diff options
Diffstat (limited to 'manual/plugins/bubbles.tex')
-rw-r--r-- | manual/plugins/bubbles.tex | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex index 9d89e80b3a..1b1321af2b 100644 --- a/manual/plugins/bubbles.tex +++ b/manual/plugins/bubbles.tex | |||
@@ -14,6 +14,7 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
14 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 14 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
16 | \opt{ONDIO_PAD}{\ButtonMenu} | 16 | \opt{ONDIO_PAD}{\ButtonMenu} |
17 | \opt{SANSA_E200_PAD}{\ButtonUp} | ||
17 | & Start new game\\ | 18 | & Start new game\\ |
18 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 19 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
19 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} | 20 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} |
@@ -21,8 +22,9 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
21 | \opt{RECORDER_PAD}{\ButtonFOne} | 22 | \opt{RECORDER_PAD}{\ButtonFOne} |
22 | \opt{ONDIO_PAD}{\ButtonDown} | 23 | \opt{ONDIO_PAD}{\ButtonDown} |
23 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 24 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
25 | \opt{SANSA_E200_PAD}{\ButtonDown} | ||
24 | & Resume saved game\\ | 26 | & Resume saved game\\ |
25 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} | 27 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect} |
26 | \opt{RECORDER_PAD}{\ButtonPlay} | 28 | \opt{RECORDER_PAD}{\ButtonPlay} |
27 | \opt{ONDIO_PAD}{\ButtonUp} | 29 | \opt{ONDIO_PAD}{\ButtonUp} |
28 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 30 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
@@ -30,22 +32,23 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
30 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown} | 32 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown} |
31 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} | 33 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} |
32 | \opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight} | 34 | \opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight} |
33 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} | 35 | \opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown} |
34 | & Select starting level\\ | 36 | & Select starting level\\ |
35 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 37 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
36 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 38 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
37 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} | 39 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower} |
38 | & Quit\\\hline | 40 | & Quit\\\hline |
39 | \multicolumn{2}{c}{\textbf{In game}}\\\hline | 41 | \multicolumn{2}{c}{\textbf{In game}}\\\hline |
40 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 42 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
41 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 43 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
42 | \opt{ONDIO_PAD}{\ButtonMenu} | 44 | \opt{ONDIO_PAD}{\ButtonMenu} |
43 | \opt{IAUDIO_X5_PAD}{\ButtonPower} | 45 | \opt{IAUDIO_X5_PAD}{\ButtonPower} |
46 | \opt{SANSA_E200_PAD}{\ButtonUp} | ||
44 | & Pause game\\ | 47 | & Pause game\\ |
45 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight} | 48 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonLeft/\ButtonRight} |
46 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} | 49 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} |
47 | & Aim the bubble\\ | 50 | & Aim the bubble\\ |
48 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} | 51 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect} |
49 | \opt{RECORDER_PAD}{\ButtonPlay} | 52 | \opt{RECORDER_PAD}{\ButtonPlay} |
50 | \opt{ONDIO_PAD}{\ButtonUp} | 53 | \opt{ONDIO_PAD}{\ButtonUp} |
51 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 54 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
@@ -54,12 +57,12 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
54 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} | 57 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} |
55 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 58 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
56 | \opt{RECORDER_PAD}{\ButtonFOne} | 59 | \opt{RECORDER_PAD}{\ButtonFOne} |
57 | \opt{ONDIO_PAD}{\ButtonDown} | 60 | \opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonDown} |
58 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 61 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
59 | & Save game\\ | 62 | & Save game\\ |
60 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 63 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
61 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 64 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
62 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower} | 65 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower} |
63 | & Exit to menu\\ | 66 | & Exit to menu\\ |
64 | \end{btnmap} | 67 | \end{btnmap} |
65 | \end{table} | 68 | \end{table} |