summaryrefslogtreecommitdiff
path: root/manual/chapter5/wormlet.tex
diff options
context:
space:
mode:
Diffstat (limited to 'manual/chapter5/wormlet.tex')
-rw-r--r--manual/chapter5/wormlet.tex287
1 files changed, 0 insertions, 287 deletions
diff --git a/manual/chapter5/wormlet.tex b/manual/chapter5/wormlet.tex
deleted file mode 100644
index 5bff66b9f4..0000000000
--- a/manual/chapter5/wormlet.tex
+++ /dev/null
@@ -1,287 +0,0 @@
1\subsection{Wormlet}
2{\centering\itshape
3 [Warning: Image ignored] % Unhandled or unsupported graphics:
4%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img47.png}
5 \newline
6Wormlet game
7\par}
8
9Wormlet is a multi{}-user multi{}-worm game on a multi{}-threaded
10multi{}-functional Rockbox console. You navigate a hungry little worm.
11Help your worm to find food and to avoid poisoned argh{}-tiles. The
12goal is to turn your tiny worm into a big worm for as long as possible.
13
14For 2{}-player games a remote control is not necessary but recommended.
15If you try to hold the Jukebox in the four hands of two players
16you'll find out why. Games with three players are only
17possible using a remote control.
18
19{\bfseries
20Wormlet main menu controls:}
21
22\begin{center}\begin{tabular}{|p{2.55cm}|p{9.958cm}|}
23\hline
24{\centering\bfseries\itshape
25KEY
26\par}
27&
28{\centering\bfseries\itshape
29ACTION
30\par}
31\\\hline
32{\centering
33UP/DOWN
34\par}
35&
36Selects number of players
37\\\hline
38{\centering
39LEFT/RIGHT
40\par}
41&
42Controls number of worms on the game
43\\\hline
44{\centering
45F1
46\par}
47&
48Selects game mode.
49\\\hline
50\end{tabular}\end{center}
51{\bfseries
52Game controls:}
53
54\begin{center}\begin{tabular}{|p{2.162cm}|p{1.67cm}|p{3.813cm}p{4.256cm}p{4.1000004cm}|}
55\hline
56{\centering\bfseries\itshape
57Players
58\par}
59&
60{\centering\bfseries\itshape
61MODES
62\par}
63&
64\multicolumn{1}{p{3.813cm}|}{{\centering\bfseries\itshape
65PLAYER 1
66\par}
67}&
68\multicolumn{1}{p{4.256cm}|}{{\centering\bfseries\itshape
69PLAYER 2
70\par}
71}&
72{\centering\bfseries\itshape
73PLAYER 3
74\par}
75\\\hline
76{\centering
770
78\par}
79&
80{\centering
81Out of control
82\par}
83&
84\multicolumn{3}{p{12.569cm}|}{With no player taking part in the game all
85worms are out of control and steered by artificial stupidity.
86}\\\hline
87\multicolumn{1}{|p{2.162cm}}{{\centering
881
89\par}
90}&
91\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
92
93{\centering
942 key control
95\par}
96&
97on Jukebox\newline
98LEFT: turn left\newline
99RIGHT: turn right
100&
101{}-
102&
103{}-
104\\\hline
105{\centering
1064 key control
107\par}
108&
109on Jukebox\newline
110LEFT: turn left\newline
111UP: turn up\newline
112RIGHT: turn right\newline
113DOWN: turn down
114&
115{}-
116&
117{}-
118\\\hline
119\end{tabular}\hspace*{-\tabcolsep}
120}\\\cline{1-1}
121\multicolumn{1}{|p{2.162cm}}{{\centering
1222
123\par}
124}&
125\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
126
127{\centering
128Remote control
129\par}
130&
131on Jukebox\newline
132LEFT: turn left\newline
133RIGHT: turn right
134&
135on remote control\newline
136VOL DOWN: turn left\newline
137VOL UP: turn right
138&
139{}-
140\\\hline
141{\centering
142No remote control
143\par}
144&
145on Jukebox\newline
146LEFT: turn left\newline
147RIGHT: turn right
148&
149on Jukebox\newline
150F2: turn left\newline
151F3: turn right
152&
153{}-
154\\\hline
155\end{tabular}\hspace*{-\tabcolsep}
156}\\\cline{1-1}
157{\centering
1583
159\par}
160&
161{\centering
162Remote control
163\par}
164&
165\multicolumn{1}{p{3.813cm}|}{on Jukebox\newline
166LEFT: turn left\newline
167RIGHT: turn right
168}&
169\multicolumn{1}{p{4.256cm}|}{on remote control\newline
170VOL DOWN: turn left\newline
171VOL UP: turn right
172}&
173on Jukebox\newline
174F2: turn left\newline
175F3: turn right
176\\\hline
177\end{tabular}\end{center}
178
179\subsubsection{The game}
180Use the control keys of your worm to navigate around obstacles and find
181food. Worms do not stop moving except when dead. Dead worms are no fun.
182Be careful as your worm will try to eat anything that you steer it
183across. It won't distinguish whether it's edible or not.
184
185\begin{itemize}
186\item \textbf{Food}
187The small square hollow pieces are food. Move the worm over a food tile
188to eat it. After eating the worm grows. Each time a piece of food has
189been eaten a new piece of food will pop up somewhere. Unfortunately for
190each new piece of food that appears two new ``argh'' pieces will
191appear, too.
192\item \textbf{Argh}
193An ``argh'' is a black square poisoned piece {}- slightly bigger than
194food {}- that makes a worm say ``Argh!'' when
195run into. A worm that eats an ``argh'' is dead. Thus eating an
196``argh'' must be avoided under any circumstances. ``Arghs'' have the
197annoying tendency to accumulate.
198\item \textbf{Worms}
199Thou shall not eat worms. Neither other worms nor thyself. Eating worms
200is blasphemous cannibalism, not healthy and causes instant
201death. And it doesn't help anyway: the other worm
202isn't hurt by the bite. It will go on creeping happily
203and eat all the food you left on the table.
204\item \textbf{Walls}
205Don't crash into the walls. Walls are not edible.
206Crashing a worm against a wall causes it a headache it
207doesn't survive.
208\item \textbf{Game over}
209
210The game is over when all worms are dead. The longest worm wins the
211game.
212\item \textbf{Pause the game}
213Press the PLAY key to pause the game. Hit PLAY again to resume the game.
214
215\item \textbf{Stop the game}
216There are two ways to stop a running game.
217
218\begin{itemize}
219\item If you want to quit Wormlet entirely simply hit the OFF button.
220The game will stop immediately and you will return to the game menu.
221\item If you want to stop the game and still see the screen hit the ON
222button. This freezes the game. If you hit the ON button again a new
223game starts with the same configuration. To return to the games menu
224you can hit the OFF button. A stopped game can not be resumed.
225\end{itemize}
226\end{itemize}
227
228\subsubsection{The scoreboard}
229On the right side of the game field is the score board. For each worm it
230displays its status and its length. The top most entry displays the
231state of worm 1, the second worm 2 and the third worm 3. When a worm
232dies it's entry on the score board turns black.
233
234\begin{itemize}
235\item \textbf{Len:}
236Here the current length of the worm is displayed. When a worm is eating
237food it grows by one pixel for each step it moves.
238
239\item \textbf{Hungry:}
240That's the normal state of a worm. Worms are always
241hungry and want to eat. It's good to have a hungry
242worm since it means that your worm is alive. But it's
243better to get your worm growing.
244
245\item \textbf{Growing:}
246When a worm has eaten a piece of food it starts growing. For each step
247it moves over food it can grow by one pixel. One piece of food lasts
248for 7 steps. After your worm has moved 7 steps the food is used up. If
249another piece of food is eaten while growing it will increase the size
250of the worm for another 7 steps.
251
252\item \textbf{Crashed:}
253This indicates that a worm has crashed against a wall.
254
255\item \textbf{Argh:}
256If the score board entry displays ``Argh!'' it
257means the worm is dead because it tried to eat an ``argh''. Until we
258can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud.
259
260\item \textbf{Wormed:}
261The worm tried to eat another worm or even itself.
262That's why it's dead now. Making traps for other players with a worm is a good way to get them out of the game.
263\end{itemize}
264
265
266\subsubsection{Hints}
267
268\begin{itemize}
269
270\item Initially you will be busy with controlling your worm. Try to
271avoid other worms and crawl far away from them. Wait until they curl up
272themselves and collect the food afterwards. Don't worry if the other worms grow longer than yours {}- you can catch up after they've died.
273
274\item When you are more experienced watch the tactics of other worms.
275Those worms controlled by artificial stupidity head straight for the
276nearest piece of food. Let the other worm have its next piece of food
277and head for the food it would probably want next. Try to put yourself
278between the opponent and that food. From now on you can 'control' the other worm by blocking it. You could trap it by making a 1 pixel wide U{}-turn. You also could move from food to food and make sure you keep between your opponent and
279the food. So you can always reach it before your opponent.
280
281\item While playing the game the Jukebox can still play music. For
282single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X{}-Phobie
283(\url{http://www.x-phobie.de/}).
284Play fair and don't kick your opponent in the toe or
285poke him in the eye. That would be bad manners.
286\end{itemize}
287