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authorShachar Liberman <lshachar@hotmail.com>2006-07-30 03:10:09 +0000
committerShachar Liberman <lshachar@hotmail.com>2006-07-30 03:10:09 +0000
commit5360df96ef6f42bed22ea52b48f876920dc16a6a (patch)
tree4588d6de0a38bff61b92151e85d6501c96ee5995 /apps/plugins/bubbles.c
parent4ccacd4004ff38cd0298d8c59296f90585bfb2d3 (diff)
downloadrockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.tar.gz
rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.zip
accept patch FS#4761 - putting the player on hold will now pause games. this should be
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very own first commit! git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bubbles.c')
-rwxr-xr-xapps/plugins/bubbles.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c
index f2676f7ff1..11e415867e 100755
--- a/apps/plugins/bubbles.c
+++ b/apps/plugins/bubbles.c
@@ -2368,6 +2368,12 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
2368 long start; 2368 long start;
2369 2369
2370 button = rb->button_get_w_tmo(timeout); 2370 button = rb->button_get_w_tmo(timeout);
2371
2372#ifdef HAS_BUTTON_HOLD
2373 if (rb->button_hold())
2374 button = BUBBLES_START;
2375#endif
2376
2371 switch(button){ 2377 switch(button){
2372 case (BUBBLES_LEFT|BUTTON_REPEAT): 2378 case (BUBBLES_LEFT|BUTTON_REPEAT):
2373 if(bb->angle > MIN_ANGLE) bb->angle -= 4; 2379 if(bb->angle > MIN_ANGLE) bb->angle -= 4;