diff options
Diffstat (limited to 'manual/plugins/minesweeper.tex')
-rw-r--r-- | manual/plugins/minesweeper.tex | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index a24b8b5def..c38298896a 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex | |||
@@ -5,12 +5,14 @@ The classic game of minesweeper. Use | |||
5 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} | 5 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
6 | {the \ButtonUp\ and \ButtonDown\ keys} | 6 | {the \ButtonUp\ and \ButtonDown\ keys} |
7 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } | 7 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } |
8 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} | ||
8 | to select the required percentage of mines to set the difficulty | 9 | to select the required percentage of mines to set the difficulty |
9 | then press the | 10 | then press the |
10 | \opt{RECORDER_PAD}{\ButtonOn} | 11 | \opt{RECORDER_PAD}{\ButtonOn} |
11 | \opt{ONDIO_PAD}{\ButtonMenu} | 12 | \opt{ONDIO_PAD}{\ButtonMenu} |
12 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} | 13 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} |
13 | \opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin. | 14 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
15 | \opt{IRIVER_H10_PAD}{\ButtonFF}key to begin. | ||
14 | 16 | ||
15 | The aim of the game is to uncover all of the squares on the board. If a | 17 | The aim of the game is to uncover all of the squares on the board. If a |
16 | mine is uncovered then the game is over. If a mine is not uncovered, | 18 | mine is uncovered then the game is over. If a mine is not uncovered, |
@@ -25,18 +27,21 @@ the location of a mine, it can be tagged to avoid accidentally | |||
25 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} | 27 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} |
26 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} | 28 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
27 | {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} | 29 | {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} |
30 | \opt{IRIVER_H10_PAD} | ||
31 | {\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} | ||
28 | & Move the cursor across the minefield \\ | 32 | & Move the cursor across the minefield \\ |
29 | % | 33 | % |
30 | \opt{RECORDER_PAD}{\ButtonFOne} | 34 | \opt{RECORDER_PAD}{\ButtonFOne} |
31 | \opt{ONDIO_PAD}{\ButtonMenu} | 35 | \opt{ONDIO_PAD}{\ButtonMenu} |
32 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 36 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
33 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} | 37 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
34 | & Toggle flag on / off \\ | 38 | & Toggle flag on / off \\ |
35 | % | 39 | % |
36 | \opt{RECORDER_PAD}{\ButtonFTwo} | 40 | \opt{RECORDER_PAD}{\ButtonFTwo} |
37 | \opt{ONDIO_PAD}{Hold \ButtonMenu} | 41 | \opt{ONDIO_PAD}{Hold \ButtonMenu} |
38 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} | 42 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect} |
39 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} | 43 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} |
44 | \opt{IRIVER_H10_PAD}{\ButtonRew} | ||
40 | & Reveal the contents of the current square \\ | 45 | & Reveal the contents of the current square \\ |
41 | % | 46 | % |
42 | \opt{RECORDER_PAD}{\ButtonFThree} | 47 | \opt{RECORDER_PAD}{\ButtonFThree} |
@@ -44,10 +49,11 @@ the location of a mine, it can be tagged to avoid accidentally | |||
44 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 49 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
45 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} | 50 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} |
46 | \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay} | 51 | \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay} |
52 | \opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay} | ||
47 | & Display the current game status \\ | 53 | & Display the current game status \\ |
48 | % | 54 | % |
49 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 55 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
50 | \opt{IAUDIO_X5_PAD}{\ButtonPower} | 56 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} |
51 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 57 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
52 | & Exit the game \\ | 58 | & Exit the game \\ |
53 | \end{btnmap} | 59 | \end{btnmap} |