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Diffstat (limited to 'uisimulator/buttonmap/mpio-hd200.c')
-rw-r--r--uisimulator/buttonmap/mpio-hd200.c67
1 files changed, 67 insertions, 0 deletions
diff --git a/uisimulator/buttonmap/mpio-hd200.c b/uisimulator/buttonmap/mpio-hd200.c
new file mode 100644
index 0000000000..36cbfe5ff1
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+++ b/uisimulator/buttonmap/mpio-hd200.c
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2010 Marcin Bukat
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22
23#include <SDL.h>
24#include "button.h"
25#include "buttonmap.h"
26
27int key_to_button(int keyboard_button)
28{
29 int new_btn = BUTTON_NONE;
30 switch (keyboard_button)
31 {
32 case SDLK_UP:
33 new_btn = BUTTON_PREV;
34 break;
35 case SDLK_DOWN:
36 new_btn = BUTTON_NEXT;
37 break;
38 case SDLK_SPACE:
39 new_btn = BUTTON_SELECT;
40 break;
41 case SDLK_RETURN:
42 new_btn = BUTTON_PLAY;
43 break;
44 case SDLK_LEFT:
45 new_btn = BUTTON_VOL_DOWN;
46 break;
47 case SDLK_RIGHT:
48 new_btn = BUTTON_VOL_UP;
49 break;
50 case SDLK_ESCAPE:
51 new_btn = BUTTON_REC;
52 break;
53 }
54 return new_btn;
55}
56
57struct button_map bm[] = {
58 { SDLK_ESCAPE, 369, 257, 20, "Rec" },
59 { SDLK_RETURN, 369, 305, 20, "Play/Stop" },
60 { SDLK_UP, 353, 168, 10, "Rew" },
61 { SDLK_DOWN, 353, 198, 10, "FF" },
62 { SDLK_SPACE, 353, 186, 10, "Select" },
63 { SDLK_LEFT, 123, 67, 20, "Vol Down" },
64 { SDLK_RIGHT, 206, 67, 20, "Vol Up" },
65 { SDLK_h, 369, 402, 30, "Hold" },
66 { 0, 0, 0, 0, "None" }
67};