diff options
author | Shachar Liberman <lshachar@hotmail.com> | 2006-07-30 03:10:09 +0000 |
---|---|---|
committer | Shachar Liberman <lshachar@hotmail.com> | 2006-07-30 03:10:09 +0000 |
commit | 5360df96ef6f42bed22ea52b48f876920dc16a6a (patch) | |
tree | 4588d6de0a38bff61b92151e85d6501c96ee5995 /apps/plugins/brickmania.c | |
parent | 4ccacd4004ff38cd0298d8c59296f90585bfb2d3 (diff) | |
download | rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.tar.gz rockbox-5360df96ef6f42bed22ea52b48f876920dc16a6a.zip |
accept patch FS#4761 - putting the player on hold will now pause games. this should be
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very
own first commit!
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/brickmania.c')
-rw-r--r-- | apps/plugins/brickmania.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index 2bd01e74ed..6eb21fe4f8 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c | |||
@@ -1740,6 +1740,12 @@ int game_loop(void) | |||
1740 | int move_button,button; | 1740 | int move_button,button; |
1741 | int button_right,button_left; | 1741 | int button_right,button_left; |
1742 | button=rb->button_get(false); | 1742 | button=rb->button_get(false); |
1743 | |||
1744 | #ifdef HAS_BUTTON_HOLD | ||
1745 | if (rb->button_hold()) | ||
1746 | button = QUIT; | ||
1747 | #endif | ||
1748 | |||
1743 | move_button=rb->button_status(); | 1749 | move_button=rb->button_status(); |
1744 | 1750 | ||
1745 | button_right=((move_button & RIGHT) || (SCROLL_FWD(button))); | 1751 | button_right=((move_button & RIGHT) || (SCROLL_FWD(button))); |