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-rw-r--r--apps/SOURCES2
-rw-r--r--apps/keymaps/keymap-mini2440.c389
2 files changed, 391 insertions, 0 deletions
diff --git a/apps/SOURCES b/apps/SOURCES
index 6ec1732881..6c0b12c88f 100644
--- a/apps/SOURCES
+++ b/apps/SOURCES
@@ -254,4 +254,6 @@ keymaps/keymap-ondavx777.c
254keymaps/keymap-ondavx767.c 254keymaps/keymap-ondavx767.c
255#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD 255#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
256keymaps/keymap-yh8xx_yh9xx.c 256keymaps/keymap-yh8xx_yh9xx.c
257#elif CONFIG_KEYPAD == MINI2440_PAD
258keymaps/keymap-mini2440.c
257#endif 259#endif
diff --git a/apps/keymaps/keymap-mini2440.c b/apps/keymaps/keymap-mini2440.c
new file mode 100644
index 0000000000..4291bdfb68
--- /dev/null
+++ b/apps/keymaps/keymap-mini2440.c
@@ -0,0 +1,389 @@
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2009 Bob Cousins
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* Button Code Definitions for the Mini2440 target
23 * based on Toshiba Gigabeat F keymap
24 */
25#include <stdio.h>
26#include <string.h>
27#include <stdlib.h>
28
29#include "config.h"
30#include "action.h"
31#include "button.h"
32#include "settings.h"
33
34/*
35 * The format of the list is as follows
36 * { Action Code, Button code, Prereq button code }
37 * if there's no need to check the previous button's value, use BUTTON_NONE
38 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 */
40
41/* CONTEXT_CUSTOM's used in this file...
42
43CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
44CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
45 i.e where up/down is inc/dec
46 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
47
48*/
49
50
51static const struct button_mapping button_context_standard[] = {
52 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
53 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
55 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
56
57 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
58 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
59
60 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
61
62 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
63 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
64
65 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
66 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
67
68 LAST_ITEM_IN_LIST
69}; /* button_context_standard */
70
71
72static const struct button_mapping button_context_wps[] = {
73 { ACTION_WPS_PLAY, BUTTON_A|BUTTON_REL, BUTTON_A },
74 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
75
76 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
77 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
78
79 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
80 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
81 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
82 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
83
84 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_A|BUTTON_RIGHT, BUTTON_NONE },
85 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_A|BUTTON_LEFT, BUTTON_NONE },
86 { ACTION_WPS_ABRESET, BUTTON_A|BUTTON_SELECT, BUTTON_NONE },
87
88 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
89 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
90 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
91 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
93 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
94 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
96
97 { ACTION_WPS_PITCHSCREEN, BUTTON_A|BUTTON_UP, BUTTON_A },
98 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_A|BUTTON_DOWN, BUTTON_NONE },
99
100 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
101 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
102 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
103
104 { ACTION_WPS_ID3SCREEN, BUTTON_A|BUTTON_MENU, BUTTON_NONE },
105 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
106
107 LAST_ITEM_IN_LIST
108}; /* button_context_wps */
109
110static const struct button_mapping button_context_list[] = {
111 { ACTION_LISTTREE_PGUP, BUTTON_A|BUTTON_UP, BUTTON_A },
112 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_A|BUTTON_UP },
113 { ACTION_LISTTREE_PGUP, BUTTON_A|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
114 { ACTION_LISTTREE_PGDOWN, BUTTON_A|BUTTON_DOWN, BUTTON_A },
115 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_A|BUTTON_DOWN },
116 { ACTION_LISTTREE_PGDOWN, BUTTON_A|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
117#ifdef HAVE_VOLUME_IN_LIST
118 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
119 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
120 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
121 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
122#endif
123
124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
125}; /* button_context_list */
126
127static const struct button_mapping button_context_tree[] = {
128 { ACTION_TREE_WPS, BUTTON_A|BUTTON_REL, BUTTON_A },
129 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
130 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
131 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
132
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
134}; /* button_context_tree */
135
136static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
137 { ACTION_NONE, BUTTON_A, BUTTON_NONE },
138 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT, BUTTON_A },
139 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_A|BUTTON_LEFT },
140 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
141 { ACTION_TREE_ROOT_INIT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_A|BUTTON_LEFT },
142 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_A },
144 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_A|BUTTON_RIGHT },
145 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
146 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
148};
149
150static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
151 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
152 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
153 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
154 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
156 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
157 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
158 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
159 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
161};
162
163static const struct button_mapping button_context_settings[] = {
164 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
165 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
167 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
168 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
169 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
170 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
171 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
172 { ACTION_SETTINGS_RESET, BUTTON_A, BUTTON_NONE },
173
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
175}; /* button_context_settings */
176
177static const struct button_mapping button_context_settings_right_is_inc[] = {
178 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
179 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
181 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
183 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
184 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
185 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
186 { ACTION_SETTINGS_RESET, BUTTON_A, BUTTON_NONE },
187
188 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
189}; /* button_context_settingsgraphical */
190
191static const struct button_mapping button_context_yesno[] = {
192 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
194}; /* button_context_settings_yesno */
195
196static const struct button_mapping button_context_colorchooser[] = {
197 { ACTION_STD_OK, BUTTON_A|BUTTON_REL, BUTTON_NONE },
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
199}; /* button_context_colorchooser */
200
201static const struct button_mapping button_context_eq[] = {
202 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
203 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
204}; /* button_context_eq */
205
206/** Bookmark Screen **/
207static const struct button_mapping button_context_bmark[] = {
208 { ACTION_BMS_DELETE, BUTTON_A, BUTTON_NONE },
209
210 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
211}; /* button_context_bmark */
212
213static const struct button_mapping button_context_time[] = {
214 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
215 { ACTION_STD_OK, BUTTON_A, BUTTON_NONE },
216 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
217}; /* button_context_time */
218
219static const struct button_mapping button_context_quickscreen[] = {
220 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
221 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
223 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
224 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
225 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
226 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
227 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
228 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
229
230 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
231}; /* button_context_quickscreen */
232
233static const struct button_mapping button_context_pitchscreen[] = {
234 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
235 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
236 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
237 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
239 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
240 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
241 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
242 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
243 { ACTION_PS_RESET, BUTTON_A, BUTTON_NONE },
244 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
245 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
247
248 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
249}; /* button_context_pitchcreen */
250
251static const struct button_mapping button_context_keyboard[] = {
252 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
253 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
254 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
255 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
256 { ACTION_KBD_CURSOR_LEFT, BUTTON_A|BUTTON_LEFT, BUTTON_NONE },
257 { ACTION_KBD_CURSOR_LEFT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
258 { ACTION_KBD_CURSOR_RIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_NONE },
259 { ACTION_KBD_CURSOR_RIGHT, BUTTON_A|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
260 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
261 { ACTION_KBD_PAGE_FLIP, BUTTON_A|BUTTON_MENU, BUTTON_NONE },
262 { ACTION_KBD_DONE, BUTTON_A|BUTTON_REL, BUTTON_A },
263 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
264 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
265 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
266 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
267 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
268 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
269 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
270 { ACTION_KBD_MORSE_INPUT, BUTTON_A|BUTTON_POWER, BUTTON_NONE },
271 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
272
273 LAST_ITEM_IN_LIST
274}; /* button_context_keyboard */
275
276#ifdef HAVE_MINI2440_REMOTE
277/*****************************************************************************
278 * Remote control mappings
279 *****************************************************************************/
280
281static const struct button_mapping remote_button_context_standard[] = {
282 { ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE },
283 { ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
284 { ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
285 { ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
286 { ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE },
287 { ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
288 { ACTION_STD_CONTEXT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF },
289 { ACTION_STD_MENU, BUTTON_RC_DSP, BUTTON_NONE },
290
291 LAST_ITEM_IN_LIST
292};
293
294static const struct button_mapping remote_button_context_wps[] = {
295 { ACTION_WPS_PLAY, BUTTON_RC_PLAY, BUTTON_NONE },
296
297 { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
298 { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
299
300 { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
301 { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
302 { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
303 { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
304
305 { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
306 { ACTION_WPS_MENU, BUTTON_RC_DSP, BUTTON_NONE },
307
308 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
309 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
310 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
311 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
312
313 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
314};
315
316static const struct button_mapping remote_button_context_tree[] = {
317 { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
318 { ACTION_TREE_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
319 { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
320
321 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
322};
323
324static const struct button_mapping* get_context_mapping_remote( int context )
325{
326 context ^= CONTEXT_REMOTE;
327
328 switch (context)
329 {
330 case CONTEXT_WPS:
331 return remote_button_context_wps;
332 case CONTEXT_MAINMENU:
333 case CONTEXT_TREE:
334 return remote_button_context_tree;
335 }
336 return remote_button_context_standard;
337}
338#endif
339
340const struct button_mapping* get_context_mapping(int context)
341{
342#ifdef HAVE_MINI2440_REMOTE
343 if (context&CONTEXT_REMOTE)
344 return get_context_mapping_remote(context);
345#endif
346 switch (context)
347 {
348 case CONTEXT_STD:
349 return button_context_standard;
350 case CONTEXT_WPS:
351 return button_context_wps;
352
353 case CONTEXT_LIST:
354 return button_context_list;
355 case CONTEXT_MAINMENU:
356 case CONTEXT_TREE:
357 if (global_settings.hold_lr_for_scroll_in_list)
358 return button_context_listtree_scroll_without_combo;
359 else
360 return button_context_listtree_scroll_with_combo;
361 case CONTEXT_CUSTOM|CONTEXT_TREE:
362 return button_context_tree;
363
364 case CONTEXT_SETTINGS:
365 return button_context_settings;
366 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
367 return button_context_settings_right_is_inc;
368
369 case CONTEXT_SETTINGS_COLOURCHOOSER:
370 return button_context_colorchooser;
371 case CONTEXT_SETTINGS_EQ:
372 return button_context_eq;
373
374 case CONTEXT_SETTINGS_TIME:
375 return button_context_time;
376
377 case CONTEXT_YESNOSCREEN:
378 return button_context_yesno;
379 case CONTEXT_BOOKMARKSCREEN:
380 return button_context_bmark;
381 case CONTEXT_QUICKSCREEN:
382 return button_context_quickscreen;
383 case CONTEXT_PITCHSCREEN:
384 return button_context_pitchscreen;
385 case CONTEXT_KEYBOARD:
386 return button_context_keyboard;
387 }
388 return button_context_standard;
389}