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Diffstat (limited to 'apps/plugins/sudoku/sudoku.c')
-rw-r--r--apps/plugins/sudoku/sudoku.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/apps/plugins/sudoku/sudoku.c b/apps/plugins/sudoku/sudoku.c
index 218a544f8c..59adb77fa9 100644
--- a/apps/plugins/sudoku/sudoku.c
+++ b/apps/plugins/sudoku/sudoku.c
@@ -490,7 +490,7 @@ void sudoku_solve(struct sudoku_state_t* state)
490 } 490 }
491 } 491 }
492 } else { 492 } else {
493 rb->splash(HZ*2, true, "Solve failed"); 493 rb->splash(HZ*2, "Solve failed");
494 } 494 }
495 495
496 return; 496 return;
@@ -696,7 +696,7 @@ bool save_sudoku(struct sudoku_state_t* state)
696 char line[13]; 696 char line[13];
697 char sep[13]; 697 char sep[13];
698 698
699 rb->splash(0, true, "Saving..."); 699 rb->splash(0, "Saving...");
700 rb->memcpy(line,"...|...|...\r\n",13); 700 rb->memcpy(line,"...|...|...\r\n",13);
701 rb->memcpy(sep,"-----------\r\n",13); 701 rb->memcpy(sep,"-----------\r\n",13);
702 702
@@ -966,7 +966,7 @@ bool sudoku_generate(struct sudoku_state_t* state)
966 966
967 clear_state(&new_state); 967 clear_state(&new_state);
968 display_board(&new_state); 968 display_board(&new_state);
969 rb->splash(0, true, "Generating..."); 969 rb->splash(0, "Generating...");
970 970
971#ifdef HAVE_ADJUSTABLE_CPU_FREQ 971#ifdef HAVE_ADJUSTABLE_CPU_FREQ
972 rb->cpu_boost(true); 972 rb->cpu_boost(true);
@@ -982,11 +982,11 @@ bool sudoku_generate(struct sudoku_state_t* state)
982 rb->memcpy(state,&new_state,sizeof(new_state)); 982 rb->memcpy(state,&new_state,sizeof(new_state));
983 rb->snprintf(str,sizeof(str),"Difficulty: %s",difficulty); 983 rb->snprintf(str,sizeof(str),"Difficulty: %s",difficulty);
984 display_board(state); 984 display_board(state);
985 rb->splash(HZ*3, true, str); 985 rb->splash(HZ*3, str);
986 rb->strncpy(state->filename,GAME_FILE,MAX_PATH); 986 rb->strncpy(state->filename,GAME_FILE,MAX_PATH);
987 } else { 987 } else {
988 display_board(&new_state); 988 display_board(&new_state);
989 rb->splash(HZ*2, true, "Aborted"); 989 rb->splash(HZ*2, "Aborted");
990 } 990 }
991 return res; 991 return res;
992} 992}
@@ -1079,7 +1079,7 @@ int sudoku_edit_menu(struct sudoku_state_t* state)
1079 if (save_sudoku(state)) { 1079 if (save_sudoku(state)) {
1080 state->editmode=0; 1080 state->editmode=0;
1081 } else { 1081 } else {
1082 rb->splash(HZ*2, true, "Save failed"); 1082 rb->splash(HZ*2, "Save failed");
1083 } 1083 }
1084 break; 1084 break;
1085 1085
@@ -1101,7 +1101,7 @@ void move_cursor(struct sudoku_state_t* state, int newx, int newy)
1101 1101
1102 /* Check that the character at the cursor position is legal */ 1102 /* Check that the character at the cursor position is legal */
1103 if (check_status(state)) { 1103 if (check_status(state)) {
1104 rb->splash(HZ*2, true, "Illegal move!"); 1104 rb->splash(HZ*2, "Illegal move!");
1105 /* Ignore any button presses during the splash */ 1105 /* Ignore any button presses during the splash */
1106 rb->button_clear_queue(); 1106 rb->button_clear_queue();
1107 return; 1107 return;
@@ -1148,7 +1148,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
1148 } 1148 }
1149 } else { 1149 } else {
1150 if (!load_sudoku(&state,(char*)parameter)) { 1150 if (!load_sudoku(&state,(char*)parameter)) {
1151 rb->splash(HZ*2, true, "Load error"); 1151 rb->splash(HZ*2, "Load error");
1152 return(PLUGIN_ERROR); 1152 return(PLUGIN_ERROR);
1153 } 1153 }
1154 } 1154 }
@@ -1167,7 +1167,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
1167 /* Exit game */ 1167 /* Exit game */
1168 case SUDOKU_BUTTON_QUIT: 1168 case SUDOKU_BUTTON_QUIT:
1169 if (check_status(&state)) { 1169 if (check_status(&state)) {
1170 rb->splash(HZ*2, true, "Illegal move!"); 1170 rb->splash(HZ*2, "Illegal move!");
1171 /* Ignore any button presses during the splash */ 1171 /* Ignore any button presses during the splash */
1172 rb->button_clear_queue(); 1172 rb->button_clear_queue();
1173 } else { 1173 } else {
@@ -1316,7 +1316,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
1316#endif 1316#endif
1317 /* Don't let the user leave a game in a bad state */ 1317 /* Don't let the user leave a game in a bad state */
1318 if (check_status(&state)) { 1318 if (check_status(&state)) {
1319 rb->splash(HZ*2, true, "Illegal move!"); 1319 rb->splash(HZ*2, "Illegal move!");
1320 /* Ignore any button presses during the splash */ 1320 /* Ignore any button presses during the splash */
1321 rb->button_clear_queue(); 1321 rb->button_clear_queue();
1322 } else { 1322 } else {