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Diffstat (limited to 'uisimulator/sdl/lcd-bitmap.c')
-rw-r--r--uisimulator/sdl/lcd-bitmap.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index da4050461c..d6e9f90a7f 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -25,8 +25,10 @@ SDL_Surface* lcd_surface;
25int lcd_backlight_val; 25int lcd_backlight_val;
26 26
27#if LCD_DEPTH <= 8 27#if LCD_DEPTH <= 8
28SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; 28#ifdef CONFIG_BACKLIGHT
29SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; 29SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
30#endif
31SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
30SDL_Color lcd_color_max = {0, 0, 0, 0}; 32SDL_Color lcd_color_max = {0, 0, 0, 0};
31#endif 33#endif
32 34
@@ -116,8 +118,13 @@ void sim_lcd_init(void)
116#endif 118#endif
117 119
118#if LCD_DEPTH <= 8 120#if LCD_DEPTH <= 8
121#ifdef CONFIG_BACKLIGHT
119 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 122 sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
120 0, (1<<LCD_DEPTH)); 123 0, (1<<LCD_DEPTH));
124#else
125 sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
126 (1<<LCD_DEPTH));
127#endif
121#endif 128#endif
122} 129}
123 130