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-rw-r--r--manual/plugins/frotz.tex4
-rw-r--r--manual/plugins/main.tex4
-rw-r--r--manual/plugins/mpegplayer.tex4
-rw-r--r--manual/plugins/superdom.tex2
-rw-r--r--manual/plugins/zxbox.tex2
5 files changed, 8 insertions, 8 deletions
diff --git a/manual/plugins/frotz.tex b/manual/plugins/frotz.tex
index 4d330a705d..178ddaba23 100644
--- a/manual/plugins/frotz.tex
+++ b/manual/plugins/frotz.tex
@@ -2,8 +2,8 @@
2\subsection{\label{ref:Frotz}Frotz} 2\subsection{\label{ref:Frotz}Frotz}
3Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction 3Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction
4games, and newer games using the same format. To start a game open a 4games, and newer games using the same format. To start a game open a
5\fname{.z1 - .z8} file in the \setting{File Browser}. Most modern games are 5\fname{.z1} to \fname{.z8} file in the \setting{File Browser}. Most modern games
6in the \fname{.z5} or \fname{.z8} format but the older formats used by 6are in the \fname{.z5} or \fname{.z8} format but the older formats used by
7Infocom are supported. 7Infocom are supported.
8 8
9Z-Machine games are text based and most depend heavily on typed commands. 9Z-Machine games are text based and most depend heavily on typed commands.
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 83a37eda9a..0d192eedeb 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -162,7 +162,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
162 {}{} 162 {}{}
163 Shortcuts & \fname{.link} & \\ 163 Shortcuts & \fname{.link} & \\
164 Chip-8 Emulator & \fname{.ch8} & \\ 164 Chip-8 Emulator & \fname{.ch8} & \\
165 Frotz & \fname{.z1 - .z8} & \\ 165 Frotz & \fname{.z1} to \fname{.z8} & \\
166 Image Viewer & \fname{.bmp, .jpg, .jpeg, .png\opt{lcd_color}{, .ppm}} & \\ 166 Image Viewer & \fname{.bmp, .jpg, .jpeg, .png\opt{lcd_color}{, .ppm}} & \\
167 Lua scripting language& \fname{.lua} & \\ 167 Lua scripting language& \fname{.lua} & \\
168 \opt{swcodec}{\nopt{lowmem}{ 168 \opt{swcodec}{\nopt{lowmem}{
@@ -183,6 +183,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
183 } 183 }
184 } 184 }
185 Search & \fname{.m3u, .m3u8} & x \\ 185 Search & \fname{.m3u, .m3u8} & x \\
186 Shopping list & \fname{.shopper} & \\
186 Sort & \fname{.*} & x \\ 187 Sort & \fname{.*} & x \\
187 Text Viewer & \fname{.txt,.nfo, .*} & \\ 188 Text Viewer & \fname{.txt,.nfo, .*} & \\
188 VBRfix & \fname{.mp3} & x \\ 189 VBRfix & \fname{.mp3} & x \\
@@ -190,7 +191,6 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).}
190 Wavplay & \fname{.wav} & \\ 191 Wavplay & \fname{.wav} & \\
191 } 192 }
192 ZXBox & \fname{.tap, .tax, .sna, .z80} & \\ 193 ZXBox & \fname{.tap, .tax, .sna, .z80} & \\
193 Shopping list & \fname{.shopper} & \\
194 \end{rbtabular} 194 \end{rbtabular}
195\end{table} 195\end{table}
196 196
diff --git a/manual/plugins/mpegplayer.tex b/manual/plugins/mpegplayer.tex
index 4c406a65ac..9fa438dabe 100644
--- a/manual/plugins/mpegplayer.tex
+++ b/manual/plugins/mpegplayer.tex
@@ -82,7 +82,7 @@ Display Options Menu
82\begin{description} 82\begin{description}
83\item[Dithering] (default: off) Prevent banding effects in gradients by blending 83\item[Dithering] (default: off) Prevent banding effects in gradients by blending
84 of colours. (only available on Sansa e200, Sansa c200 and Gigabeat F/X) 84 of colours. (only available on Sansa e200, Sansa c200 and Gigabeat F/X)
85\item[Display FPS] (default: off) This option displays (once a second - if your 85\item[Display FPS] (default: off) This option displays (once a second -- if your
86 video is full-screen this means it will get overwritten by the video and 86 video is full-screen this means it will get overwritten by the video and
87 appear to flash once per second) the average number of frames decoded per 87 appear to flash once per second) the average number of frames decoded per
88 second, the total number of frames skipped (see the Skip Frames option), 88 second, the total number of frames skipped (see the Skip Frames option),
@@ -91,7 +91,7 @@ Display Options Menu
91\item[Limit FPS] (default: on) With this option disabled, mpegplayer will 91\item[Limit FPS] (default: on) With this option disabled, mpegplayer will
92 display the video as fast as it can. Useful for benchmarking. 92 display the video as fast as it can. Useful for benchmarking.
93\item[Skip frames] (default: on) This option causes mpegplayer to attempt to 93\item[Skip frames] (default: on) This option causes mpegplayer to attempt to
94 maintain realtime playback by skipping the display of frames - but these 94 maintain realtime playback by skipping the display of frames -- but these
95 frames are still decoded. Disabling this option can cause loss of A/V sync. 95 frames are still decoded. Disabling this option can cause loss of A/V sync.
96\opt{backlight_brightness}{ 96\opt{backlight_brightness}{
97 \item[Backlight Brightness] (default: Use setting) Choose brightness to use 97 \item[Backlight Brightness] (default: Use setting) Choose brightness to use
diff --git a/manual/plugins/superdom.tex b/manual/plugins/superdom.tex
index 59ebffa0b4..0adc253888 100644
--- a/manual/plugins/superdom.tex
+++ b/manual/plugins/superdom.tex
@@ -22,7 +22,7 @@ purchased any.
22During the war phase you can attack the enemy. This is where the strengths come 22During the war phase you can attack the enemy. This is where the strengths come
23into play. Each tile has its own strength for both the computer, and the human 23into play. Each tile has its own strength for both the computer, and the human
24player. If you attack a square owned by the computer player where your strength 24player. If you attack a square owned by the computer player where your strength
25is greater than the computer's, you will win the tile - and take control of any 25is greater than the computer's, you will win the tile -- and take control of any
26building that were on it. If the strengths are equal, a victor is chosen at 26building that were on it. If the strengths are equal, a victor is chosen at
27random. 27random.
28 28
diff --git a/manual/plugins/zxbox.tex b/manual/plugins/zxbox.tex
index b19fc8e302..55f75eb963 100644
--- a/manual/plugins/zxbox.tex
+++ b/manual/plugins/zxbox.tex
@@ -74,7 +74,7 @@ including an additional but fixed menu button, are assigned as follows:
74\item[Load Quick Snapshot.] Loads snapshot from \fname{/.rockbox/zxboxq.z80}. 74\item[Load Quick Snapshot.] Loads snapshot from \fname{/.rockbox/zxboxq.z80}.
75\item[Save Snapshot.] 75\item[Save Snapshot.]
76 Saves a snapshot of the current state. You would enter the full path and 76 Saves a snapshot of the current state. You would enter the full path and
77 desired name - for example \fname{/games/zx/snapshots/chuckie.sna}. The 77 desired name -- for example \fname{/games/zx/snapshots/chuckie.sna}. The
78 snapshot format will be chosen after the extension you specified, per 78 snapshot format will be chosen after the extension you specified, per
79 default \fname{.z80} will be taken in case you leave it open. 79 default \fname{.z80} will be taken in case you leave it open.
80\item[Toggle Fast Mode.] 80\item[Toggle Fast Mode.]