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authorRobert Kukla <roolku@rockbox.org>2008-07-20 10:16:35 +0000
committerRobert Kukla <roolku@rockbox.org>2008-07-20 10:16:35 +0000
commit284cbd586ea70c2f8293ba20025262d7ae7d36ff (patch)
treecf848f7c0f1adf4d860bb2c7a6d07b8f6573d9b4
parent32dda1d2936fdd3c2e840cd60092bde3147455e5 (diff)
downloadrockbox-284cbd586ea70c2f8293ba20025262d7ae7d36ff.tar.gz
rockbox-284cbd586ea70c2f8293ba20025262d7ae7d36ff.zip
correct overlooked POWER<->A swaps for gigabeat plugins (thanks to Firestorm ZERO for reporting) and button fix for blackjack on mr100
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18097 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/blackjack.c20
-rw-r--r--apps/plugins/matrix.c2
-rw-r--r--apps/plugins/plasma.c2
-rw-r--r--manual/plugins/blackjack.tex14
4 files changed, 27 insertions, 11 deletions
diff --git a/apps/plugins/blackjack.c b/apps/plugins/blackjack.c
index 0ab82df4f0..7d69e8f602 100644
--- a/apps/plugins/blackjack.c
+++ b/apps/plugins/blackjack.c
@@ -146,8 +146,8 @@ PLUGIN_HEADER
146#define BJACK_LEFT BUTTON_LEFT 146#define BJACK_LEFT BUTTON_LEFT
147 147
148#elif CONFIG_KEYPAD == GIGABEAT_PAD 148#elif CONFIG_KEYPAD == GIGABEAT_PAD
149#define BJACK_START BUTTON_POWER 149#define BJACK_START BUTTON_A
150#define BJACK_QUIT BUTTON_A 150#define BJACK_QUIT BUTTON_POWER
151#define BJACK_MAX BUTTON_VOL_UP 151#define BJACK_MAX BUTTON_VOL_UP
152#define BJACK_MIN BUTTON_VOL_DOWN 152#define BJACK_MIN BUTTON_VOL_DOWN
153#define BJACK_HIT BUTTON_VOL_UP 153#define BJACK_HIT BUTTON_VOL_UP
@@ -228,7 +228,7 @@ PLUGIN_HEADER
228#define BJACK_MIN BUTTON_DISPLAY 228#define BJACK_MIN BUTTON_DISPLAY
229#define BJACK_HIT BUTTON_MENU 229#define BJACK_HIT BUTTON_MENU
230#define BJACK_STAY BUTTON_DISPLAY 230#define BJACK_STAY BUTTON_DISPLAY
231#define BJACK_DOUBLEDOWN BUTTON_SELECT 231#define BJACK_DOUBLEDOWN BUTTON_DOWN
232#define BJACK_SCORES BUTTON_RIGHT 232#define BJACK_SCORES BUTTON_RIGHT
233#define BJACK_RESUME BUTTON_PLAY 233#define BJACK_RESUME BUTTON_PLAY
234#define BJACK_UP BUTTON_UP 234#define BJACK_UP BUTTON_UP
@@ -1183,8 +1183,8 @@ static unsigned int blackjack_menu(struct game_context* bj) {
1183 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]); 1183 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1184 rb->lcd_puts(0, 9, str); 1184 rb->lcd_puts(0, 9, str);
1185#elif CONFIG_KEYPAD == GIGABEAT_PAD 1185#elif CONFIG_KEYPAD == GIGABEAT_PAD
1186 rb->lcd_puts(0, 2, "POWER to start"); 1186 rb->lcd_puts(0, 2, "A to start");
1187 rb->lcd_puts(0, 3, "A to exit"); 1187 rb->lcd_puts(0, 3, "POWER to exit");
1188 rb->lcd_puts(0, 4, "VOL+ to hit"); 1188 rb->lcd_puts(0, 4, "VOL+ to hit");
1189 rb->lcd_puts(0, 5, "VOL- to stay"); 1189 rb->lcd_puts(0, 5, "VOL- to stay");
1190 rb->lcd_puts(0, 6, "CENTER to double down"); 1190 rb->lcd_puts(0, 6, "CENTER to double down");
@@ -1192,6 +1192,16 @@ static unsigned int blackjack_menu(struct game_context* bj) {
1192 rb->lcd_puts(0, 8, "MENU to save/resume"); 1192 rb->lcd_puts(0, 8, "MENU to save/resume");
1193 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]); 1193 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1194 rb->lcd_puts(0, 9, str); 1194 rb->lcd_puts(0, 9, str);
1195#elif CONFIG_KEYPAD == MROBE100_PAD
1196 rb->lcd_puts(0, 2, "CENTER to start");
1197 rb->lcd_puts(0, 3, "POWER to exit");
1198 rb->lcd_puts(0, 4, "MENU to hit");
1199 rb->lcd_puts(0, 5, "DISPLAY to stay");
1200 rb->lcd_puts(0, 6, "DOWN to double down");
1201 rb->lcd_puts(0, 6, "RIGHT to view highscores ");
1202 rb->lcd_puts(0, 8, "PLAY to save/resume");
1203 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1204 rb->lcd_puts(0, 9, str);
1195#elif (CONFIG_KEYPAD == SANSA_E200_PAD) 1205#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
1196 rb->lcd_puts(0, 2, "SELECT to start & to hit"); 1206 rb->lcd_puts(0, 2, "SELECT to start & to hit");
1197 rb->lcd_puts(0, 3, "POWER to exit"); 1207 rb->lcd_puts(0, 3, "POWER to exit");
diff --git a/apps/plugins/matrix.c b/apps/plugins/matrix.c
index 8a4a629669..2b63be90e7 100644
--- a/apps/plugins/matrix.c
+++ b/apps/plugins/matrix.c
@@ -73,7 +73,7 @@ extern const fb_data matrix_normal[];
73#define MATRIX_SLEEP_LESS BUTTON_DOWN 73#define MATRIX_SLEEP_LESS BUTTON_DOWN
74#define MATRIX_PAUSE BUTTON_PLAY 74#define MATRIX_PAUSE BUTTON_PLAY
75#elif (CONFIG_KEYPAD == GIGABEAT_PAD) 75#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
76#define MATRIX_EXIT BUTTON_A 76#define MATRIX_EXIT BUTTON_POWER
77#define MATRIX_SLEEP_MORE BUTTON_UP 77#define MATRIX_SLEEP_MORE BUTTON_UP
78#define MATRIX_SLEEP_LESS BUTTON_DOWN 78#define MATRIX_SLEEP_LESS BUTTON_DOWN
79#define MATRIX_PAUSE BUTTON_SELECT 79#define MATRIX_PAUSE BUTTON_SELECT
diff --git a/apps/plugins/plasma.c b/apps/plugins/plasma.c
index 387a180828..35ce9daa83 100644
--- a/apps/plugins/plasma.c
+++ b/apps/plugins/plasma.c
@@ -63,7 +63,7 @@ static int plasma_frequency;
63#define PLASMA_DECREASE_FREQUENCY BUTTON_SCROLL_BACK 63#define PLASMA_DECREASE_FREQUENCY BUTTON_SCROLL_BACK
64 64
65#elif (CONFIG_KEYPAD == GIGABEAT_PAD) 65#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
66#define PLASMA_QUIT BUTTON_A 66#define PLASMA_QUIT BUTTON_POWER
67#define PLASMA_INCREASE_FREQUENCY BUTTON_UP 67#define PLASMA_INCREASE_FREQUENCY BUTTON_UP
68#define PLASMA_DECREASE_FREQUENCY BUTTON_DOWN 68#define PLASMA_DECREASE_FREQUENCY BUTTON_DOWN
69 69
diff --git a/manual/plugins/blackjack.tex b/manual/plugins/blackjack.tex
index cbf2ceff58..6e9ecb1eeb 100644
--- a/manual/plugins/blackjack.tex
+++ b/manual/plugins/blackjack.tex
@@ -17,15 +17,17 @@ visit\\
17 \multicolumn{2}{c}{\textbf{In menu}}\\\hline 17 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
18 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 18 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
19 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} 19 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
20 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} 20 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,MROBE100_PAD}{\ButtonSelect}
21 \opt{ONDIO_PAD}{\ButtonMenu} 21 \opt{ONDIO_PAD}{\ButtonMenu}
22 \opt{GIGABEAT_PAD}{\ButtonA}
22 & Start new game\\ 23 & Start new game\\
23 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} 24 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
24 \opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} 25 \opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
25 \opt{ONDIO_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonDown} 26 \opt{ONDIO_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonDown}
26 \opt{IRIVER_H10_PAD}{\ButtonRight} 27 \opt{IRIVER_H10_PAD}{\ButtonRight}
27 \opt{SANSA_E200_PAD}{\ButtonRec} 28 \opt{SANSA_E200_PAD}{\ButtonRec}
28 \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} 29 \opt{GIGABEAT_PAD}{\ButtonMenu}
30 \opt{MROBE100_PAD}{\ButtonPlay}
29 & Resume saved game\\ 31 & Resume saved game\\
30 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} 32 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
31 \opt{RECORDER_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight} 33 \opt{RECORDER_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight}
@@ -50,18 +52,21 @@ visit\\
50 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect} 52 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
51 \opt{ONDIO_PAD}{\ButtonLeft} 53 \opt{ONDIO_PAD}{\ButtonLeft}
52 \opt{GIGABEAT_PAD}{\ButtonVolUp} 54 \opt{GIGABEAT_PAD}{\ButtonVolUp}
55 \opt{MR100_PAD}{\ButtonMenu}
53 & Hit (Draw new card)\\ 56 & Hit (Draw new card)\\
54 \opt{RECORDER_PAD}{\ButtonFTwo} 57 \opt{RECORDER_PAD}{\ButtonFTwo}
55 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec} 58 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
56 \opt{IRIVER_H10_PAD}{\ButtonFF} 59 \opt{IRIVER_H10_PAD}{\ButtonFF}
57 \opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRight} 60 \opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRight}
58 \opt{GIGABEAT_PAD}{\ButtonVolDown} 61 \opt{GIGABEAT_PAD}{\ButtonVolDown}
62 \opt{MROBE100_PAD}{\ButtonDisplay}
59 & Stay (End hand)\\ 63 & Stay (End hand)\\
60 \opt{RECORDER_PAD}{\ButtonFThree} 64 \opt{RECORDER_PAD}{\ButtonFThree}
61 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} 65 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD}{\ButtonSelect}
62 \opt{IAUDIO_X5_PAD}{\ButtonPlay} 66 \opt{IAUDIO_X5_PAD}{\ButtonPlay}
63 \opt{IRIVER_H10_PAD}{\ButtonRew} 67 \opt{IRIVER_H10_PAD}{\ButtonRew}
64 \opt{ONDIO_PAD}{\ButtonUp} 68 \opt{ONDIO_PAD}{\ButtonUp}
69 \opt{MR100_PAD}{\ButtonDown}
65 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonLeft} 70 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonLeft}
66 & Double down\\ 71 & Double down\\
67 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} 72 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
@@ -69,7 +74,8 @@ visit\\
69 \opt{ONDIO_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonDown} 74 \opt{ONDIO_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonDown}
70 \opt{IRIVER_H10_PAD}{\ButtonRight} 75 \opt{IRIVER_H10_PAD}{\ButtonRight}
71 \opt{SANSA_E200_PAD}{\ButtonRec} 76 \opt{SANSA_E200_PAD}{\ButtonRec}
72 \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} 77 \opt{GIGABEAT_PAD}{\ButtonMenu}
78 \opt{MROBE100_PAD}{\ButtonPlay}
73 & Save game\\ 79 & Save game\\
74 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} 80 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
75 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} 81 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}