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Diffstat (limited to 'apps/plugins/sudoku/sudoku.c')
-rw-r--r--apps/plugins/sudoku/sudoku.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/apps/plugins/sudoku/sudoku.c b/apps/plugins/sudoku/sudoku.c
index 73c18708d2..d19b556352 100644
--- a/apps/plugins/sudoku/sudoku.c
+++ b/apps/plugins/sudoku/sudoku.c
@@ -284,7 +284,7 @@ static unsigned int cellypos[9]={
284#define BLOCK 3 284#define BLOCK 3
285#define SIZE (BLOCK*BLOCK) 285#define SIZE (BLOCK*BLOCK)
286 286
287void sudoku_solve(struct sudoku_state_t* state) 287static void sudoku_solve(struct sudoku_state_t* state)
288{ 288{
289 bool ret = sudoku_solve_board(state); 289 bool ret = sudoku_solve_board(state);
290 290
@@ -317,7 +317,7 @@ static void restore_state(struct sudoku_state_t *state)
317#endif 317#endif
318} 318}
319 319
320void default_state(struct sudoku_state_t* state) 320static void default_state(struct sudoku_state_t* state)
321{ 321{
322 int r,c; 322 int r,c;
323 323
@@ -340,7 +340,7 @@ void default_state(struct sudoku_state_t* state)
340 state->editmode=0; 340 state->editmode=0;
341} 341}
342 342
343void clear_state(struct sudoku_state_t* state) 343static void clear_state(struct sudoku_state_t* state)
344{ 344{
345 int r,c; 345 int r,c;
346 346
@@ -361,7 +361,7 @@ void clear_state(struct sudoku_state_t* state)
361} 361}
362 362
363/* Check the status of the board, assuming a change at the cursor location */ 363/* Check the status of the board, assuming a change at the cursor location */
364bool check_status(struct sudoku_state_t* state) 364static bool check_status(struct sudoku_state_t* state)
365{ 365{
366 int check[9]; 366 int check[9];
367 int r,c; 367 int r,c;
@@ -422,7 +422,7 @@ bool check_status(struct sudoku_state_t* state)
422/* Load game - only ".ss" is officially supported, but any sensible 422/* Load game - only ".ss" is officially supported, but any sensible
423 text representation (one line per row) may load. 423 text representation (one line per row) may load.
424*/ 424*/
425bool load_sudoku(struct sudoku_state_t* state, char* filename) 425static bool load_sudoku(struct sudoku_state_t* state, char* filename)
426{ 426{
427 int fd; 427 int fd;
428 size_t n; 428 size_t n;
@@ -520,7 +520,7 @@ bool load_sudoku(struct sudoku_state_t* state, char* filename)
520 return(true); 520 return(true);
521} 521}
522 522
523bool save_sudoku(struct sudoku_state_t* state) 523static bool save_sudoku(struct sudoku_state_t* state)
524{ 524{
525 int fd; 525 int fd;
526 int r,c; 526 int r,c;
@@ -583,7 +583,7 @@ bool save_sudoku(struct sudoku_state_t* state)
583 } 583 }
584} 584}
585 585
586void clear_board(struct sudoku_state_t* state) 586static void clear_board(struct sudoku_state_t* state)
587{ 587{
588 int r,c; 588 int r,c;
589 589
@@ -596,7 +596,7 @@ void clear_board(struct sudoku_state_t* state)
596 state->y=0; 596 state->y=0;
597} 597}
598 598
599void update_cell(struct sudoku_state_t* state, int r, int c) 599static void update_cell(struct sudoku_state_t* state, int r, int c)
600{ 600{
601 /* We have four types of cell: 601 /* We have four types of cell:
602 1) User-entered number 602 1) User-entered number
@@ -630,7 +630,7 @@ void update_cell(struct sudoku_state_t* state, int r, int c)
630} 630}
631 631
632 632
633void display_board(struct sudoku_state_t* state) 633static void display_board(struct sudoku_state_t* state)
634{ 634{
635 int r,c; 635 int r,c;
636#ifdef SUDOKU_BUTTON_POSSIBLE 636#ifdef SUDOKU_BUTTON_POSSIBLE
@@ -823,7 +823,7 @@ void display_board(struct sudoku_state_t* state)
823 rb->lcd_update(); 823 rb->lcd_update();
824} 824}
825 825
826bool sudoku_generate(struct sudoku_state_t* state) 826static bool sudoku_generate(struct sudoku_state_t* state)
827{ 827{
828 char* difficulty; 828 char* difficulty;
829 char str[80]; 829 char str[80];
@@ -902,7 +902,7 @@ enum {
902 SM_QUIT, 902 SM_QUIT,
903}; 903};
904 904
905int sudoku_menu(struct sudoku_state_t* state) 905static int sudoku_menu(struct sudoku_state_t* state)
906{ 906{
907 int result; 907 int result;
908 908
@@ -972,7 +972,7 @@ int sudoku_menu(struct sudoku_state_t* state)
972} 972}
973 973
974/* Menu used when user is in edit mode - i.e. creating a new game manually */ 974/* Menu used when user is in edit mode - i.e. creating a new game manually */
975int sudoku_edit_menu(struct sudoku_state_t* state) 975static int sudoku_edit_menu(struct sudoku_state_t* state)
976{ 976{
977 int result; 977 int result;
978 978
@@ -1001,7 +1001,7 @@ int sudoku_edit_menu(struct sudoku_state_t* state)
1001 return result; 1001 return result;
1002} 1002}
1003 1003
1004void move_cursor(struct sudoku_state_t* state, int newx, int newy) 1004static void move_cursor(struct sudoku_state_t* state, int newx, int newy)
1005{ 1005{
1006 int oldx, oldy; 1006 int oldx, oldy;
1007 1007