diff options
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r-- | manual/plugins/rockblox.tex | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index de25485517..2eb3222c5b 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -19,12 +19,24 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
19 | \opt{GIGABEAT_PAD}{\ButtonA} | 19 | \opt{GIGABEAT_PAD}{\ButtonA} |
20 | \opt{MROBE100_PAD}{\ButtonDisplay} | 20 | \opt{MROBE100_PAD}{\ButtonDisplay} |
21 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} | 21 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} |
22 | \opt{COWON_D2_PAD}{\ButtonMenu} | ||
22 | \opt{HAVEREMOTEKEYMAP}{& } | 23 | \opt{HAVEREMOTEKEYMAP}{& } |
23 | & Restart game\\ | 24 | & Restart game\\ |
24 | \ButtonLeft | 25 | |
26 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | ||
27 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | ||
28 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | ||
29 | ,IRIVER_H10_PAD} | ||
30 | {\ButtonLeft} | ||
31 | \opt{COWON_D2_PAD}{\TouchMidLeft} | ||
25 | \opt{HAVEREMOTEKEYMAP}{& } | 32 | \opt{HAVEREMOTEKEYMAP}{& } |
26 | & Move left\\ | 33 | & Move left\\ |
27 | \ButtonRight | 34 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
35 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | ||
36 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | ||
37 | ,IRIVER_H10_PAD} | ||
38 | {\ButtonRight} | ||
39 | \opt{COWON_D2_PAD}{\TouchMidRight} | ||
28 | \opt{HAVEREMOTEKEYMAP}{& } | 40 | \opt{HAVEREMOTEKEYMAP}{& } |
29 | & Move right\\ | 41 | & Move right\\ |
30 | \opt{PLAYER_PAD}{\ButtonMenu} | 42 | \opt{PLAYER_PAD}{\ButtonMenu} |
@@ -34,6 +46,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
34 | {\ButtonDown} | 46 | {\ButtonDown} |
35 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} | 47 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} |
36 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} | 48 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} |
49 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} | ||
37 | \opt{HAVEREMOTEKEYMAP}{& } | 50 | \opt{HAVEREMOTEKEYMAP}{& } |
38 | & Move down\\ | 51 | & Move down\\ |
39 | \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} | 52 | \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} |
@@ -46,6 +59,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
46 | \opt{SANSA_C200_PAD}{\ButtonVolDown} | 59 | \opt{SANSA_C200_PAD}{\ButtonVolDown} |
47 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} | 60 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} |
48 | \opt{MROBE100_PAD}{\ButtonMenu} | 61 | \opt{MROBE100_PAD}{\ButtonMenu} |
62 | \opt{COWON_D2_PAD}{\TouchBottomLeft} | ||
49 | \opt{HAVEREMOTEKEYMAP}{& } | 63 | \opt{HAVEREMOTEKEYMAP}{& } |
50 | & Rotate left\\ | 64 | & Rotate left\\ |
51 | \opt{PLAYER_PAD}{\ButtonPlay} | 65 | \opt{PLAYER_PAD}{\ButtonPlay} |
@@ -57,6 +71,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
57 | \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} | 71 | \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} |
58 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} | 72 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} |
59 | \opt{MROBE100_PAD}{\ButtonPlay} | 73 | \opt{MROBE100_PAD}{\ButtonPlay} |
74 | \opt{COWON_D2_PAD}{\TouchBottomRight} | ||
60 | \opt{HAVEREMOTEKEYMAP}{& } | 75 | \opt{HAVEREMOTEKEYMAP}{& } |
61 | & Rotate right\\ | 76 | & Rotate right\\ |
62 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} | 77 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} |
@@ -66,6 +81,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
66 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} | 81 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} |
67 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 82 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
68 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 83 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
84 | \opt{COWON_D2_PAD}{\TouchCenter} | ||
69 | \opt{HAVEREMOTEKEYMAP}{& } | 85 | \opt{HAVEREMOTEKEYMAP}{& } |
70 | & Drop\\ | 86 | & Drop\\ |
71 | \opt{hold_button}{ | 87 | \opt{hold_button}{ |
@@ -79,6 +95,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
79 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 95 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
80 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} | 96 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} |
81 | \opt{GIGABEAT_S_PAD}{\ButtonBack} | 97 | \opt{GIGABEAT_S_PAD}{\ButtonBack} |
98 | \opt{COWON_D2_PAD}{\ButtonPower} | ||
82 | \opt{HAVEREMOTEKEYMAP}{& | 99 | \opt{HAVEREMOTEKEYMAP}{& |
83 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 100 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
84 | } | 101 | } |