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-rw-r--r--manual/plugins/brickmania.tex11
-rw-r--r--manual/plugins/goban.tex10
-rw-r--r--manual/plugins/pacbox.tex10
-rw-r--r--manual/plugins/wormlet.tex8
4 files changed, 14 insertions, 25 deletions
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex
index 536c4a1007..ecfd38183b 100644
--- a/manual/plugins/brickmania.tex
+++ b/manual/plugins/brickmania.tex
@@ -8,19 +8,16 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
8 8
9\subsubsection{Special items} 9\subsubsection{Special items}
10\begin{table} 10\begin{table}
11 \begin{center} 11 \begin{rbtabular}{.75\textwidth}{clX}%
12 \rowcolors{1}{}{tblrowbgcolor} 12 {\textbf{Displayed} & \textbf{Name} & \textbf{Description}}{}{}
13 \begin{tabularx}{.75\textwidth}{clX}\toprule
14 \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule
15 N & Normal & Returns paddle to normal.\\ 13 N & Normal & Returns paddle to normal.\\
16 D & Die & Ball dies; lose a life.\\ 14 D & Die & Ball dies; lose a life.\\
17 L & Life & Gain a life.\\ 15 L & Life & Gain a life.\\
18 F & Fire & Allows you to shoot bricks with paddle.\\ 16 F & Fire & Allows you to shoot bricks with paddle.\\
19 G & Glue & Ball sticks to paddle each time it hits.\\ 17 G & Glue & Ball sticks to paddle each time it hits.\\
20 B & Ball & Immediately fires another ball.\\ 18 B & Ball & Immediately fires another ball.\\
21 FL & Flip & Flip left / right movement.\\\bottomrule 19 FL & Flip & Flip left / right movement.\\
22 \end{tabularx} 20 \end{rbtabular}
23 \end{center}
24\end{table} 21\end{table}
25 22
26\begin{table} 23\begin{table}
diff --git a/manual/plugins/goban.tex b/manual/plugins/goban.tex
index fe343b02c3..815eec559f 100644
--- a/manual/plugins/goban.tex
+++ b/manual/plugins/goban.tex
@@ -34,10 +34,8 @@ The information panel which displays the current move number may also contain
34these markers: \\ 34these markers: \\
35 35
36\begin{table} 36\begin{table}
37 \begin{center} 37 \begin{rbtabular}{\textwidth}{lX}%
38 \rowcolors{1}{}{tblrowbgcolor} 38 {\textbf{Mark} & \textbf{Meaning}}{}{}
39 \begin{tabularx}{\textwidth}{lX}\toprule
40 \textbf{Mark} & \textbf{Meaning} \\ \midrule
41 \emph{+ } & There are nodes after the current node in the SGF tree. \\ 39 \emph{+ } & There are nodes after the current node in the SGF tree. \\
42 \emph{* } & There are sibling variations which can be navigated to using the % 40 \emph{* } & There are sibling variations which can be navigated to using the %
43 \emph{Next Variation} menu option of the \emph{Context Menu}% 41 \emph{Next Variation} menu option of the \emph{Context Menu}%
@@ -53,9 +51,7 @@ these markers: \\
53 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\ 51 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\
54 \emph{C } & There is a comment at the current node. It can be viewed/edited using 52 \emph{C } & There is a comment at the current node. It can be viewed/edited using
55 the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\ 53 the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\
56 \bottomrule 54 \end{rbtabular}
57 \end{tabularx}
58 \end{center}
59\end{table} 55\end{table}
60 56
61\subsubsection{Controls} 57\subsubsection{Controls}
diff --git a/manual/plugins/pacbox.tex b/manual/plugins/pacbox.tex
index 96979b801d..8c40ef9d14 100644
--- a/manual/plugins/pacbox.tex
+++ b/manual/plugins/pacbox.tex
@@ -10,18 +10,14 @@ Pacbox is an emulator of the Pacman arcade machine hardware. It is a port of
10To use the emulator to play Pacman, you need a copy of ROMs for 10To use the emulator to play Pacman, you need a copy of ROMs for
11``Midway Pacman''. 11``Midway Pacman''.
12\begin{table} 12\begin{table}
13\begin{center} 13 \begin{rbtabular}{0.8\textwidth}{lX}{\textbf{Filename} & \textbf{MD5 checksum}}{}{}
14 \rowcolors{1}{}{tblrowbgcolor}
15 \begin{tabular}{ll}\toprule
16 \textbf{Filename} & \textbf{MD5 checksum}\\\midrule
17 pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\ 14 pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\
18 pacman.5f & 9240f35d1d2beee0ff17195653b5e405\\ 15 pacman.5f & 9240f35d1d2beee0ff17195653b5e405\\
19 pacman.6e & 290aa5eae9e2f63587b5dd5a7da932da\\ 16 pacman.6e & 290aa5eae9e2f63587b5dd5a7da932da\\
20 pacman.6f & 19a886fcd8b5e88b0ed1b97f9d8659c0\\ 17 pacman.6f & 19a886fcd8b5e88b0ed1b97f9d8659c0\\
21 pacman.6h & d7cce8bffd9563b133ec17ebbb6373d4\\ 18 pacman.6h & d7cce8bffd9563b133ec17ebbb6373d4\\
22 pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\\bottomrule 19 pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\
23 \end{tabular} 20 \end{rbtabular}
24\end{center}
25\end{table} 21\end{table}
26 22
27These need to be stored in the \fname{/.rockbox/pacman/} directory on your 23These need to be stored in the \fname{/.rockbox/pacman/} directory on your
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
index f8596090fa..53b3f1ffbb 100644
--- a/manual/plugins/wormlet.tex
+++ b/manual/plugins/wormlet.tex
@@ -39,9 +39,9 @@ Game controls:}
39 39
40\opt{RECORDER_PAD}{ 40\opt{RECORDER_PAD}{
41\renewcommand{\arraystretch}{1.8} 41\renewcommand{\arraystretch}{1.8}
42\begin{tabularx}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}\toprule 42\begin{rbtabular}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}%
43\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2} 43{\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
44 & \textbf{Player 3}\\\midrule 44 & \textbf{Player 3}}{}{}
45% 45%
460 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the 460 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the
47 game all worms are out of control and steered by artificial stupidity.}\\ 47 game all worms are out of control and steered by artificial stupidity.}\\
@@ -65,7 +65,7 @@ Game controls:}
65 & on remote control VOL DOWN: turn left VOL UP: turn 65 & on remote control VOL DOWN: turn left VOL UP: turn
66 right & on \dap\ \ButtonFTwo: turn left \ButtonFThree: 66 right & on \dap\ \ButtonFTwo: turn left \ButtonFThree:
67 turn right \\ 67 turn right \\
68\end{tabularx} 68\end{rbtabular}
69\renewcommand{\arraystretch}{1.0} 69\renewcommand{\arraystretch}{1.0}
70} 70}
71 71