diff options
Diffstat (limited to 'manual/plugins/chess_clock.tex')
-rw-r--r-- | manual/plugins/chess_clock.tex | 56 |
1 files changed, 34 insertions, 22 deletions
diff --git a/manual/plugins/chess_clock.tex b/manual/plugins/chess_clock.tex index 57eb3944fa..49d0a24f0b 100644 --- a/manual/plugins/chess_clock.tex +++ b/manual/plugins/chess_clock.tex | |||
@@ -7,21 +7,24 @@ used in any kind of game with up to ten players. | |||
7 | \subsubsection{Setup} | 7 | \subsubsection{Setup} |
8 | \begin{table} | 8 | \begin{table} |
9 | \begin{btnmap}{}{} | 9 | \begin{btnmap}{}{} |
10 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD} | 10 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% |
11 | {\ButtonRight/\ButtonLeft} | 11 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft} |
12 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp/\ButtonDown} | 12 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonUp{} / \ButtonDown} |
13 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd} | 13 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd} |
14 | & Increase / decrease displayed Value\\ | 14 | & Increase / decrease displayed Value\\ |
15 | % | ||
15 | \opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 16 | \opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
16 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 17 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
17 | \opt{ONDIO_PAD}{\ButtonRight} | 18 | \opt{ONDIO_PAD}{\ButtonRight} |
18 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} | 19 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% |
20 | ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} | ||
19 | & Move to next screen\\ | 21 | & Move to next screen\\ |
22 | % | ||
20 | \opt{PLAYER_PAD}{\ButtonStop} | 23 | \opt{PLAYER_PAD}{\ButtonStop} |
21 | \opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 24 | \opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
22 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 25 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
23 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 26 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
24 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 27 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
25 | & Move to previous screen\\ | 28 | & Move to previous screen\\ |
26 | \end{btnmap} | 29 | \end{btnmap} |
27 | \end{table} | 30 | \end{table} |
@@ -38,7 +41,7 @@ used in any kind of game with up to ten players. | |||
38 | \subsubsection{While playing} | 41 | \subsubsection{While playing} |
39 | The number of the current player is displayed on the top line. The time | 42 | The number of the current player is displayed on the top line. The time |
40 | below is the time remaining for that round (and possibly also the total | 43 | below is the time remaining for that round (and possibly also the total |
41 | time left if different). | 44 | time left if different). |
42 | 45 | ||
43 | Keys are as follows: | 46 | Keys are as follows: |
44 | 47 | ||
@@ -49,45 +52,54 @@ Keys are as follows: | |||
49 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} | 52 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} |
50 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} | 53 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} |
51 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 54 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
52 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 55 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
53 | & Exit plugin \\ | 56 | & Exit plugin \\ |
57 | % | ||
54 | \opt{PLAYER_PAD}{\ButtonStop} | 58 | \opt{PLAYER_PAD}{\ButtonStop} |
55 | \opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft} | 59 | \opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft} |
56 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 60 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
57 | \opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 61 | \opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonPower} |
58 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 62 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
59 | \opt{SANSA_E200_PAD}{\ButtonDown} | 63 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} |
64 | \opt{MROBE100_PAD}{\ButtonDisplay} | ||
60 | & Restart round for the current player \\ | 65 | & Restart round for the current player \\ |
66 | % | ||
61 | \opt{PLAYER_PAD,RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 67 | \opt{PLAYER_PAD,RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
62 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 68 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
63 | \opt{ONDIO_PAD}{\ButtonRight} | 69 | \opt{ONDIO_PAD}{\ButtonRight} |
64 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} | 70 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
71 | ,MROBE100_PAD}{\ButtonSelect} | ||
65 | & Pause the time (press again to continue) \\ | 72 | & Pause the time (press again to continue) \\ |
66 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD} | 73 | % |
67 | {\ButtonRight} | 74 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% |
75 | ,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRight} | ||
68 | \opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp} | 76 | \opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp} |
69 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack} | 77 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack} |
70 | & Switch to next player \\ | 78 | & Switch to next player \\ |
71 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonLeft} | 79 | % |
80 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% | ||
81 | ,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonLeft} | ||
72 | \opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonDown} | 82 | \opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonDown} |
73 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd} | 83 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd} |
74 | & Switch to previous player \\ | 84 | & Switch to previous player \\ |
85 | % | ||
75 | \opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} | 86 | \opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} |
76 | \opt{RECORDER_PAD}{\ButtonFOne} | 87 | \opt{RECORDER_PAD}{\ButtonFOne} |
77 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} | 88 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} |
78 | \opt{IAUDIO_X5_PAD}{\ButtonSelect} | 89 | \opt{IAUDIO_X5_PAD}{\ButtonSelect} |
79 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 90 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
80 | \opt{SANSA_E200_PAD}{\ButtonUp} | 91 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} |
81 | & Open menu | 92 | & Open menu % |
82 | \opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{(\ButtonPlay\ to select.)} | 93 | \opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{(\ButtonPlay\ to select.)}% |
83 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to select.)} | 94 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to select.)}% |
84 | \opt{ONDIO_PAD}{(\ButtonRight\ to select.)} | 95 | \opt{ONDIO_PAD}{(\ButtonRight\ to select.)}% |
85 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{(\ButtonSelect\ to select.)} | 96 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
86 | \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ | 97 | ,MROBE100_PAD}{(\ButtonSelect\ to select.)}% |
98 | \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ | ||
87 | \end{btnmap} | 99 | \end{btnmap} |
88 | \end{table} | 100 | \end{table} |
89 | From the menu it is possible to delete a player, modify the round time | 101 | From the menu it is possible to delete a player, modify the round time |
90 | for the current player or set the total time for the game. When the round time | 102 | for the current player or set the total time for the game. When the round time |
91 | is up for a player the message ``ROUND UP!'' is shown (press NEXT to | 103 | is up for a player the message ``ROUND UP!'' is shown (press NEXT to |
92 | continue). When the total time is up for a player the message ``TIME UP!''is | 104 | continue). When the total time is up for a player the message ``TIME UP!''is |
93 | shown. Then player will then be removed from the timer. | 105 | shown. The player will then be removed from the timer. |