diff options
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r-- | manual/plugins/rockblox.tex | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index d826b95cd1..693248e440 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -20,6 +20,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
20 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} | 20 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} |
21 | \opt{COWON_D2_PAD}{\ButtonMenu} | 21 | \opt{COWON_D2_PAD}{\ButtonMenu} |
22 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} | 22 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} |
23 | \opt{MPIO_HD300_PAD}{\ButtonRec} | ||
23 | \opt{HAVEREMOTEKEYMAP}{& } | 24 | \opt{HAVEREMOTEKEYMAP}{& } |
24 | & Restart game\\ | 25 | & Restart game\\ |
25 | 26 | ||
@@ -29,6 +30,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
29 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} | 30 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} |
30 | {\ButtonLeft} | 31 | {\ButtonLeft} |
31 | \opt{COWON_D2_PAD}{\TouchMidLeft} | 32 | \opt{COWON_D2_PAD}{\TouchMidLeft} |
33 | \opt{MPIO_HD300_PAD}{\ButtonRew} | ||
32 | \opt{HAVEREMOTEKEYMAP}{& } | 34 | \opt{HAVEREMOTEKEYMAP}{& } |
33 | & Move left\\ | 35 | & Move left\\ |
34 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 36 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
@@ -37,6 +39,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
37 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} | 39 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD} |
38 | {\ButtonRight} | 40 | {\ButtonRight} |
39 | \opt{COWON_D2_PAD}{\TouchMidRight} | 41 | \opt{COWON_D2_PAD}{\TouchMidRight} |
42 | \opt{MPIO_HD300_PAD}{\ButtonFF} | ||
40 | \opt{HAVEREMOTEKEYMAP}{& } | 43 | \opt{HAVEREMOTEKEYMAP}{& } |
41 | & Move right\\ | 44 | & Move right\\ |
42 | \opt{PLAYER_PAD}{\ButtonMenu} | 45 | \opt{PLAYER_PAD}{\ButtonMenu} |
@@ -47,6 +50,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
47 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} | 50 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} |
48 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} | 51 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} |
49 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} | 52 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} |
53 | \opt{MPIO_HD300_PAD}{\ButtonEnter} | ||
50 | \opt{HAVEREMOTEKEYMAP}{& } | 54 | \opt{HAVEREMOTEKEYMAP}{& } |
51 | & Move down\\ | 55 | & Move down\\ |
52 | \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} | 56 | \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} |
@@ -60,6 +64,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
60 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} | 64 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} |
61 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} | 65 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} |
62 | \opt{COWON_D2_PAD}{\TouchBottomLeft} | 66 | \opt{COWON_D2_PAD}{\TouchBottomLeft} |
67 | \opt{MPIO_HD300_PAD}{\ButtonScrollUp} | ||
63 | \opt{HAVEREMOTEKEYMAP}{& } | 68 | \opt{HAVEREMOTEKEYMAP}{& } |
64 | & Rotate anticlockwise\\ | 69 | & Rotate anticlockwise\\ |
65 | \opt{PLAYER_PAD}{\ButtonPlay} | 70 | \opt{PLAYER_PAD}{\ButtonPlay} |
@@ -72,6 +77,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
72 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} | 77 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} |
73 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} | 78 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} |
74 | \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } | 79 | \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } |
80 | \opt{MPIO_HD300_PAD}{\ButtonScrollDown} | ||
75 | \opt{HAVEREMOTEKEYMAP}{& } | 81 | \opt{HAVEREMOTEKEYMAP}{& } |
76 | & Rotate clockwise\\ | 82 | & Rotate clockwise\\ |
77 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} | 83 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} |
@@ -83,6 +89,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
83 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 89 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
84 | \opt{COWON_D2_PAD}{\TouchCenter} | 90 | \opt{COWON_D2_PAD}{\TouchCenter} |
85 | \opt{PBELL_VIBE500_PAD}{\ButtonOK} | 91 | \opt{PBELL_VIBE500_PAD}{\ButtonOK} |
92 | \opt{MPIO_HD300_PAD}{\ButtonPlay} | ||
86 | \opt{HAVEREMOTEKEYMAP}{& } | 93 | \opt{HAVEREMOTEKEYMAP}{& } |
87 | & Drop\\ | 94 | & Drop\\ |
88 | \opt{hold_button}{ | 95 | \opt{hold_button}{ |
@@ -98,6 +105,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
98 | \opt{GIGABEAT_S_PAD}{\ButtonBack} | 105 | \opt{GIGABEAT_S_PAD}{\ButtonBack} |
99 | \opt{COWON_D2_PAD}{\ButtonPower} | 106 | \opt{COWON_D2_PAD}{\ButtonPower} |
100 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 107 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
108 | \opt{MPIO_HD300_PAD}{Long \ButtonMenu} | ||
101 | \opt{HAVEREMOTEKEYMAP}{& | 109 | \opt{HAVEREMOTEKEYMAP}{& |
102 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 110 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
103 | } | 111 | } |