diff options
Diffstat (limited to 'uisimulator/buttonmap/sony-nwza860.c')
-rw-r--r-- | uisimulator/buttonmap/sony-nwza860.c | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/uisimulator/buttonmap/sony-nwza860.c b/uisimulator/buttonmap/sony-nwza860.c new file mode 100644 index 0000000000..c117c0afb0 --- /dev/null +++ b/uisimulator/buttonmap/sony-nwza860.c | |||
@@ -0,0 +1,65 @@ | |||
1 | /*************************************************************************** | ||
2 | * __________ __ ___. | ||
3 | * Open \______ \ ____ ____ | | _\_ |__ _______ ___ | ||
4 | * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / | ||
5 | * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < | ||
6 | * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ | ||
7 | * \/ \/ \/ \/ \/ | ||
8 | * $Id$ | ||
9 | * | ||
10 | * Copyright (C) 2017 by Amaury Pouly | ||
11 | * | ||
12 | * This program is free software; you can redistribute it and/or | ||
13 | * modify it under the terms of the GNU General Public License | ||
14 | * as published by the Free Software Foundation; either version 2 | ||
15 | * of the License, or (at your option) any later version. | ||
16 | * | ||
17 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY | ||
18 | * KIND, either express or implied. | ||
19 | * | ||
20 | ****************************************************************************/ | ||
21 | |||
22 | |||
23 | #include <SDL.h> | ||
24 | #include "button.h" | ||
25 | #include "buttonmap.h" | ||
26 | |||
27 | int key_to_button(int keyboard_button) | ||
28 | { | ||
29 | int new_btn = BUTTON_NONE; | ||
30 | switch (keyboard_button) | ||
31 | { | ||
32 | case SDLK_F1: | ||
33 | new_btn = BUTTON_REW; | ||
34 | break; | ||
35 | case SDLK_F2: | ||
36 | new_btn = BUTTON_FF; | ||
37 | break; | ||
38 | case SDLK_KP_PLUS: | ||
39 | new_btn = BUTTON_VOL_UP; | ||
40 | break; | ||
41 | case SDLK_KP_MINUS: | ||
42 | new_btn = BUTTON_VOL_DOWN; | ||
43 | break; | ||
44 | case SDLK_KP1: | ||
45 | case SDLK_HOME: | ||
46 | case SDLK_BACKSPACE: | ||
47 | new_btn = BUTTON_BACK; | ||
48 | break; | ||
49 | case SDLK_F3: | ||
50 | new_btn = BUTTON_PLAY; | ||
51 | break; | ||
52 | } | ||
53 | printf("btn: %d -> %x\n", keyboard_button, new_btn); | ||
54 | return new_btn; | ||
55 | } | ||
56 | |||
57 | struct button_map bm[] = { | ||
58 | { SDLK_F1, 368, 490, 30, "Rewind" }, | ||
59 | { SDLK_F2, 368, 384, 30, "Fast Forward" }, | ||
60 | { SDLK_BACKSPACE, 197, 651, 50, "Home" }, | ||
61 | { SDLK_F3, 368, 435, 30, "Play" }, | ||
62 | { SDLK_KP_MINUS, 368, 166, 30, "Volume -" }, | ||
63 | { SDLK_KP_PLUS, 368, 226, 30, "Volume +" }, | ||
64 | { 0, 0, 0, 0, "None" } | ||
65 | }; | ||