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Diffstat (limited to 'uisimulator/sdl/lcd-charcells.c')
-rw-r--r--uisimulator/sdl/lcd-charcells.c34
1 files changed, 21 insertions, 13 deletions
diff --git a/uisimulator/sdl/lcd-charcells.c b/uisimulator/sdl/lcd-charcells.c
index 6f09858717..19d27d5152 100644
--- a/uisimulator/sdl/lcd-charcells.c
+++ b/uisimulator/sdl/lcd-charcells.c
@@ -35,10 +35,19 @@
35extern int sim_creat(const char *name); 35extern int sim_creat(const char *name);
36 36
37SDL_Surface* lcd_surface; 37SDL_Surface* lcd_surface;
38SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; 38
39SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; 39SDL_Color lcd_bl_color_dark = {RED_CMP(LCD_BL_DARKCOLOR),
40SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0}; 40 GREEN_CMP(LCD_BL_DARKCOLOR),
41SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0}; 41 BLUE_CMP(LCD_BL_DARKCOLOR), 0};
42SDL_Color lcd_bl_color_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR),
43 GREEN_CMP(LCD_BL_BRIGHTCOLOR),
44 BLUE_CMP(LCD_BL_BRIGHTCOLOR), 0};
45SDL_Color lcd_color_dark = {RED_CMP(LCD_DARKCOLOR),
46 GREEN_CMP(LCD_DARKCOLOR),
47 BLUE_CMP(LCD_DARKCOLOR), 0};
48SDL_Color lcd_color_bright = {RED_CMP(LCD_BRIGHTCOLOR),
49 GREEN_CMP(LCD_BRIGHTCOLOR),
50 BLUE_CMP(LCD_BRIGHTCOLOR), 0};
42 51
43 52
44static unsigned long get_lcd_pixel(int x, int y) 53static unsigned long get_lcd_pixel(int x, int y)
@@ -78,12 +87,11 @@ void lcd_update(void)
78void sim_backlight(int value) 87void sim_backlight(int value)
79{ 88{
80 if (value > 0) { 89 if (value > 0) {
81 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, 90 sdl_set_gradient(lcd_surface, &lcd_bl_color_bright,
82 &lcd_backlight_color_max, 91 &lcd_bl_color_dark, 0, (1<<LCD_DEPTH));
83 0, (1<<LCD_DEPTH));
84 } else { 92 } else {
85 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 93 sdl_set_gradient(lcd_surface, &lcd_color_bright,
86 0, (1<<LCD_DEPTH)); 94 &lcd_color_dark, 0, (1<<LCD_DEPTH));
87 } 95 }
88 96
89 sim_lcd_update_rect(0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT); 97 sim_lcd_update_rect(0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT);
@@ -98,8 +106,8 @@ void sim_lcd_init(void)
98 SIM_LCD_HEIGHT * display_zoom, 106 SIM_LCD_HEIGHT * display_zoom,
99 8, 0, 0, 0, 0); 107 8, 0, 0, 0, 0);
100 108
101 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 109 sdl_set_gradient(lcd_surface, &lcd_bl_color_bright,
102 0, (1<<LCD_DEPTH)); 110 &lcd_bl_color_dark, 0, (1<<LCD_DEPTH));
103} 111}
104 112
105#define BMP_COMPRESSION 0 /* BI_RGB */ 113#define BMP_COMPRESSION 0 /* BI_RGB */
@@ -133,8 +141,8 @@ static const unsigned char bmpheader[] =
133 LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */ 141 LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
134 LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */ 142 LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
135 143
136 0x90, 0xee, 0x90, 0x00, /* Colour #0 */ 144 BMP_COLOR(LCD_BL_BRIGHTCOLOR),
137 0x00, 0x00, 0x00, 0x00 /* Colour #1 */ 145 BMP_COLOR(LCD_BL_DARKCOLOR)
138}; 146};
139 147
140void screen_dump(void) 148void screen_dump(void)