From 01729e7a1841d8aae7be37707dbc7146348c9a64 Mon Sep 17 00:00:00 2001 From: Nils Wallménius Date: Fri, 15 Aug 2008 08:27:39 +0000 Subject: FS#9281 Rename of splash functions. * Remove gui_splash() * Rename gui_syncsplash() to splashf() and remove its voice capabilities. * Rename the internal splash() to splash_internal() and introduce an externally visible splash() that handles simple splashing without printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, "foo"); if a LANG_* id is passed it will be voiced. * Adjust all places that called gui_syncsplash() to use the correct variant from above. * Export both new functions to plugins and adjust places calling rb->splash() to use the correct variant so that we now have naming consistency between the core and plugins. * Fix one latent bug that would cause my sim to crash with the above changes and correct P2STR and P2ID macros, thanks to pondlife. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/bubbles.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'apps/plugins/bubbles.c') diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c index 97aef29b57..be94036f4e 100644 --- a/apps/plugins/bubbles.c +++ b/apps/plugins/bubbles.c @@ -2319,7 +2319,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock, case BUBBLES_START: /* pause the game */ start = *rb->current_tick; - rb->splash(1, "Paused"); + rb->splash(0, "Paused"); while(pluginlib_getaction(rb,TIMEOUT_BLOCK,plugin_contexts,2) != (BUBBLES_START)); bb->startedshot += *rb->current_tick-start; -- cgit v1.2.3