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Diffstat (limited to 'firmware/target/sh/archos/fm_v2/button-fm_v2.c')
-rwxr-xr-xfirmware/target/sh/archos/fm_v2/button-fm_v2.c97
1 files changed, 97 insertions, 0 deletions
diff --git a/firmware/target/sh/archos/fm_v2/button-fm_v2.c b/firmware/target/sh/archos/fm_v2/button-fm_v2.c
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2006 by Jens Arnold
11 *
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
14 *
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
17 *
18 ****************************************************************************/
19
20#include "config.h"
21#include "system.h"
22#include "button.h"
23#include "backlight.h"
24#include "adc.h"
25
26/*
27 Recorder FM/V2 hardware button hookup
28 =====================================
29
30 F1, F2, F3, UP: connected to AN4 through a resistor network
31 DOWN, PLAY, LEFT, RIGHT: likewise connected to AN5
32
33 The voltage on AN4/ AN5 depends on which keys (or key combo) is pressed
34 FM/V2 has PLAY and RIGHT switched compared to plain recorder
35
36 ON: AN3, low active
37 OFF: AN2, high active
38*/
39
40void button_init_device(void)
41{
42 /* Set PB4 and PB8 as input pins */
43 PBCR1 &= 0xfffc; /* PB8MD = 00 */
44 PBCR2 &= 0xfcff; /* PB4MD = 00 */
45 PBIOR &= ~0x0110; /* Inputs */
46}
47
48int button_read_device(void)
49{
50 int btn = BUTTON_NONE;
51 int data;
52
53 /* check F1..F3 and UP */
54 data = adc_read(ADC_BUTTON_ROW1);
55 if (data >= 150)
56 {
57 if (data >= 545)
58 if (data >= 700)
59 btn = BUTTON_F3;
60 else
61 btn = BUTTON_UP;
62 else
63 if (data >= 385)
64 btn = BUTTON_F2;
65 else
66 btn = BUTTON_F1;
67 }
68
69 /* Some units have mushy keypads, so pressing UP also activates
70 the Left/Right buttons. Let's combat that by skipping the AN5
71 checks when UP is pressed. */
72 if(!(btn & BUTTON_UP))
73 {
74 /* check DOWN, PLAY, LEFT, RIGHT */
75 data = adc_read(ADC_BUTTON_ROW2);
76 if (data >= 150)
77 {
78 if (data >= 545)
79 if (data >= 700)
80 btn |= BUTTON_DOWN;
81 else
82 btn |= BUTTON_RIGHT;
83 else
84 if (data >= 385)
85 btn |= BUTTON_LEFT;
86 else
87 btn |= BUTTON_PLAY;
88 }
89 }
90
91 if ( adc_read(ADC_BUTTON_ON) < 512 )
92 btn |= BUTTON_ON;
93 if ( adc_read(ADC_BUTTON_OFF) > 512 )
94 btn |= BUTTON_OFF;
95
96 return btn;
97}