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-rw-r--r--uisimulator/sdl/button.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 3a6b9ce09f..da672f3c92 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -1243,10 +1243,16 @@ void button_event(int key, bool pressed)
1243 * implementation (look at button-e200.c for example if you are trying to 1243 * implementation (look at button-e200.c for example if you are trying to
1244 * figure out why using button_get_data needed a hack before). 1244 * figure out why using button_get_data needed a hack before).
1245 */ 1245 */
1246#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK) 1246#if defined(HAVE_WHEEL_ACCELERATION)
1247 if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) && 1247 if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) &&
1248 pressed) 1248 pressed)
1249 { 1249 {
1250 /* Clear these buttons from the data - adding them to the queue is
1251 * handled in the scrollwheel drivers for the targets. They do not
1252 * store the scroll forward/back buttons in their button data for
1253 * the button_read call.
1254 */
1255 btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
1250 queue_post(&button_queue, new_btn, 1<<24); 1256 queue_post(&button_queue, new_btn, 1<<24);
1251 } 1257 }
1252#endif 1258#endif