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-rw-r--r--manual/plugins/images/ss-pong-160x128x16.pngbin0 -> 529 bytes
-rw-r--r--manual/plugins/images/ss-star-160x128x16.pngbin0 -> 1065 bytes
-rw-r--r--manual/plugins/main.tex2
-rw-r--r--manual/plugins/star.tex36
4 files changed, 25 insertions, 13 deletions
diff --git a/manual/plugins/images/ss-pong-160x128x16.png b/manual/plugins/images/ss-pong-160x128x16.png
new file mode 100644
index 0000000000..b9f33eebc0
--- /dev/null
+++ b/manual/plugins/images/ss-pong-160x128x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-star-160x128x16.png b/manual/plugins/images/ss-star-160x128x16.png
new file mode 100644
index 0000000000..02db91b092
--- /dev/null
+++ b/manual/plugins/images/ss-star-160x128x16.png
Binary files differ
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index f27e6b8293..25de5ea183 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -58,7 +58,7 @@ will carry on playing whilst plugins are being run.
58 58
59\opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}} 59\opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}}
60 60
61\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/star.tex}} 61\opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}}
62 62
63\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} 63\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}
64 64
diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex
index 1cfb4c7c39..047a595f39 100644
--- a/manual/plugins/star.tex
+++ b/manual/plugins/star.tex
@@ -5,7 +5,7 @@ This is a puzzle game. It is actually a rewrite of Star, a game written
5by CDK designed for the hp48 calculator. 5by CDK designed for the hp48 calculator.
6 6
7Rules: Take all of the ``o''s to go to the 7Rules: Take all of the ``o''s to go to the
8next level. The on key allows you to switch between the filled circle, 8next level. You can switch control between the filled circle,
9which can take ``o''s, and the filled square, which is used as a mobile 9which can take ``o''s, and the filled square, which is used as a mobile
10wall to allow your filled circle to get to places on the screen it 10wall to allow your filled circle to get to places on the screen it
11could not otherwise reach. The block cannot take ``o''s. 11could not otherwise reach. The block cannot take ``o''s.
@@ -13,19 +13,31 @@ could not otherwise reach. The block cannot take ``o''s.
13\begin{table} 13\begin{table}
14 \begin{btnmap}{}{} 14 \begin{btnmap}{}{}
15 \opt{RECORDER_PAD}{\ButtonOn} 15 \opt{RECORDER_PAD}{\ButtonOn}
16 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 16 \opt{ONDIO_PAD}{\ButtonMenu}
17 {\fixme{TBD}} & Toggle control \\ 17 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
18 \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
19 & Switch control\\
18 \opt{RECORDER_PAD}{\ButtonFOne} 20 \opt{RECORDER_PAD}{\ButtonFOne}
19 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 21 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
20 {\fixme{TBD}} & Previous level \\ 22 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft}
23 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
24 \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
25 & Previous level\\
21 \opt{RECORDER_PAD}{\ButtonFTwo} 26 \opt{RECORDER_PAD}{\ButtonFTwo}
22 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 27 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
23 {\fixme{TBD}} & Reset level \\ 28 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp}
29 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
30 \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
31 & Reset level \\
24 \opt{RECORDER_PAD}{\ButtonFThree} 32 \opt{RECORDER_PAD}{\ButtonFThree}
25 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 33 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
26 {\fixme{TBD}} & Next level \\ 34 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight}
27 \opt{RECORDER_PAD}{\ButtonOff} 35 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
28 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% 36 \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
29 {\fixme{TBD}} & Exit the game \\ 37 & Next level \\
38 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
39 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
40 \opt{IAUDIO_X5_PAD}{\ButtonPower}
41 & Exit the game \\
30 \end{btnmap} 42 \end{btnmap}
31\end{table} 43\end{table}