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Diffstat (limited to 'uisimulator/sdl/lcd-remote-bitmap.c')
-rw-r--r--uisimulator/sdl/lcd-remote-bitmap.c47
1 files changed, 33 insertions, 14 deletions
diff --git a/uisimulator/sdl/lcd-remote-bitmap.c b/uisimulator/sdl/lcd-remote-bitmap.c
index d165534e00..f5c2225ab2 100644
--- a/uisimulator/sdl/lcd-remote-bitmap.c
+++ b/uisimulator/sdl/lcd-remote-bitmap.c
@@ -22,20 +22,38 @@
22#include "uisdl.h" 22#include "uisdl.h"
23#include "lcd-sdl.h" 23#include "lcd-sdl.h"
24#include "lcd-remote-bitmap.h" 24#include "lcd-remote-bitmap.h"
25#include "misc.h"
25 26
26SDL_Surface *remote_surface; 27SDL_Surface *remote_surface;
27 28
28SDL_Color remote_color_zero = {UI_REMOTE_BGCOLOR, 0}; 29SDL_Color remote_bl_color_dark = {RED_CMP(LCD_REMOTE_BL_DARKCOLOR),
29SDL_Color remote_backlight_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0}; 30 GREEN_CMP(LCD_REMOTE_BL_DARKCOLOR),
30SDL_Color remote_color_max = {0, 0, 0, 0}; 31 BLUE_CMP(LCD_REMOTE_BL_DARKCOLOR), 0};
32SDL_Color remote_bl_color_bright = {RED_CMP(LCD_REMOTE_BL_BRIGHTCOLOR),
33 GREEN_CMP(LCD_REMOTE_BL_BRIGHTCOLOR),
34 BLUE_CMP(LCD_REMOTE_BL_BRIGHTCOLOR), 0};
35SDL_Color remote_color_dark = {RED_CMP(LCD_REMOTE_DARKCOLOR),
36 GREEN_CMP(LCD_REMOTE_DARKCOLOR),
37 BLUE_CMP(LCD_REMOTE_DARKCOLOR), 0};
38SDL_Color remote_color_bright = {RED_CMP(LCD_REMOTE_BRIGHTCOLOR),
39 GREEN_CMP(LCD_REMOTE_BRIGHTCOLOR),
40 BLUE_CMP(LCD_REMOTE_BRIGHTCOLOR), 0};
31 41
32static unsigned long get_lcd_remote_pixel(int x, int y) { 42#define GRADIENT_MAX 128
43
44#if LCD_REMOTE_DEPTH == 2
45/* Only defined for positive, non-split LCD for now */
46static const unsigned char colorindex[4] = {128, 85, 43, 0};
47#endif
48
49static unsigned long get_lcd_remote_pixel(int x, int y)
50{
33#if LCD_REMOTE_DEPTH == 1 51#if LCD_REMOTE_DEPTH == 1
34 return (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1; 52 return lcd_remote_framebuffer[y/8][x] & (1 << (y & 7)) ? 0 : GRADIENT_MAX;
35#elif LCD_REMOTE_DEPTH == 2 53#elif LCD_REMOTE_DEPTH == 2
36#if LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED 54#if LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED
37 unsigned bits = (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 0x0101; 55 unsigned bits = (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
38 return (bits | (bits >> 7)) & 3; 56 return colorindex[(bits | (bits >> 7)) & 3];
39#endif 57#endif
40#endif 58#endif
41} 59}
@@ -57,11 +75,11 @@ void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
57void sim_remote_backlight(int value) 75void sim_remote_backlight(int value)
58{ 76{
59 if (value > 0) { 77 if (value > 0) {
60 sdl_set_gradient(remote_surface, &remote_backlight_color_zero, 78 sdl_set_gradient(remote_surface, &remote_bl_color_dark,
61 &remote_color_max, 0, (1<<LCD_REMOTE_DEPTH)); 79 &remote_bl_color_bright, 0, GRADIENT_MAX+1);
62 } else { 80 } else {
63 sdl_set_gradient(remote_surface, &remote_color_zero, &remote_color_max, 81 sdl_set_gradient(remote_surface, &remote_color_dark,
64 0, (1<<LCD_REMOTE_DEPTH)); 82 &remote_color_bright, 0, GRADIENT_MAX+1);
65 } 83 }
66 84
67 sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, 85 sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
@@ -74,10 +92,11 @@ void sim_remote_backlight(int value)
74void sim_lcd_remote_init(void) 92void sim_lcd_remote_init(void)
75{ 93{
76 remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 94 remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
77 LCD_REMOTE_WIDTH * display_zoom, LCD_REMOTE_HEIGHT * display_zoom, 95 LCD_REMOTE_WIDTH * display_zoom,
78 8, 0, 0, 0, 0); 96 LCD_REMOTE_HEIGHT * display_zoom,
97 8, 0, 0, 0, 0);
79 98
80 sdl_set_gradient(remote_surface, &remote_backlight_color_zero, 99 sdl_set_gradient(remote_surface, &remote_bl_color_dark,
81 &remote_color_max, 0, (1<<LCD_REMOTE_DEPTH)); 100 &remote_bl_color_bright, 0, GRADIENT_MAX+1);
82} 101}
83 102