diff options
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r-- | manual/plugins/rockblox.tex | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 5ea8be52bd..28429976a3 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -20,13 +20,14 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
20 | \opt{MROBE100_PAD}{\ButtonDisplay} | 20 | \opt{MROBE100_PAD}{\ButtonDisplay} |
21 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} | 21 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} |
22 | \opt{COWON_D2_PAD}{\ButtonMenu} | 22 | \opt{COWON_D2_PAD}{\ButtonMenu} |
23 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} | ||
23 | \opt{HAVEREMOTEKEYMAP}{& } | 24 | \opt{HAVEREMOTEKEYMAP}{& } |
24 | & Restart game\\ | 25 | & Restart game\\ |
25 | 26 | ||
26 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 27 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
27 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 28 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
28 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 29 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
29 | ,IRIVER_H10_PAD} | 30 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} |
30 | {\ButtonLeft} | 31 | {\ButtonLeft} |
31 | \opt{COWON_D2_PAD}{\TouchMidLeft} | 32 | \opt{COWON_D2_PAD}{\TouchMidLeft} |
32 | \opt{HAVEREMOTEKEYMAP}{& } | 33 | \opt{HAVEREMOTEKEYMAP}{& } |
@@ -34,7 +35,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
34 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 35 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
35 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 36 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
36 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 37 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
37 | ,IRIVER_H10_PAD} | 38 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} |
38 | {\ButtonRight} | 39 | {\ButtonRight} |
39 | \opt{COWON_D2_PAD}{\TouchMidRight} | 40 | \opt{COWON_D2_PAD}{\TouchMidRight} |
40 | \opt{HAVEREMOTEKEYMAP}{& } | 41 | \opt{HAVEREMOTEKEYMAP}{& } |
@@ -42,7 +43,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
42 | \opt{PLAYER_PAD}{\ButtonMenu} | 43 | \opt{PLAYER_PAD}{\ButtonMenu} |
43 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 44 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
44 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 45 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
45 | ,GIGABEAT_S_PAD,MROBE100_PAD} | 46 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} |
46 | {\ButtonDown} | 47 | {\ButtonDown} |
47 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} | 48 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} |
48 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} | 49 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} |
@@ -58,7 +59,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
58 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 59 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
59 | \opt{SANSA_C200_PAD}{\ButtonVolDown} | 60 | \opt{SANSA_C200_PAD}{\ButtonVolDown} |
60 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} | 61 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} |
61 | \opt{MROBE100_PAD}{\ButtonMenu} | 62 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} |
62 | \opt{COWON_D2_PAD}{\TouchBottomLeft} | 63 | \opt{COWON_D2_PAD}{\TouchBottomLeft} |
63 | \opt{HAVEREMOTEKEYMAP}{& } | 64 | \opt{HAVEREMOTEKEYMAP}{& } |
64 | & Rotate anticlockwise\\ | 65 | & Rotate anticlockwise\\ |
@@ -70,7 +71,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
70 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp} | 71 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp} |
71 | \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} | 72 | \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} |
72 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} | 73 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} |
73 | \opt{MROBE100_PAD}{\ButtonPlay} | 74 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} |
74 | \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } | 75 | \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } |
75 | \opt{HAVEREMOTEKEYMAP}{& } | 76 | \opt{HAVEREMOTEKEYMAP}{& } |
76 | & Rotate clockwise\\ | 77 | & Rotate clockwise\\ |
@@ -82,6 +83,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
82 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 83 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
83 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 84 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
84 | \opt{COWON_D2_PAD}{\TouchCenter} | 85 | \opt{COWON_D2_PAD}{\TouchCenter} |
86 | \opt{PBELL_VIBE500_PAD}{\ButtonOK} | ||
85 | \opt{HAVEREMOTEKEYMAP}{& } | 87 | \opt{HAVEREMOTEKEYMAP}{& } |
86 | & Drop\\ | 88 | & Drop\\ |
87 | \opt{hold_button}{ | 89 | \opt{hold_button}{ |
@@ -96,6 +98,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
96 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} | 98 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} |
97 | \opt{GIGABEAT_S_PAD}{\ButtonBack} | 99 | \opt{GIGABEAT_S_PAD}{\ButtonBack} |
98 | \opt{COWON_D2_PAD}{\ButtonPower} | 100 | \opt{COWON_D2_PAD}{\ButtonPower} |
101 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | ||
99 | \opt{HAVEREMOTEKEYMAP}{& | 102 | \opt{HAVEREMOTEKEYMAP}{& |
100 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 103 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
101 | } | 104 | } |