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1 | \subsection{Superdom} | ||
2 | |||
3 | Superdom is a turn based strategy game, where the aim is to defeat the computer | ||
4 | player by overpowering them using your army. | ||
5 | |||
6 | When the game starts the player is given roughly 50% of the tiles on the map, | ||
7 | two farms, and two factories. To overpower the enemy, you must place resources | ||
8 | in adjacent tiles (diagonals do not count), such that your strength is greater | ||
9 | than the computers, then attack the square. | ||
10 | |||
11 | Each ``year'' is broken up into three phases: purchasing, movement, and war. | ||
12 | During the purchasing phase you are allocated money and food, may purchase | ||
13 | units/buildings, and may access the bank. | ||
14 | |||
15 | During the movement phase you can move your units only to adjacent squares | ||
16 | (except planes, which may move anywhere), at a cost of 1 move per unit you move. | ||
17 | (Men are considered to be one unit, no matter how many you move). You can change | ||
18 | the number of moves you receive by default in the settings, and you may purchase | ||
19 | additional moves for \$100 each. You may also launch nuclear weapons if you have | ||
20 | purchased any. | ||
21 | |||
22 | During the war phase you can attack the enemy. This is where the strengths come | ||
23 | into play. Each tile has its own strength for both the computer, and the human | ||
24 | player. If you attack a square owned by the computer player where your strength | ||
25 | is greater than the computer's, you will win the tile - and take control of any | ||
26 | building that were on it. If the strengths are equal, a victor is chosen at | ||
27 | random. | ||
28 | |||
29 | The bank (in the purchasing phase) is a place where you can store your money | ||
30 | and earn interest (usually about 10% p.a.), however, while the money is in the | ||
31 | bank, it is not accessible until the next purchasing phase. | ||
32 | |||
33 | \subsubsection{Notes on food} | ||
34 | Each year you are allocated an amount of food based on the number of farms you | ||
35 | control. Food is used to feed your men, but if you do not have enough food to | ||
36 | feed your population of men, some will die of starvation. | ||
37 | |||
38 | \subsubsection{Summary of units} | ||
39 | \begin{table} | ||
40 | \begin{rbtabular}{\textwidth}{lccX}% | ||
41 | {\textbf{Unit} & \textbf{Cost} & \textbf{Individual strength}% | ||
42 | & \textbf{Special abilities}}{}{} | ||
43 | Men & \$1 each & 1.33 per 100 & No square population limit, however % | ||
44 | require 1 food each per year\\ | ||
45 | Tanks & \$300 & 3 & None\\ | ||
46 | Planes & \$600 & 4 & Can move to any human controlled point on the map\\ | ||
47 | Farms & \$1150 & 3 & Generates additional food at start of year\\ | ||
48 | Factories & \$1300 & 3 & Generates additional food at start of year\\ | ||
49 | Nukes & \$2000 & 2 & During the movement phase you may lauch a nuke % | ||
50 | to destroy all units on a given tile\\ | ||
51 | \end{rbtabular} | ||
52 | \end{table} | ||
53 | Also note that the colour of the adjacent tiles also count towards your strength. | ||