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Diffstat (limited to 'apps/plugins/sdl/src/video/vgl/SDL_vglvideo.c')
-rw-r--r--apps/plugins/sdl/src/video/vgl/SDL_vglvideo.c624
1 files changed, 0 insertions, 624 deletions
diff --git a/apps/plugins/sdl/src/video/vgl/SDL_vglvideo.c b/apps/plugins/sdl/src/video/vgl/SDL_vglvideo.c
deleted file mode 100644
index 0b61615593..0000000000
--- a/apps/plugins/sdl/src/video/vgl/SDL_vglvideo.c
+++ /dev/null
@@ -1,624 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* libvga based SDL video driver implementation.
25*/
26
27#include <err.h>
28#include <osreldate.h>
29#include <unistd.h>
30#include <sys/stat.h>
31
32#include <sys/fbio.h>
33#include <sys/consio.h>
34#include <sys/kbio.h>
35#include <vgl.h>
36
37#include "SDL_video.h"
38#include "SDL_mouse.h"
39#include "../SDL_sysvideo.h"
40#include "../SDL_pixels_c.h"
41#include "../../events/SDL_events_c.h"
42#include "SDL_vglvideo.h"
43#include "SDL_vglevents_c.h"
44#include "SDL_vglmouse_c.h"
45
46
47/* Initialization/Query functions */
48static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
49static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
50static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
51static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
52 SDL_Color *colors);
53static void VGL_VideoQuit(_THIS);
54
55/* Hardware surface functions */
56static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
57static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
58static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
59static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
60static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
61
62/* Misc function */
63static VGLMode ** VGLListModes(int depth, int mem_model);
64
65/* VGL driver bootstrap functions */
66
67static int VGL_Available(void)
68{
69 /*
70 * Check to see if we are root and stdin is a
71 * virtual console. Also try to ensure that
72 * modes other than 320x200 are available
73 */
74 int console, hires_available, i;
75 VGLMode **modes;
76
77 console = STDIN_FILENO;
78 if ( console >= 0 ) {
79 struct stat sb;
80 struct vt_mode dummy;
81
82 if ( (fstat(console, &sb) < 0) ||
83 (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
84 console = -1;
85 }
86 }
87 if (geteuid() != 0 && console == -1)
88 return 0;
89
90 modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
91 hires_available = 0;
92 for (i = 0; modes[i] != NULL; i++) {
93 if ((modes[i]->ModeInfo.Xsize > 320) &&
94 (modes[i]->ModeInfo.Ysize > 200) &&
95 ((modes[i]->ModeInfo.Type == VIDBUF8) ||
96 (modes[i]->ModeInfo.Type == VIDBUF16) ||
97 (modes[i]->ModeInfo.Type == VIDBUF32))) {
98 hires_available = 1;
99 break;
100 }
101 }
102 return hires_available;
103}
104
105static void VGL_DeleteDevice(SDL_VideoDevice *device)
106{
107 SDL_free(device->hidden);
108 SDL_free(device);
109}
110
111static SDL_VideoDevice *VGL_CreateDevice(int devindex)
112{
113 SDL_VideoDevice *device;
114
115 /* Initialize all variables that we clean on shutdown */
116 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
117 if ( device ) {
118 SDL_memset(device, 0, (sizeof *device));
119 device->hidden = (struct SDL_PrivateVideoData *)
120 SDL_malloc((sizeof *device->hidden));
121 }
122 if ( (device == NULL) || (device->hidden == NULL) ) {
123 SDL_OutOfMemory();
124 if ( device ) {
125 SDL_free(device);
126 }
127 return(0);
128 }
129 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
130
131 /* Set the function pointers */
132 device->VideoInit = VGL_VideoInit;
133 device->ListModes = VGL_ListModes;
134 device->SetVideoMode = VGL_SetVideoMode;
135 device->SetColors = VGL_SetColors;
136 device->UpdateRects = NULL;
137 device->VideoQuit = VGL_VideoQuit;
138 device->AllocHWSurface = VGL_AllocHWSurface;
139 device->CheckHWBlit = NULL;
140 device->FillHWRect = NULL;
141 device->SetHWColorKey = NULL;
142 device->SetHWAlpha = NULL;
143 device->LockHWSurface = VGL_LockHWSurface;
144 device->UnlockHWSurface = VGL_UnlockHWSurface;
145 device->FlipHWSurface = VGL_FlipHWSurface;
146 device->FreeHWSurface = VGL_FreeHWSurface;
147 device->SetIcon = NULL;
148 device->SetCaption = NULL;
149 device->GetWMInfo = NULL;
150 device->FreeWMCursor = VGL_FreeWMCursor;
151 device->CreateWMCursor = VGL_CreateWMCursor;
152 device->ShowWMCursor = VGL_ShowWMCursor;
153 device->WarpWMCursor = VGL_WarpWMCursor;
154 device->InitOSKeymap = VGL_InitOSKeymap;
155 device->PumpEvents = VGL_PumpEvents;
156
157 device->free = VGL_DeleteDevice;
158
159 return device;
160}
161
162VideoBootStrap VGL_bootstrap = {
163 "vgl", "FreeBSD libVGL",
164 VGL_Available, VGL_CreateDevice
165};
166
167static int VGL_AddMode(_THIS, VGLMode *inmode)
168{
169 SDL_Rect *mode;
170
171 int i, index;
172 int next_mode;
173
174 /* Check to see if we already have this mode */
175 if (inmode->Depth < 8) { /* Not supported */
176 return 0;
177 }
178 index = ((inmode->Depth + 7) / 8) - 1;
179 for (i=0; i<SDL_nummodes[index]; ++i) {
180 mode = SDL_modelist[index][i];
181 if ((mode->w == inmode->ModeInfo.Xsize) &&
182 (mode->h == inmode->ModeInfo.Ysize))
183 return 0;
184 }
185
186 /* Set up the new video mode rectangle */
187 mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
188 if (mode == NULL) {
189 SDL_OutOfMemory();
190 return -1;
191 }
192 mode->x = 0;
193 mode->y = 0;
194 mode->w = inmode->ModeInfo.Xsize;
195 mode->h = inmode->ModeInfo.Ysize;
196
197 /* Allocate the new list of modes, and fill in the new mode */
198 next_mode = SDL_nummodes[index];
199 SDL_modelist[index] = (SDL_Rect **)
200 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
201 if (SDL_modelist[index] == NULL) {
202 SDL_OutOfMemory();
203 SDL_nummodes[index] = 0;
204 SDL_free(mode);
205 return -1;
206 }
207 SDL_modelist[index][next_mode] = mode;
208 SDL_modelist[index][next_mode+1] = NULL;
209 SDL_nummodes[index]++;
210
211 return 0;
212}
213
214static void VGL_UpdateVideoInfo(_THIS)
215{
216 this->info.wm_available = 0;
217 this->info.hw_available = 1;
218 this->info.video_mem = 0;
219 if (VGLCurMode == NULL) {
220 return;
221 }
222 if (VGLCurMode->ModeInfo.PixelBytes > 0) {
223 this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
224 VGLCurMode->ModeInfo.Xsize *
225 VGLCurMode->ModeInfo.Ysize;
226 }
227}
228
229int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
230{
231 int i;
232 int total_modes;
233 VGLMode **modes;
234
235 /* Initialize all variables that we clean on shutdown */
236 for ( i=0; i<NUM_MODELISTS; ++i ) {
237 SDL_nummodes[i] = 0;
238 SDL_modelist[i] = NULL;
239 }
240
241 /* Enable mouse and keyboard support */
242 if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
243 if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
244 SDL_SetError("Unable to initialize keyboard");
245 return -1;
246 }
247 } else {
248 warnx("Requiest to put keyboard into a raw mode ignored");
249 }
250 if (VGL_initkeymaps(STDIN_FILENO) != 0) {
251 SDL_SetError("Unable to initialize keymap");
252 return -1;
253 }
254 if (VGL_initmouse(STDIN_FILENO) != 0) {
255 SDL_SetError("Unable to initialize mouse");
256 return -1;
257 }
258
259 /* Determine the current screen size */
260 if (VGLCurMode != NULL) {
261 this->info.current_w = VGLCurMode->ModeInfo.Xsize;
262 this->info.current_h = VGLCurMode->ModeInfo.Ysize;
263 }
264
265 /* Determine the screen depth */
266 if (VGLCurMode != NULL)
267 vformat->BitsPerPixel = VGLCurMode->Depth;
268 else
269 vformat->BitsPerPixel = 16; /* Good default */
270
271 /* Query for the list of available video modes */
272 total_modes = 0;
273 modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
274 for (i = 0; modes[i] != NULL; i++) {
275 if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
276 (modes[i]->ModeInfo.Type == VIDBUF16) ||
277 (modes[i]->ModeInfo.Type == VIDBUF32)) {
278 VGL_AddMode(this, modes[i]);
279 total_modes++;
280 }
281 }
282 if (total_modes == 0) {
283 SDL_SetError("No linear video modes available");
284 return -1;
285 }
286
287 /* Fill in our hardware acceleration capabilities */
288 VGL_UpdateVideoInfo(this);
289
290 /* Create the hardware surface lock mutex */
291 hw_lock = SDL_CreateMutex();
292 if (hw_lock == NULL) {
293 SDL_SetError("Unable to create lock mutex");
294 VGL_VideoQuit(this);
295 return -1;
296 }
297
298 /* We're done! */
299 return 0;
300}
301
302SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
303{
304 return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
305}
306
307/* Various screen update functions available */
308static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
309
310SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
311 int width, int height, int bpp, Uint32 flags)
312{
313 int mode_found;
314 int i;
315 VGLMode **modes;
316
317 modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
318 mode_found = 0;
319 for (i = 0; modes[i] != NULL; i++) {
320 if ((modes[i]->ModeInfo.Xsize == width) &&
321 (modes[i]->ModeInfo.Ysize == height) &&
322 ((modes[i]->ModeInfo.Type == VIDBUF8) ||
323 (modes[i]->ModeInfo.Type == VIDBUF16) ||
324 (modes[i]->ModeInfo.Type == VIDBUF32))) {
325 mode_found = 1;
326 break;
327 }
328 }
329 if (mode_found == 0) {
330 SDL_SetError("No matching video mode found");
331 return NULL;
332 }
333
334 /* Shutdown previous videomode (if any) */
335 if (VGLCurMode != NULL)
336 VGLEnd();
337
338 /* Try to set the requested linear video mode */
339 if (VGLInit(modes[i]->ModeId) != 0) {
340 SDL_SetError("Unable to switch to requested mode");
341 return NULL;
342 }
343
344 VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
345 VGLCurMode->ModeInfo = *VGLDisplay;
346 VGLCurMode->Depth = modes[i]->Depth;
347 VGLCurMode->ModeId = modes[i]->ModeId;
348 VGLCurMode->Rmask = modes[i]->Rmask;
349 VGLCurMode->Gmask = modes[i]->Gmask;
350 VGLCurMode->Bmask = modes[i]->Bmask;
351
352 /* Workaround a bug in libvgl */
353 if (VGLCurMode->ModeInfo.PixelBytes == 0)
354 (VGLCurMode->ModeInfo.PixelBytes = 1);
355
356 current->w = VGLCurMode->ModeInfo.Xsize;
357 current->h = VGLCurMode->ModeInfo.Ysize;
358 current->pixels = VGLCurMode->ModeInfo.Bitmap;
359 current->pitch = VGLCurMode->ModeInfo.Xsize *
360 VGLCurMode->ModeInfo.PixelBytes;
361 current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
362
363 /* Check if we are in a pseudo-color mode */
364 if (VGLCurMode->ModeInfo.Type == VIDBUF8)
365 current->flags |= SDL_HWPALETTE;
366
367 /* Check if we can do doublebuffering */
368 if (flags & SDL_DOUBLEBUF) {
369 if (VGLCurMode->ModeInfo.Xsize * 2 <=
370 VGLCurMode->ModeInfo.VYsize) {
371 current->flags |= SDL_DOUBLEBUF;
372 flip_page = 0;
373 flip_address[0] = (byte *)current->pixels;
374 flip_address[1] = (byte *)current->pixels +
375 current->h * current->pitch;
376 VGL_FlipHWSurface(this, current);
377 }
378 }
379
380 if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
381 VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
382 return NULL;
383 }
384
385 /* Update hardware acceleration info */
386 VGL_UpdateVideoInfo(this);
387
388 /* Set the blit function */
389 this->UpdateRects = VGL_DirectUpdate;
390
391 /* We're done */
392 return current;
393}
394
395/* We don't actually allow hardware surfaces other than the main one */
396static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
397{
398 return -1;
399}
400static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
401{
402 return;
403}
404
405/* We need to wait for vertical retrace on page flipped displays */
406static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
407{
408 if (surface == SDL_VideoSurface) {
409 SDL_mutexP(hw_lock);
410 }
411 return 0;
412}
413static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
414{
415 if (surface == SDL_VideoSurface) {
416 SDL_mutexV(hw_lock);
417 }
418}
419
420static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
421{
422 if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
423 SDL_SetError("VGLPanSreen() failed");
424 return -1;
425 }
426
427 flip_page = !flip_page;
428 surface->pixels = flip_address[flip_page];
429
430 return 0;
431}
432
433static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
434{
435 return;
436}
437
438int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
439{
440 int i;
441
442 for(i = 0; i < ncolors; i++) {
443 VGLSetPaletteIndex(firstcolor + i,
444 colors[i].r>>2,
445 colors[i].g>>2,
446 colors[i].b>>2);
447 }
448 return 1;
449}
450
451/* Note: If we are terminated, this could be called in the middle of
452 another SDL video routine -- notably UpdateRects.
453*/
454void VGL_VideoQuit(_THIS)
455{
456 int i, j;
457
458 /* Return the keyboard to the normal state */
459 VGLKeyboardEnd();
460
461 /* Reset the console video mode if we actually initialised one */
462 if (VGLCurMode != NULL) {
463 VGLEnd();
464 SDL_free(VGLCurMode);
465 VGLCurMode = NULL;
466 }
467
468 /* Clear the lock mutex */
469 if (hw_lock != NULL) {
470 SDL_DestroyMutex(hw_lock);
471 hw_lock = NULL;
472 }
473
474 /* Free video mode lists */
475 for (i = 0; i < NUM_MODELISTS; i++) {
476 if (SDL_modelist[i] != NULL) {
477 for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
478 SDL_free(SDL_modelist[i][j]);
479 }
480 SDL_free(SDL_modelist[i]);
481 SDL_modelist[i] = NULL;
482 }
483 }
484
485 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
486 /* Direct screen access, not a memory buffer */
487 this->screen->pixels = NULL;
488 }
489}
490
491#define VGL_RED_INDEX 0
492#define VGL_GREEN_INDEX 1
493#define VGL_BLUE_INDEX 2
494
495static VGLMode **
496VGLListModes(int depth, int mem_model)
497{
498 static VGLMode **modes = NULL;
499
500 VGLBitmap *vminfop;
501 VGLMode **modesp, *modescp;
502 video_info_t minfo;
503 int adptype, i, modenum;
504
505 if (modes == NULL) {
506 modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
507 bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
508 }
509 modesp = modes;
510
511 for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
512 minfo.vi_mode = modenum;
513 if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
514 continue;
515 if (minfo.vi_mode != modenum)
516 continue;
517 if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
518 continue;
519 if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
520 continue;
521 if ((depth > 1) && (minfo.vi_depth != depth))
522 continue;
523
524 /* reallocf can fail */
525 if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
526 return NULL;
527 modescp = *modesp;
528
529 vminfop = &(modescp->ModeInfo);
530 bzero(vminfop, sizeof(VGLBitmap));
531
532 vminfop->Type = NOBUF;
533
534 vminfop->PixelBytes = 1; /* Good default value */
535 switch (minfo.vi_mem_model) {
536 case V_INFO_MM_PLANAR:
537 /* we can handle EGA/VGA planar modes only */
538 if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
539 || (adptype != KD_EGA && adptype != KD_VGA)))
540 vminfop->Type = VIDBUF4;
541 break;
542 case V_INFO_MM_PACKED:
543 /* we can do only 256 color packed modes */
544 if (minfo.vi_depth == 8)
545 vminfop->Type = VIDBUF8;
546 break;
547 case V_INFO_MM_VGAX:
548 vminfop->Type = VIDBUF8X;
549 break;
550#if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
551 case V_INFO_MM_DIRECT:
552 vminfop->PixelBytes = minfo.vi_pixel_size;
553 switch (vminfop->PixelBytes) {
554 case 2:
555 vminfop->Type = VIDBUF16;
556 break;
557#if notyet
558 case 3:
559 vminfop->Type = VIDBUF24;
560 break;
561#endif
562 case 4:
563 vminfop->Type = VIDBUF32;
564 break;
565 default:
566 break;
567 }
568#endif
569 default:
570 break;
571 }
572 if (vminfop->Type == NOBUF)
573 continue;
574
575 switch (vminfop->Type) {
576 case VIDBUF16:
577 case VIDBUF32:
578 modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
579 minfo.vi_pixel_fields[VGL_RED_INDEX];
580 modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
581 minfo.vi_pixel_fields[VGL_GREEN_INDEX];
582 modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
583 minfo.vi_pixel_fields[VGL_BLUE_INDEX];
584 break;
585
586 default:
587 break;
588 }
589
590 vminfop->Xsize = minfo.vi_width;
591 vminfop->Ysize = minfo.vi_height;
592 modescp->Depth = minfo.vi_depth;
593
594 /* XXX */
595 if (minfo.vi_mode >= M_VESA_BASE)
596 modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
597 else
598 modescp->ModeId = _IO('S', minfo.vi_mode);
599
600 /* Sort list */
601 for (i = 0; modes + i < modesp ; i++) {
602 if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
603 vminfop->Xsize * modes[i]->ModeInfo.Ysize)
604 continue;
605 if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
606 vminfop->Xsize * vminfop->Ysize) &&
607 (modes[i]->Depth >= modescp->Depth))
608 continue;
609 *modesp = modes[i];
610 modes[i] = modescp;
611 modescp = *modesp;
612 vminfop = &(modescp->ModeInfo);
613 }
614
615 modesp++;
616 }
617
618 if (*modesp != NULL) {
619 SDL_free(*modesp);
620 *modesp = NULL;
621 }
622
623 return modes;
624}