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-rw-r--r--uisimulator/common/lcd-common.c55
1 files changed, 54 insertions, 1 deletions
diff --git a/uisimulator/common/lcd-common.c b/uisimulator/common/lcd-common.c
index 7d40f36b0f..52db776856 100644
--- a/uisimulator/common/lcd-common.c
+++ b/uisimulator/common/lcd-common.c
@@ -22,8 +22,15 @@
22 * 22 *
23 ****************************************************************************/ 23 ****************************************************************************/
24 24
25#include "config.h"
25#include "lcd.h" 26#include "lcd.h"
26#include "lcd-sdl.h" 27
28#ifdef HAVE_LCD_ENABLE
29static bool lcd_enabled = false;
30#endif
31#ifdef HAVE_LCD_SLEEP
32static bool lcd_sleeping = true;
33#endif
27 34
28void lcd_set_flip(bool yesno) 35void lcd_set_flip(bool yesno)
29{ 36{
@@ -64,3 +71,49 @@ void lcd_remote_set_invert_display(bool invert)
64 (void)invert; 71 (void)invert;
65} 72}
66#endif 73#endif
74
75#ifdef HAVE_LCD_SLEEP
76void lcd_sleep(void)
77{
78 lcd_sleeping = true;
79}
80
81void lcd_awake(void)
82{
83 if (lcd_sleeping)
84 {
85 lcd_activation_call_hook();
86 lcd_sleeping = false;
87 }
88}
89#endif
90#ifdef HAVE_LCD_ENABLE
91void lcd_enable(bool on)
92{
93 if (on && !lcd_enabled)
94 {
95#ifdef HAVE_LCD_SLEEP
96 /* lcd_awake will handle the activation call */
97 lcd_awake();
98#else
99 lcd_activation_call_hook();
100#endif
101 }
102 lcd_enabled = on;
103}
104#endif
105
106#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
107bool lcd_active(void)
108{
109 bool retval = false;
110#ifdef HAVE_LCD_ENABLE
111 retval = lcd_enabled;
112#endif
113#ifdef HAVE_LCD_SLEEP
114 if (!retval)
115 retval = !lcd_sleeping;
116#endif
117 return retval;
118}
119#endif