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author | Alexander Levin <al.le@rockbox.org> | 2009-08-24 21:22:18 +0000 |
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committer | Alexander Levin <al.le@rockbox.org> | 2009-08-24 21:22:18 +0000 |
commit | fb87e8947340e183e0c9c55345f0f2917d03ef1c (patch) | |
tree | ee59e1119e6eb0b7fb2e7450ea7e567d1c40b138 /manual/plugins | |
parent | 873d266199f02cf619ff0c56f645cb674ed996cf (diff) | |
download | rockbox-fb87e8947340e183e0c9c55345f0f2917d03ef1c.tar.gz rockbox-fb87e8947340e183e0c9c55345f0f2917d03ef1c.zip |
Introduce a new environment 'rbtabular' to make all the tables look the same. See comments in preable.tex. Next step will be to define btnmap and tagmap via this environment.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22503 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins')
-rw-r--r-- | manual/plugins/brickmania.tex | 11 | ||||
-rw-r--r-- | manual/plugins/goban.tex | 10 | ||||
-rw-r--r-- | manual/plugins/pacbox.tex | 10 | ||||
-rw-r--r-- | manual/plugins/wormlet.tex | 8 |
4 files changed, 14 insertions, 25 deletions
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex index 536c4a1007..ecfd38183b 100644 --- a/manual/plugins/brickmania.tex +++ b/manual/plugins/brickmania.tex | |||
@@ -8,19 +8,16 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\ | |||
8 | 8 | ||
9 | \subsubsection{Special items} | 9 | \subsubsection{Special items} |
10 | \begin{table} | 10 | \begin{table} |
11 | \begin{center} | 11 | \begin{rbtabular}{.75\textwidth}{clX}% |
12 | \rowcolors{1}{}{tblrowbgcolor} | 12 | {\textbf{Displayed} & \textbf{Name} & \textbf{Description}}{}{} |
13 | \begin{tabularx}{.75\textwidth}{clX}\toprule | ||
14 | \textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule | ||
15 | N & Normal & Returns paddle to normal.\\ | 13 | N & Normal & Returns paddle to normal.\\ |
16 | D & Die & Ball dies; lose a life.\\ | 14 | D & Die & Ball dies; lose a life.\\ |
17 | L & Life & Gain a life.\\ | 15 | L & Life & Gain a life.\\ |
18 | F & Fire & Allows you to shoot bricks with paddle.\\ | 16 | F & Fire & Allows you to shoot bricks with paddle.\\ |
19 | G & Glue & Ball sticks to paddle each time it hits.\\ | 17 | G & Glue & Ball sticks to paddle each time it hits.\\ |
20 | B & Ball & Immediately fires another ball.\\ | 18 | B & Ball & Immediately fires another ball.\\ |
21 | FL & Flip & Flip left / right movement.\\\bottomrule | 19 | FL & Flip & Flip left / right movement.\\ |
22 | \end{tabularx} | 20 | \end{rbtabular} |
23 | \end{center} | ||
24 | \end{table} | 21 | \end{table} |
25 | 22 | ||
26 | \begin{table} | 23 | \begin{table} |
diff --git a/manual/plugins/goban.tex b/manual/plugins/goban.tex index fe343b02c3..815eec559f 100644 --- a/manual/plugins/goban.tex +++ b/manual/plugins/goban.tex | |||
@@ -34,10 +34,8 @@ The information panel which displays the current move number may also contain | |||
34 | these markers: \\ | 34 | these markers: \\ |
35 | 35 | ||
36 | \begin{table} | 36 | \begin{table} |
37 | \begin{center} | 37 | \begin{rbtabular}{\textwidth}{lX}% |
38 | \rowcolors{1}{}{tblrowbgcolor} | 38 | {\textbf{Mark} & \textbf{Meaning}}{}{} |
39 | \begin{tabularx}{\textwidth}{lX}\toprule | ||
40 | \textbf{Mark} & \textbf{Meaning} \\ \midrule | ||
41 | \emph{+ } & There are nodes after the current node in the SGF tree. \\ | 39 | \emph{+ } & There are nodes after the current node in the SGF tree. \\ |
42 | \emph{* } & There are sibling variations which can be navigated to using the % | 40 | \emph{* } & There are sibling variations which can be navigated to using the % |
43 | \emph{Next Variation} menu option of the \emph{Context Menu}% | 41 | \emph{Next Variation} menu option of the \emph{Context Menu}% |
@@ -53,9 +51,7 @@ these markers: \\ | |||
53 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\ | 51 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\ |
54 | \emph{C } & There is a comment at the current node. It can be viewed/edited using | 52 | \emph{C } & There is a comment at the current node. It can be viewed/edited using |
55 | the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\ | 53 | the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\ |
56 | \bottomrule | 54 | \end{rbtabular} |
57 | \end{tabularx} | ||
58 | \end{center} | ||
59 | \end{table} | 55 | \end{table} |
60 | 56 | ||
61 | \subsubsection{Controls} | 57 | \subsubsection{Controls} |
diff --git a/manual/plugins/pacbox.tex b/manual/plugins/pacbox.tex index 96979b801d..8c40ef9d14 100644 --- a/manual/plugins/pacbox.tex +++ b/manual/plugins/pacbox.tex | |||
@@ -10,18 +10,14 @@ Pacbox is an emulator of the Pacman arcade machine hardware. It is a port of | |||
10 | To use the emulator to play Pacman, you need a copy of ROMs for | 10 | To use the emulator to play Pacman, you need a copy of ROMs for |
11 | ``Midway Pacman''. | 11 | ``Midway Pacman''. |
12 | \begin{table} | 12 | \begin{table} |
13 | \begin{center} | 13 | \begin{rbtabular}{0.8\textwidth}{lX}{\textbf{Filename} & \textbf{MD5 checksum}}{}{} |
14 | \rowcolors{1}{}{tblrowbgcolor} | ||
15 | \begin{tabular}{ll}\toprule | ||
16 | \textbf{Filename} & \textbf{MD5 checksum}\\\midrule | ||
17 | pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\ | 14 | pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\ |
18 | pacman.5f & 9240f35d1d2beee0ff17195653b5e405\\ | 15 | pacman.5f & 9240f35d1d2beee0ff17195653b5e405\\ |
19 | pacman.6e & 290aa5eae9e2f63587b5dd5a7da932da\\ | 16 | pacman.6e & 290aa5eae9e2f63587b5dd5a7da932da\\ |
20 | pacman.6f & 19a886fcd8b5e88b0ed1b97f9d8659c0\\ | 17 | pacman.6f & 19a886fcd8b5e88b0ed1b97f9d8659c0\\ |
21 | pacman.6h & d7cce8bffd9563b133ec17ebbb6373d4\\ | 18 | pacman.6h & d7cce8bffd9563b133ec17ebbb6373d4\\ |
22 | pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\\bottomrule | 19 | pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\ |
23 | \end{tabular} | 20 | \end{rbtabular} |
24 | \end{center} | ||
25 | \end{table} | 21 | \end{table} |
26 | 22 | ||
27 | These need to be stored in the \fname{/.rockbox/pacman/} directory on your | 23 | These need to be stored in the \fname{/.rockbox/pacman/} directory on your |
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex index f8596090fa..53b3f1ffbb 100644 --- a/manual/plugins/wormlet.tex +++ b/manual/plugins/wormlet.tex | |||
@@ -39,9 +39,9 @@ Game controls:} | |||
39 | 39 | ||
40 | \opt{RECORDER_PAD}{ | 40 | \opt{RECORDER_PAD}{ |
41 | \renewcommand{\arraystretch}{1.8} | 41 | \renewcommand{\arraystretch}{1.8} |
42 | \begin{tabularx}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}\toprule | 42 | \begin{rbtabular}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}% |
43 | \textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2} | 43 | {\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2} |
44 | & \textbf{Player 3}\\\midrule | 44 | & \textbf{Player 3}}{}{} |
45 | % | 45 | % |
46 | 0 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the | 46 | 0 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the |
47 | game all worms are out of control and steered by artificial stupidity.}\\ | 47 | game all worms are out of control and steered by artificial stupidity.}\\ |
@@ -65,7 +65,7 @@ Game controls:} | |||
65 | & on remote control VOL DOWN: turn left VOL UP: turn | 65 | & on remote control VOL DOWN: turn left VOL UP: turn |
66 | right & on \dap\ \ButtonFTwo: turn left \ButtonFThree: | 66 | right & on \dap\ \ButtonFTwo: turn left \ButtonFThree: |
67 | turn right \\ | 67 | turn right \\ |
68 | \end{tabularx} | 68 | \end{rbtabular} |
69 | \renewcommand{\arraystretch}{1.0} | 69 | \renewcommand{\arraystretch}{1.0} |
70 | } | 70 | } |
71 | 71 | ||