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@@ -58,41 +58,6 @@ This is a list of Feature Requests we get repeatedly that we simply
58cannot do. View it as the opposite of a TODO! 58cannot do. View it as the opposite of a TODO!
59 59
60\begin{itemize} 60\begin{itemize}
61\opt{archos}{
62\item Record to WAV (uncompressed) or MP3pro format.\\
63The recording hardware (the MAS) does not allow us to do this
64\item Crossfade between tracks.\\
65 Crossfading would require two mp3 decoders, and we only have one.
66 This is not possible.
67\item Support MP3pro, WMA or other sound format playback.\\
68 The mp3{}-decoding hardware can only play MP3. We cannot make it play other
69 sound formats.
70\item Converting OGG $\rightarrow$ MP3.\\
71 The mp3{}-decoding hardware cannot decode OGG. It can be reprogrammed, but
72 there is too little memory for OGG and we have no documentation on how to
73 program the MAS' DSP. Doing the conversion with the CPU is impossible, since
74 a 12~MHz SH1 is far too slow for this daunting task.
75\item Archos Multimedia support.\\
76 The Archos Multimedia is a completely different beast. It is an entirely
77 different architecture, different CPU and upgrading the software is done
78 a completely different way. We do not wish to venture into this. Others
79 may do so. We will not.
80\item Multi{}-band (or graphic) equaliser.\\
81 We cannot access information for that kind of visualisation from the MP3
82 decoding hardware.
83\item CBR recording.\\
84 The MP3 encoding hardware does not allow this.
85\item Change tempo of a song without changing pitch.\\
86 The MP3 decoding hardware does not allow this.
87\item Graphic frequency (spectrum analyser).\\
88 We cannot access the audio waveform from the MP3 decoder so we cannot analyse
89 it. Even if we had access to it, the CPU would probably be too slow to
90 perform the analysis anyway.
91\item Cool sound effects.\\
92 Adding new sound effects requires reprogramming the MAS chip, and we cannot
93 do that. The MAS chip is programmable, but we have no access to the chip
94 documentation.
95}
96\nopt{iriverh300,iaudiox5}{ 61\nopt{iriverh300,iaudiox5}{
97\item Interfacing with other USB devices (like cameras) or 2 player games over USB.\\ 62\item Interfacing with other USB devices (like cameras) or 2 player games over USB.\\
98 The USB system demands that there is a master that talks to a slave. The 63 The USB system demands that there is a master that talks to a slave. The
@@ -104,10 +69,9 @@ The recording hardware (the MAS) does not allow us to do this
104 to play with it the way we'd need for any good communication to work. 69 to play with it the way we'd need for any good communication to work.
105} 70}
106\item Support other file systems than FAT32 (like NTFS or ext2 etc.).\\ 71\item Support other file systems than FAT32 (like NTFS or ext2 etc.).\\
107 No. 72 No. (Except perhaps for ExFAT)
108 \opt{archos}{Rockbox needs to support FAT32 since it can only start off a FAT32 73 Most \dap{}s can only start off FAT32 partitions, so adding support
109 partition (since that is the only way the ROM can load it), and adding}% 74 for more file systems will just take away valuable ram for
110 support for more file systems will just take away valuable ram for
111 unnecessary features. You can partition your \dap{} fine, just make sure 75 unnecessary features. You can partition your \dap{} fine, just make sure
112 the first one is FAT32 and then make the other ones whatever file system 76 the first one is FAT32 and then make the other ones whatever file system
113 you want. Just do not expect Rockbox to understand them. 77 you want. Just do not expect Rockbox to understand them.