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-rw-r--r--uisimulator/sdl/button.c10
-rw-r--r--uisimulator/sdl/lcd-bitmap.c8
-rw-r--r--uisimulator/sdl/lcd-charcells.c2
3 files changed, 10 insertions, 10 deletions
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 4b03008497..0c5f4f7d0b 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -49,7 +49,7 @@ struct event_queue button_queue;
49 49
50static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ 50static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
51 51
52#if CONFIG_BACKLIGHT 52#ifdef HAVE_BACKLIGHT
53static bool filter_first_keypress; 53static bool filter_first_keypress;
54 54
55void set_backlight_filter_keypress(bool value) 55void set_backlight_filter_keypress(bool value)
@@ -90,7 +90,7 @@ void button_event(int key, bool pressed)
90 static int repeat_count = 0; 90 static int repeat_count = 0;
91 static bool repeat = false; 91 static bool repeat = false;
92 static bool post = false; 92 static bool post = false;
93#if CONFIG_BACKLIGHT 93#ifdef HAVE_BACKLIGHT
94 static bool skip_release = false; 94 static bool skip_release = false;
95#ifdef HAVE_REMOTE_LCD 95#ifdef HAVE_REMOTE_LCD
96 static bool skip_remote_release = false; 96 static bool skip_remote_release = false;
@@ -568,7 +568,7 @@ void button_event(int key, bool pressed)
568 diff = btn ^ lastbtn; 568 diff = btn ^ lastbtn;
569 if(diff && (btn & diff) == 0) 569 if(diff && (btn & diff) == 0)
570 { 570 {
571#if CONFIG_BACKLIGHT 571#ifdef HAVE_BACKLIGHT
572#ifdef HAVE_REMOTE_LCD 572#ifdef HAVE_REMOTE_LCD
573 if(diff & BUTTON_REMOTE) 573 if(diff & BUTTON_REMOTE)
574 if(!skip_remote_release) 574 if(!skip_remote_release)
@@ -635,7 +635,7 @@ void button_event(int key, bool pressed)
635 if (queue_empty(&button_queue)) 635 if (queue_empty(&button_queue))
636 { 636 {
637 queue_post(&button_queue, BUTTON_REPEAT | btn, 0); 637 queue_post(&button_queue, BUTTON_REPEAT | btn, 0);
638#if CONFIG_BACKLIGHT 638#ifdef HAVE_BACKLIGHT
639#ifdef HAVE_REMOTE_LCD 639#ifdef HAVE_REMOTE_LCD
640 if(btn & BUTTON_REMOTE) 640 if(btn & BUTTON_REMOTE)
641 { 641 {
@@ -652,7 +652,7 @@ void button_event(int key, bool pressed)
652 } 652 }
653 else 653 else
654 { 654 {
655#if CONFIG_BACKLIGHT 655#ifdef HAVE_BACKLIGHT
656#ifdef HAVE_REMOTE_LCD 656#ifdef HAVE_REMOTE_LCD
657 if (btn & BUTTON_REMOTE) { 657 if (btn & BUTTON_REMOTE) {
658 if (!remote_filter_first_keypress || is_remote_backlight_on()) 658 if (!remote_filter_first_keypress || is_remote_backlight_on())
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index 3adb72b6d6..da6acce1bc 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -25,7 +25,7 @@ SDL_Surface* lcd_surface;
25int lcd_backlight_val; 25int lcd_backlight_val;
26 26
27#if LCD_DEPTH <= 8 27#if LCD_DEPTH <= 8
28#if CONFIG_BACKLIGHT 28#ifdef HAVE_BACKLIGHT
29SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; 29SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
30#endif 30#endif
31SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; 31SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
@@ -71,7 +71,7 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
71 LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); 71 LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
72} 72}
73 73
74#if CONFIG_BACKLIGHT 74#ifdef HAVE_BACKLIGHT
75void sim_backlight(int value) 75void sim_backlight(int value)
76{ 76{
77 lcd_backlight_val = value; 77 lcd_backlight_val = value;
@@ -116,7 +116,7 @@ void sim_lcd_init(void)
116#endif 116#endif
117 117
118#if LCD_DEPTH <= 8 118#if LCD_DEPTH <= 8
119#if CONFIG_BACKLIGHT 119#ifdef HAVE_BACKLIGHT
120 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 120 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
121 0, (1<<LCD_DEPTH)); 121 0, (1<<LCD_DEPTH));
122#else 122#else
@@ -132,7 +132,7 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
132 lcd_ex_shades = shades; 132 lcd_ex_shades = shades;
133 lcd_ex_getpixel = getpixel; 133 lcd_ex_getpixel = getpixel;
134 if (shades) { 134 if (shades) {
135#if CONFIG_BACKLIGHT 135#ifdef HAVE_BACKLIGHT
136 if (lcd_backlight_val > 0) { 136 if (lcd_backlight_val > 0) {
137 sdl_set_gradient(lcd_surface, &lcd_color_max, 137 sdl_set_gradient(lcd_surface, &lcd_color_max,
138 &lcd_backlight_color_zero, (1<<LCD_DEPTH), 138 &lcd_backlight_color_zero, (1<<LCD_DEPTH),
diff --git a/uisimulator/sdl/lcd-charcells.c b/uisimulator/sdl/lcd-charcells.c
index 5a08179232..722933f002 100644
--- a/uisimulator/sdl/lcd-charcells.c
+++ b/uisimulator/sdl/lcd-charcells.c
@@ -71,7 +71,7 @@ void lcd_update(void)
71 LCD_HEIGHT*CHAR_HEIGHT*CHAR_PIXEL); 71 LCD_HEIGHT*CHAR_HEIGHT*CHAR_PIXEL);
72} 72}
73 73
74#if CONFIG_BACKLIGHT 74#ifdef HAVE_BACKLIGHT
75void sim_backlight(int value) 75void sim_backlight(int value)
76{ 76{
77 if (value > 0) { 77 if (value > 0) {