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-rw-r--r--manual/plugins/rockblox.tex17
1 files changed, 12 insertions, 5 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex
index 3edec0efe2..cdafe6a7ef 100644
--- a/manual/plugins/rockblox.tex
+++ b/manual/plugins/rockblox.tex
@@ -3,14 +3,16 @@
3\screenshot{plugins/images/ss-rockblox}{Rockblox}{fig:rockblox} 3\screenshot{plugins/images/ss-rockblox}{Rockblox}{fig:rockblox}
4Rockblox is a Rockbox version of the classic falling blocks game from Russia. 4Rockblox is a Rockbox version of the classic falling blocks game from Russia.
5The aim of the game is to make the falling blocks of different shapes 5The aim of the game is to make the falling blocks of different shapes
6form full rows. Whenever a row is completed, it will be cleared away, and you gain points. For every ten lines completed, the game level increases, 6form full rows. Whenever a row is completed, it will be cleared away, and you
7making the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. 7gain points. For every ten lines completed, the game level increases, making
8the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.
8 9
9\begin{table} 10\begin{table}
10 \begin{btnmap}{}{} 11 \begin{btnmap}{}{}
11 \opt{RECORDER_PAD}{\ButtonFOne} 12 \opt{RECORDER_PAD}{\ButtonFOne}
12 \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} 13 \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu}
13 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} 14 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
15 \opt{IRIVER_RC_H100_PAD}{&}
14 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} 16 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
15 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} 17 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
16 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} 18 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
@@ -18,14 +20,15 @@ making the blocks fall faster. If the pile of blocks reaches the ceiling, the ga
18 \opt{MROBE100_PAD}{\ButtonDisplay} 20 \opt{MROBE100_PAD}{\ButtonDisplay}
19 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} 21 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
20 & Restart game\\ 22 & Restart game\\
21 \ButtonLeft 23 \ButtonLeft \opt{IRIVER_RC_H100_PAD}{&}
22 & Move left\\ 24 & Move left\\
23 \ButtonRight 25 \ButtonRight \opt{IRIVER_RC_H100_PAD}{&}
24 & Move right\\ 26 & Move right\\
25 \opt{PLAYER_PAD}{\ButtonMenu} 27 \opt{PLAYER_PAD}{\ButtonMenu}
26 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% 28 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
27 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD} 29 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
28 {\ButtonDown} 30 {\ButtonDown}
31 \opt{IRIVER_RC_H100_PAD}{&}
29 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} 32 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
30 \opt{IRIVER_H10_PAD}{\ButtonScrollDown} 33 \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
31 & Move down\\ 34 & Move down\\
@@ -33,6 +36,7 @@ making the blocks fall faster. If the pile of blocks reaches the ceiling, the ga
33 \opt{RECORDER_PAD}{\ButtonPlay} 36 \opt{RECORDER_PAD}{\ButtonPlay}
34 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} 37 \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
35 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} 38 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
39 \opt{IRIVER_RC_H100_PAD}{&}
36 \opt{scrollwheel}{\ButtonScrollFwd} 40 \opt{scrollwheel}{\ButtonScrollFwd}
37 \opt{IAUDIO_X5_PAD}{\ButtonPower} 41 \opt{IAUDIO_X5_PAD}{\ButtonPower}
38 \opt{IRIVER_H10_PAD}{\ButtonRew} 42 \opt{IRIVER_H10_PAD}{\ButtonRew}
@@ -43,6 +47,7 @@ making the blocks fall faster. If the pile of blocks reaches the ceiling, the ga
43 \opt{PLAYER_PAD}{\ButtonPlay} 47 \opt{PLAYER_PAD}{\ButtonPlay}
44 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} 48 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
45 {\ButtonUp} 49 {\ButtonUp}
50 \opt{IRIVER_RC_H100_PAD}{&}
46 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonMenu} 51 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonMenu}
47 \opt{SANSA_E200_PAD}{\ButtonScrollBack} 52 \opt{SANSA_E200_PAD}{\ButtonScrollBack}
48 \opt{IRIVER_H10_PAD}{\ButtonScrollUp} 53 \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
@@ -53,17 +58,19 @@ making the blocks fall faster. If the pile of blocks reaches the ceiling, the ga
53 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} 58 \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
54 \opt{ONDIO_PAD}{\ButtonMenu} 59 \opt{ONDIO_PAD}{\ButtonMenu}
55 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} 60 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
61 \opt{IRIVER_RC_H100_PAD}{&}
56 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% 62 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
57 ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} 63 ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
58 \opt{IAUDIO_X5_PAD}{\ButtonRec} 64 \opt{IAUDIO_X5_PAD}{\ButtonRec}
59 \opt{IRIVER_H10_PAD}{\ButtonFF} 65 \opt{IRIVER_H10_PAD}{\ButtonFF}
60 & Drop\\ 66 & Drop\\
61 \opt{hold_button}{ 67 \opt{hold_button}{
62 \ButtonHold{} switch 68 \ButtonHold{} switch \opt{IRIVER_RC_H100_PAD}{&}
63 & Pause\\ 69 & Pause\\
64 } 70 }
65 \opt{PLAYER_PAD}{\ButtonStop} 71 \opt{PLAYER_PAD}{\ButtonStop}
66 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} 72 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
73 \opt{IRIVER_RC_H100_PAD}{&}
67 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} 74 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
68 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} 75 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
69 \opt{GIGABEAT_S_PAD}{\ButtonBack} 76 \opt{GIGABEAT_S_PAD}{\ButtonBack}