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authorNils Wallménius <nils@rockbox.org>2008-08-15 08:27:39 +0000
committerNils Wallménius <nils@rockbox.org>2008-08-15 08:27:39 +0000
commit01729e7a1841d8aae7be37707dbc7146348c9a64 (patch)
tree5490fd9eccdcaef39bbbb91e8a44d1caad9b2ef7 /apps/plugins/bubbles.c
parent9464fdde2d780206e1eddba8cafbfbd4bbff83e4 (diff)
downloadrockbox-01729e7a1841d8aae7be37707dbc7146348c9a64.tar.gz
rockbox-01729e7a1841d8aae7be37707dbc7146348c9a64.zip
FS#9281 Rename of splash functions.
* Remove gui_splash() * Rename gui_syncsplash() to splashf() and remove its voice capabilities. * Rename the internal splash() to splash_internal() and introduce an externally visible splash() that handles simple splashing without printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, "foo"); if a LANG_* id is passed it will be voiced. * Adjust all places that called gui_syncsplash() to use the correct variant from above. * Export both new functions to plugins and adjust places calling rb->splash() to use the correct variant so that we now have naming consistency between the core and plugins. * Fix one latent bug that would cause my sim to crash with the above changes and correct P2STR and P2ID macros, thanks to pondlife. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bubbles.c')
-rw-r--r--apps/plugins/bubbles.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c
index 97aef29b57..be94036f4e 100644
--- a/apps/plugins/bubbles.c
+++ b/apps/plugins/bubbles.c
@@ -2319,7 +2319,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
2319 2319
2320 case BUBBLES_START: /* pause the game */ 2320 case BUBBLES_START: /* pause the game */
2321 start = *rb->current_tick; 2321 start = *rb->current_tick;
2322 rb->splash(1, "Paused"); 2322 rb->splash(0, "Paused");
2323 while(pluginlib_getaction(rb,TIMEOUT_BLOCK,plugin_contexts,2) 2323 while(pluginlib_getaction(rb,TIMEOUT_BLOCK,plugin_contexts,2)
2324 != (BUBBLES_START)); 2324 != (BUBBLES_START));
2325 bb->startedshot += *rb->current_tick-start; 2325 bb->startedshot += *rb->current_tick-start;