120%; } -- cgit v1.2.3