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Diffstat (limited to 'apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c')
-rw-r--r--apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c1086
1 files changed, 0 insertions, 1086 deletions
diff --git a/apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c b/apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c
deleted file mode 100644
index 1cf2689c95..0000000000
--- a/apps/plugins/sdl/src/video/ataricommon/SDL_atarigl.c
+++ /dev/null
@@ -1,1086 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* Atari OSMesa.ldg implementation of SDL OpenGL support */
25
26/*--- Includes ---*/
27
28#if SDL_VIDEO_OPENGL
29#include <GL/osmesa.h>
30#endif
31
32#include <mint/osbind.h>
33
34#include "SDL_endian.h"
35#include "SDL_video.h"
36#include "SDL_atarigl_c.h"
37#if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
38#include "SDL_loadso.h"
39#endif
40
41/*--- Defines ---*/
42
43#define PATH_OSMESA_LDG "osmesa.ldg"
44#define PATH_MESAGL_LDG "mesa_gl.ldg"
45#define PATH_TINYGL_LDG "tiny_gl.ldg"
46
47#define VDI_RGB 0xf
48
49/*--- Functions prototypes ---*/
50
51#if SDL_VIDEO_OPENGL
52static void SDL_AtariGL_UnloadLibrary(_THIS);
53
54static void CopyShadowNull(_THIS, SDL_Surface *surface);
55static void CopyShadowDirect(_THIS, SDL_Surface *surface);
56static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface);
57static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface);
58static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface);
59static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface);
60static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface);
61static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface);
62static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface);
63static void CopyShadow8888To555(_THIS, SDL_Surface *surface);
64static void CopyShadow8888To565(_THIS, SDL_Surface *surface);
65
66static void ConvertNull(_THIS, SDL_Surface *surface);
67static void Convert565To555be(_THIS, SDL_Surface *surface);
68static void Convert565To555le(_THIS, SDL_Surface *surface);
69static void Convert565le(_THIS, SDL_Surface *surface);
70static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface);
71
72static int InitNew(_THIS, SDL_Surface *current);
73static int InitOld(_THIS, SDL_Surface *current);
74#endif
75
76/*--- Public functions ---*/
77
78int SDL_AtariGL_Init(_THIS, SDL_Surface *current)
79{
80#if SDL_VIDEO_OPENGL
81 if (gl_oldmesa) {
82 gl_active = InitOld(this, current);
83 } else {
84 gl_active = InitNew(this, current);
85 }
86#endif
87
88 return (gl_active);
89}
90
91void SDL_AtariGL_Quit(_THIS, SDL_bool unload)
92{
93#if SDL_VIDEO_OPENGL
94 if (gl_oldmesa) {
95 /* Old mesa implementations */
96 if (this->gl_data->OSMesaDestroyLDG) {
97 this->gl_data->OSMesaDestroyLDG();
98 }
99 if (gl_shadow) {
100 Mfree(gl_shadow);
101 gl_shadow = NULL;
102 }
103 } else {
104 /* New mesa implementation */
105 if (gl_ctx) {
106 if (this->gl_data->OSMesaDestroyContext) {
107 this->gl_data->OSMesaDestroyContext(gl_ctx);
108 }
109 gl_ctx = NULL;
110 }
111 }
112
113 if (unload) {
114 SDL_AtariGL_UnloadLibrary(this);
115 }
116
117#endif /* SDL_VIDEO_OPENGL */
118 gl_active = 0;
119}
120
121int SDL_AtariGL_LoadLibrary(_THIS, const char *path)
122{
123#if SDL_VIDEO_OPENGL
124
125#if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
126 void *handle;
127 SDL_bool cancel_load;
128
129 if (gl_active) {
130 SDL_SetError("OpenGL context already created");
131 return -1;
132 }
133
134 /* Unload previous driver */
135 SDL_AtariGL_UnloadLibrary(this);
136
137 /* Load library given by path */
138 handle = SDL_LoadObject(path);
139 if (handle == NULL) {
140 /* Try to load another one */
141 path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
142 if ( path != NULL ) {
143 handle = SDL_LoadObject(path);
144 }
145
146 /* If it does not work, try some other */
147 if (handle == NULL) {
148 path = PATH_OSMESA_LDG;
149 handle = SDL_LoadObject(path);
150 }
151
152 if (handle == NULL) {
153 path = PATH_MESAGL_LDG;
154 handle = SDL_LoadObject(path);
155 }
156
157 if (handle == NULL) {
158 path = PATH_TINYGL_LDG;
159 handle = SDL_LoadObject(path);
160 }
161 }
162
163 if (handle == NULL) {
164 SDL_SetError("Could not load OpenGL library");
165 return -1;
166 }
167
168 this->gl_data->glGetIntegerv = SDL_LoadFunction(handle, "glGetIntegerv");
169 this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish");
170 this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush");
171
172 cancel_load = SDL_FALSE;
173 if (this->gl_data->glGetIntegerv == NULL) {
174 cancel_load = SDL_TRUE;
175 } else {
176 /* We need either glFinish (OSMesa) or glFlush (TinyGL) */
177 if ((this->gl_data->glFinish == NULL) &&
178 (this->gl_data->glFlush == NULL)) {
179 cancel_load = SDL_TRUE;
180 }
181 }
182 if (cancel_load) {
183 SDL_SetError("Could not retrieve OpenGL functions");
184 SDL_UnloadObject(handle);
185 /* Restore pointers to static library */
186 SDL_AtariGL_InitPointers(this);
187 return -1;
188 }
189
190 /* Load functions pointers (osmesa.ldg) */
191 this->gl_data->OSMesaCreateContextExt = SDL_LoadFunction(handle, "OSMesaCreateContextExt");
192 this->gl_data->OSMesaDestroyContext = SDL_LoadFunction(handle, "OSMesaDestroyContext");
193 this->gl_data->OSMesaMakeCurrent = SDL_LoadFunction(handle, "OSMesaMakeCurrent");
194 this->gl_data->OSMesaPixelStore = SDL_LoadFunction(handle, "OSMesaPixelStore");
195 this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress");
196
197 /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */
198 this->gl_data->OSMesaCreateLDG = SDL_LoadFunction(handle, "OSMesaCreateLDG");
199 this->gl_data->OSMesaDestroyLDG = SDL_LoadFunction(handle, "OSMesaDestroyLDG");
200
201 gl_oldmesa = 0;
202
203 if ( (this->gl_data->OSMesaCreateContextExt == NULL) ||
204 (this->gl_data->OSMesaDestroyContext == NULL) ||
205 (this->gl_data->OSMesaMakeCurrent == NULL) ||
206 (this->gl_data->OSMesaPixelStore == NULL) ||
207 (this->gl_data->OSMesaGetProcAddress == NULL)) {
208 /* Hum, maybe old library ? */
209 if ( (this->gl_data->OSMesaCreateLDG == NULL) ||
210 (this->gl_data->OSMesaDestroyLDG == NULL)) {
211 SDL_SetError("Could not retrieve OSMesa functions");
212 SDL_UnloadObject(handle);
213 /* Restore pointers to static library */
214 SDL_AtariGL_InitPointers(this);
215 return -1;
216 } else {
217 gl_oldmesa = 1;
218 }
219 }
220
221 this->gl_config.dll_handle = handle;
222 if ( path ) {
223 SDL_strlcpy(this->gl_config.driver_path, path,
224 SDL_arraysize(this->gl_config.driver_path));
225 } else {
226 *this->gl_config.driver_path = '\0';
227 }
228
229#endif
230 this->gl_config.driver_loaded = 1;
231
232 return 0;
233#else
234 return -1;
235#endif
236}
237
238void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc)
239{
240 void *func = NULL;
241#if SDL_VIDEO_OPENGL
242
243 if (this->gl_config.dll_handle) {
244 func = SDL_LoadFunction(this->gl_config.dll_handle, (void *)proc);
245 } else if (this->gl_data->OSMesaGetProcAddress) {
246 func = this->gl_data->OSMesaGetProcAddress(proc);
247 }
248
249#endif
250 return func;
251}
252
253int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
254{
255#if SDL_VIDEO_OPENGL
256 GLenum mesa_attrib;
257 SDL_Surface *surface;
258
259 if (!gl_active) {
260 return -1;
261 }
262
263 switch(attrib) {
264 case SDL_GL_RED_SIZE:
265 mesa_attrib = GL_RED_BITS;
266 break;
267 case SDL_GL_GREEN_SIZE:
268 mesa_attrib = GL_GREEN_BITS;
269 break;
270 case SDL_GL_BLUE_SIZE:
271 mesa_attrib = GL_BLUE_BITS;
272 break;
273 case SDL_GL_ALPHA_SIZE:
274 mesa_attrib = GL_ALPHA_BITS;
275 break;
276 case SDL_GL_DOUBLEBUFFER:
277 surface = this->screen;
278 *value = ((surface->flags & SDL_DOUBLEBUF)==SDL_DOUBLEBUF);
279 return 0;
280 case SDL_GL_DEPTH_SIZE:
281 mesa_attrib = GL_DEPTH_BITS;
282 break;
283 case SDL_GL_STENCIL_SIZE:
284 mesa_attrib = GL_STENCIL_BITS;
285 break;
286 case SDL_GL_ACCUM_RED_SIZE:
287 mesa_attrib = GL_ACCUM_RED_BITS;
288 break;
289 case SDL_GL_ACCUM_GREEN_SIZE:
290 mesa_attrib = GL_ACCUM_GREEN_BITS;
291 break;
292 case SDL_GL_ACCUM_BLUE_SIZE:
293 mesa_attrib = GL_ACCUM_BLUE_BITS;
294 break;
295 case SDL_GL_ACCUM_ALPHA_SIZE:
296 mesa_attrib = GL_ACCUM_ALPHA_BITS;
297 break;
298 default :
299 return -1;
300 }
301
302 this->gl_data->glGetIntegerv(mesa_attrib, value);
303 return 0;
304#else
305 return -1;
306#endif
307}
308
309int SDL_AtariGL_MakeCurrent(_THIS)
310{
311#if SDL_VIDEO_OPENGL
312 SDL_Surface *surface;
313 GLenum type;
314
315 if (gl_oldmesa && gl_active) {
316 return 0;
317 }
318
319 if (this->gl_config.dll_handle) {
320 if ((this->gl_data->OSMesaMakeCurrent == NULL) ||
321 (this->gl_data->OSMesaPixelStore == NULL)) {
322 return -1;
323 }
324 }
325
326 if (!gl_active) {
327 SDL_SetError("Invalid OpenGL context");
328 return -1;
329 }
330
331 surface = this->screen;
332
333 if ((surface->format->BitsPerPixel == 15) || (surface->format->BitsPerPixel == 16)) {
334 type = GL_UNSIGNED_SHORT_5_6_5;
335 } else {
336 type = GL_UNSIGNED_BYTE;
337 }
338
339 if (!(this->gl_data->OSMesaMakeCurrent(gl_ctx, surface->pixels, type, surface->w, surface->h))) {
340 SDL_SetError("Can not make OpenGL context current");
341 return -1;
342 }
343
344 /* OSMesa draws upside down */
345 this->gl_data->OSMesaPixelStore(OSMESA_Y_UP, 0);
346
347 return 0;
348#else
349 return -1;
350#endif
351}
352
353void SDL_AtariGL_SwapBuffers(_THIS)
354{
355#if SDL_VIDEO_OPENGL
356 if (gl_active) {
357 if (this->gl_config.dll_handle) {
358 if (this->gl_data->glFinish) {
359 this->gl_data->glFinish();
360 } else if (this->gl_data->glFlush) {
361 this->gl_data->glFlush();
362 }
363 } else {
364 this->gl_data->glFinish();
365 }
366 gl_copyshadow(this, this->screen);
367 gl_convert(this, this->screen);
368 }
369#endif
370}
371
372void SDL_AtariGL_InitPointers(_THIS)
373{
374#if SDL_VIDEO_OPENGL
375 this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt;
376 this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext;
377 this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent;
378 this->gl_data->OSMesaPixelStore = OSMesaPixelStore;
379 this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress;
380
381 this->gl_data->glGetIntegerv = glGetIntegerv;
382 this->gl_data->glFinish = glFinish;
383 this->gl_data->glFlush = glFlush;
384
385 this->gl_data->OSMesaCreateLDG = NULL;
386 this->gl_data->OSMesaDestroyLDG = NULL;
387#endif
388}
389
390/*--- Private functions ---*/
391
392#if SDL_VIDEO_OPENGL
393static void SDL_AtariGL_UnloadLibrary(_THIS)
394{
395 if (this->gl_config.dll_handle) {
396 SDL_UnloadObject(this->gl_config.dll_handle);
397 this->gl_config.dll_handle = NULL;
398
399 /* Restore pointers to static library */
400 SDL_AtariGL_InitPointers(this);
401 }
402}
403
404/*--- Creation of an OpenGL context using new/old functions ---*/
405
406static int InitNew(_THIS, SDL_Surface *current)
407{
408 GLenum osmesa_format;
409 SDL_PixelFormat *pixel_format;
410 Uint32 redmask;
411 int recreatecontext;
412 GLint newaccumsize;
413
414 if (this->gl_config.dll_handle) {
415 if (this->gl_data->OSMesaCreateContextExt == NULL) {
416 return 0;
417 }
418 }
419
420 /* Init OpenGL context using OSMesa */
421 gl_convert = ConvertNull;
422 gl_copyshadow = CopyShadowNull;
423 gl_upsidedown = SDL_FALSE;
424
425 pixel_format = current->format;
426 redmask = pixel_format->Rmask;
427 switch (pixel_format->BitsPerPixel) {
428 case 15:
429 /* 1555, big and little endian, unsupported */
430 gl_pixelsize = 2;
431 osmesa_format = OSMESA_RGB_565;
432 if (redmask == 31<<10) {
433 gl_convert = Convert565To555be;
434 } else {
435 gl_convert = Convert565To555le;
436 }
437 break;
438 case 16:
439 gl_pixelsize = 2;
440 if (redmask == 31<<11) {
441 osmesa_format = OSMESA_RGB_565;
442 } else {
443 /* 565, little endian, unsupported */
444 osmesa_format = OSMESA_RGB_565;
445 gl_convert = Convert565le;
446 }
447 break;
448 case 24:
449 gl_pixelsize = 3;
450 if (redmask == 255<<16) {
451 osmesa_format = OSMESA_RGB;
452 } else {
453 osmesa_format = OSMESA_BGR;
454 }
455 break;
456 case 32:
457 gl_pixelsize = 4;
458 if (redmask == 255<<16) {
459 osmesa_format = OSMESA_ARGB;
460 } else if (redmask == 255<<8) {
461 osmesa_format = OSMESA_BGRA;
462 } else if (redmask == 255<<24) {
463 osmesa_format = OSMESA_RGBA;
464 } else {
465 /* ABGR format unsupported */
466 osmesa_format = OSMESA_BGRA;
467 gl_convert = ConvertBGRAToABGR;
468 }
469 break;
470 default:
471 gl_pixelsize = 1;
472 osmesa_format = OSMESA_COLOR_INDEX;
473 break;
474 }
475
476 /* Try to keep current context if possible */
477 newaccumsize =
478 this->gl_config.accum_red_size +
479 this->gl_config.accum_green_size +
480 this->gl_config.accum_blue_size +
481 this->gl_config.accum_alpha_size;
482 recreatecontext=1;
483 if (gl_ctx &&
484 (gl_curformat == osmesa_format) &&
485 (gl_curdepth == this->gl_config.depth_size) &&
486 (gl_curstencil == this->gl_config.stencil_size) &&
487 (gl_curaccum == newaccumsize)) {
488 recreatecontext = 0;
489 }
490 if (recreatecontext) {
491 SDL_AtariGL_Quit(this, SDL_FALSE);
492
493 gl_ctx = this->gl_data->OSMesaCreateContextExt(
494 osmesa_format, this->gl_config.depth_size,
495 this->gl_config.stencil_size, newaccumsize, NULL );
496
497 if (gl_ctx) {
498 gl_curformat = osmesa_format;
499 gl_curdepth = this->gl_config.depth_size;
500 gl_curstencil = this->gl_config.stencil_size;
501 gl_curaccum = newaccumsize;
502 } else {
503 gl_curformat = 0;
504 gl_curdepth = 0;
505 gl_curstencil = 0;
506 gl_curaccum = 0;
507 }
508 }
509
510 return (gl_ctx != NULL);
511}
512
513
514static int InitOld(_THIS, SDL_Surface *current)
515{
516 GLenum osmesa_format;
517 SDL_PixelFormat *pixel_format;
518 Uint32 redmask;
519 int recreatecontext, tinygl_present;
520
521 if (this->gl_config.dll_handle) {
522 if (this->gl_data->OSMesaCreateLDG == NULL) {
523 return 0;
524 }
525 }
526
527 /* TinyGL only supports VDI_RGB (OSMESA_RGB) */
528 tinygl_present=0;
529 if (this->gl_config.dll_handle) {
530 if (this->gl_data->glFinish == NULL) {
531 tinygl_present=1;
532 }
533 }
534
535 /* Init OpenGL context using OSMesa */
536 gl_convert = ConvertNull;
537 gl_copyshadow = CopyShadowNull;
538 gl_upsidedown = SDL_FALSE;
539
540 pixel_format = current->format;
541 redmask = pixel_format->Rmask;
542 switch (pixel_format->BitsPerPixel) {
543 case 15:
544 /* 15 bits unsupported */
545 if (tinygl_present) {
546 gl_pixelsize = 3;
547 osmesa_format = VDI_RGB;
548 if (redmask == 31<<10) {
549 gl_copyshadow = CopyShadowRGBTo555;
550 } else {
551 gl_copyshadow = CopyShadowRGBTo565;
552 gl_convert = Convert565To555le;
553 }
554 } else {
555 gl_pixelsize = 4;
556 gl_upsidedown = SDL_TRUE;
557 osmesa_format = OSMESA_ARGB;
558 if (redmask == 31<<10) {
559 gl_copyshadow = CopyShadow8888To555;
560 } else {
561 gl_copyshadow = CopyShadow8888To565;
562 gl_convert = Convert565To555le;
563 }
564 }
565 break;
566 case 16:
567 /* 16 bits unsupported */
568 if (tinygl_present) {
569 gl_pixelsize = 3;
570 osmesa_format = VDI_RGB;
571 gl_copyshadow = CopyShadowRGBTo565;
572 if (redmask != 31<<11) {
573 /* 565, little endian, unsupported */
574 gl_convert = Convert565le;
575 }
576 } else {
577 gl_pixelsize = 4;
578 gl_upsidedown = SDL_TRUE;
579 osmesa_format = OSMESA_ARGB;
580 gl_copyshadow = CopyShadow8888To565;
581 if (redmask != 31<<11) {
582 /* 565, little endian, unsupported */
583 gl_convert = Convert565le;
584 }
585 }
586 break;
587 case 24:
588 gl_pixelsize = 3;
589 if (tinygl_present) {
590 osmesa_format = VDI_RGB;
591 gl_copyshadow = CopyShadowDirect;
592 if (redmask != 255<<16) {
593 gl_copyshadow = CopyShadowRGBSwap;
594 }
595 } else {
596 gl_copyshadow = CopyShadowDirect;
597 gl_upsidedown = SDL_TRUE;
598 if (redmask == 255<<16) {
599 osmesa_format = OSMESA_RGB;
600 } else {
601 osmesa_format = OSMESA_BGR;
602 }
603 }
604 break;
605 case 32:
606 if (tinygl_present) {
607 gl_pixelsize = 3;
608 osmesa_format = VDI_RGB;
609 gl_copyshadow = CopyShadowRGBToARGB;
610 if (redmask == 255) {
611 gl_convert = CopyShadowRGBToABGR;
612 } else if (redmask == 255<<8) {
613 gl_convert = CopyShadowRGBToBGRA;
614 } else if (redmask == 255<<24) {
615 gl_convert = CopyShadowRGBToRGBA;
616 }
617 } else {
618 gl_pixelsize = 4;
619 gl_upsidedown = SDL_TRUE;
620 gl_copyshadow = CopyShadowDirect;
621 if (redmask == 255<<16) {
622 osmesa_format = OSMESA_ARGB;
623 } else if (redmask == 255<<8) {
624 osmesa_format = OSMESA_BGRA;
625 } else if (redmask == 255<<24) {
626 osmesa_format = OSMESA_RGBA;
627 } else {
628 /* ABGR format unsupported */
629 osmesa_format = OSMESA_BGRA;
630 gl_convert = ConvertBGRAToABGR;
631 }
632 }
633 break;
634 default:
635 if (tinygl_present) {
636 SDL_AtariGL_Quit(this, SDL_FALSE);
637 return 0;
638 }
639 gl_pixelsize = 1;
640 gl_copyshadow = CopyShadowDirect;
641 osmesa_format = OSMESA_COLOR_INDEX;
642 break;
643 }
644
645 /* Try to keep current context if possible */
646 recreatecontext=1;
647 if (gl_shadow &&
648 (gl_curformat == osmesa_format) &&
649 (gl_curwidth == current->w) &&
650 (gl_curheight == current->h)) {
651 recreatecontext = 0;
652 }
653 if (recreatecontext) {
654 SDL_AtariGL_Quit(this, SDL_FALSE);
655
656 gl_shadow = this->gl_data->OSMesaCreateLDG(
657 osmesa_format, GL_UNSIGNED_BYTE, current->w, current->h
658 );
659
660 if (gl_shadow) {
661 gl_curformat = osmesa_format;
662 gl_curwidth = current->w;
663 gl_curheight = current->h;
664 } else {
665 gl_curformat = 0;
666 gl_curwidth = 0;
667 gl_curheight = 0;
668 }
669 }
670
671 return (gl_shadow != NULL);
672}
673
674/*--- Conversions routines from shadow buffer to the screen ---*/
675
676static void CopyShadowNull(_THIS, SDL_Surface *surface)
677{
678}
679
680static void CopyShadowDirect(_THIS, SDL_Surface *surface)
681{
682 int y, srcpitch, dstpitch;
683 Uint8 *srcline, *dstline;
684
685 srcline = gl_shadow;
686 srcpitch = surface->w * gl_pixelsize;
687 dstline = surface->pixels;
688 dstpitch = surface->pitch;
689 if (gl_upsidedown) {
690 srcline += (surface->h-1)*srcpitch;
691 srcpitch = -srcpitch;
692 }
693
694 for (y=0; y<surface->h; y++) {
695 SDL_memcpy(dstline, srcline, srcpitch);
696
697 srcline += srcpitch;
698 dstline += dstpitch;
699 }
700}
701
702static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface)
703{
704 int x,y, srcpitch, dstpitch;
705 Uint16 *dstline, *dstcol;
706 Uint8 *srcline, *srccol;
707
708 srcline = (Uint8 *)gl_shadow;
709 srcpitch = surface->w * gl_pixelsize;
710 dstline = surface->pixels;
711 dstpitch = surface->pitch >>1;
712 if (gl_upsidedown) {
713 srcline += (surface->h-1)*srcpitch;
714 srcpitch = -srcpitch;
715 }
716
717 for (y=0; y<surface->h; y++) {
718 srccol = srcline;
719 dstcol = dstline;
720 for (x=0; x<surface->w; x++) {
721 Uint16 dstcolor;
722
723 dstcolor = ((*srccol++)<<7) & (31<<10);
724 dstcolor |= ((*srccol++)<<2) & (31<<5);
725 dstcolor |= ((*srccol++)>>3) & 31;
726 *dstcol++ = dstcolor;
727 }
728
729 srcline += srcpitch;
730 dstline += dstpitch;
731 }
732}
733
734static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface)
735{
736 int x,y, srcpitch, dstpitch;
737 Uint16 *dstline, *dstcol;
738 Uint8 *srcline, *srccol;
739
740 srcline = (Uint8 *)gl_shadow;
741 srcpitch = surface->w * gl_pixelsize;
742 dstline = surface->pixels;
743 dstpitch = surface->pitch >>1;
744 if (gl_upsidedown) {
745 srcline += (surface->h-1)*srcpitch;
746 srcpitch = -srcpitch;
747 }
748
749 for (y=0; y<surface->h; y++) {
750 srccol = srcline;
751 dstcol = dstline;
752
753 for (x=0; x<surface->w; x++) {
754 Uint16 dstcolor;
755
756 dstcolor = ((*srccol++)<<8) & (31<<11);
757 dstcolor |= ((*srccol++)<<3) & (63<<5);
758 dstcolor |= ((*srccol++)>>3) & 31;
759 *dstcol++ = dstcolor;
760 }
761
762 srcline += srcpitch;
763 dstline += dstpitch;
764 }
765}
766
767static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface)
768{
769 int x,y, srcpitch, dstpitch;
770 Uint8 *dstline, *dstcol;
771 Uint8 *srcline, *srccol;
772
773 srcline = (Uint8 *)gl_shadow;
774 srcpitch = surface->w * gl_pixelsize;
775 dstline = surface->pixels;
776 dstpitch = surface->pitch;
777 if (gl_upsidedown) {
778 srcline += (surface->h-1)*srcpitch;
779 srcpitch = -srcpitch;
780 }
781
782 for (y=0; y<surface->h; y++) {
783 srccol = srcline;
784 dstcol = dstline;
785
786 for (x=0; x<surface->w; x++) {
787 *dstcol++ = srccol[2];
788 *dstcol++ = srccol[1];
789 *dstcol++ = srccol[0];
790 srccol += 3;
791 }
792
793 srcline += srcpitch;
794 dstline += dstpitch;
795 }
796}
797
798static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface)
799{
800 int x,y, srcpitch, dstpitch;
801 Uint32 *dstline, *dstcol;
802 Uint8 *srcline, *srccol;
803
804 srcline = (Uint8 *)gl_shadow;
805 srcpitch = surface->w * gl_pixelsize;
806 dstline = surface->pixels;
807 dstpitch = surface->pitch >>2;
808 if (gl_upsidedown) {
809 srcline += (surface->h-1)*srcpitch;
810 srcpitch = -srcpitch;
811 }
812
813 for (y=0; y<surface->h; y++) {
814 srccol = srcline;
815 dstcol = dstline;
816
817 for (x=0; x<surface->w; x++) {
818 Uint32 dstcolor;
819
820 dstcolor = (*srccol++)<<16;
821 dstcolor |= (*srccol++)<<8;
822 dstcolor |= *srccol++;
823
824 *dstcol++ = dstcolor;
825 }
826
827 srcline += srcpitch;
828 dstline += dstpitch;
829 }
830}
831
832static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface)
833{
834 int x,y, srcpitch, dstpitch;
835 Uint32 *dstline, *dstcol;
836 Uint8 *srcline, *srccol;
837
838 srcline = (Uint8 *)gl_shadow;
839 srcpitch = surface->w * gl_pixelsize;
840 dstline = surface->pixels;
841 dstpitch = surface->pitch >>2;
842 if (gl_upsidedown) {
843 srcline += (surface->h-1)*srcpitch;
844 srcpitch = -srcpitch;
845 }
846
847 for (y=0; y<surface->h; y++) {
848 srccol = srcline;
849 dstcol = dstline;
850
851 for (x=0; x<surface->w; x++) {
852 Uint32 dstcolor;
853
854 dstcolor = *srccol++;
855 dstcolor |= (*srccol++)<<8;
856 dstcolor |= (*srccol++)<<16;
857
858 *dstcol++ = dstcolor;
859 }
860
861 srcline += srcpitch;
862 dstline += dstpitch;
863 }
864}
865
866static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface)
867{
868 int x,y, srcpitch, dstpitch;
869 Uint32 *dstline, *dstcol;
870 Uint8 *srcline, *srccol;
871
872 srcline = (Uint8 *)gl_shadow;
873 srcpitch = surface->w * gl_pixelsize;
874 dstline = surface->pixels;
875 dstpitch = surface->pitch >>2;
876 if (gl_upsidedown) {
877 srcline += (surface->h-1)*srcpitch;
878 srcpitch = -srcpitch;
879 }
880
881 for (y=0; y<surface->h; y++) {
882 srccol = srcline;
883 dstcol = dstline;
884
885 for (x=0; x<surface->w; x++) {
886 Uint32 dstcolor;
887
888 dstcolor = (*srccol++)<<8;
889 dstcolor |= (*srccol++)<<16;
890 dstcolor |= (*srccol++)<<24;
891
892 *dstcol++ = dstcolor;
893 }
894
895 srcline += srcpitch;
896 dstline += dstpitch;
897 }
898}
899
900static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface)
901{
902 int x,y, srcpitch, dstpitch;
903 Uint32 *dstline, *dstcol;
904 Uint8 *srcline, *srccol;
905
906 srcline = (Uint8 *)gl_shadow;
907 srcpitch = surface->w * gl_pixelsize;
908 dstline = surface->pixels;
909 dstpitch = surface->pitch >>2;
910 if (gl_upsidedown) {
911 srcline += (surface->h-1)*srcpitch;
912 srcpitch = -srcpitch;
913 }
914
915 for (y=0; y<surface->h; y++) {
916 srccol = srcline;
917 dstcol = dstline;
918
919 for (x=0; x<surface->w; x++) {
920 Uint32 dstcolor;
921
922 dstcolor = (*srccol++)<<24;
923 dstcolor |= (*srccol++)<<16;
924 dstcolor |= (*srccol++)<<8;
925
926 *dstcol++ = dstcolor;
927 }
928
929 srcline += srcpitch;
930 dstline += dstpitch;
931 }
932}
933
934static void CopyShadow8888To555(_THIS, SDL_Surface *surface)
935{
936 int x,y, srcpitch, dstpitch;
937 Uint16 *dstline, *dstcol;
938 Uint32 *srcline, *srccol;
939
940 srcline = (Uint32 *)gl_shadow;
941 srcpitch = (surface->w * gl_pixelsize) >>2;
942 dstline = surface->pixels;
943 dstpitch = surface->pitch >>1;
944 if (gl_upsidedown) {
945 srcline += (surface->h-1)*srcpitch;
946 srcpitch = -srcpitch;
947 }
948
949 for (y=0; y<surface->h; y++) {
950 srccol = srcline;
951 dstcol = dstline;
952 for (x=0; x<surface->w; x++) {
953 Uint32 srccolor;
954 Uint16 dstcolor;
955
956 srccolor = *srccol++;
957 dstcolor = (srccolor>>9) & (31<<10);
958 dstcolor |= (srccolor>>6) & (31<<5);
959 dstcolor |= (srccolor>>3) & 31;
960 *dstcol++ = dstcolor;
961 }
962
963 srcline += srcpitch;
964 dstline += dstpitch;
965 }
966}
967
968static void CopyShadow8888To565(_THIS, SDL_Surface *surface)
969{
970 int x,y, srcpitch, dstpitch;
971 Uint16 *dstline, *dstcol;
972 Uint32 *srcline, *srccol;
973
974 srcline = (Uint32 *)gl_shadow;
975 srcpitch = (surface->w * gl_pixelsize) >> 2;
976 dstline = surface->pixels;
977 dstpitch = surface->pitch >>1;
978 if (gl_upsidedown) {
979 srcline += (surface->h-1)*srcpitch;
980 srcpitch = -srcpitch;
981 }
982
983 for (y=0; y<surface->h; y++) {
984 srccol = srcline;
985 dstcol = dstline;
986
987 for (x=0; x<surface->w; x++) {
988 Uint32 srccolor;
989 Uint16 dstcolor;
990
991 srccolor = *srccol++;
992 dstcolor = (srccolor>>8) & (31<<11);
993 dstcolor |= (srccolor>>5) & (63<<5);
994 dstcolor |= (srccolor>>3) & 31;
995 *dstcol++ = dstcolor;
996 }
997
998 srcline += srcpitch;
999 dstline += dstpitch;
1000 }
1001}
1002
1003/*--- Conversions routines in the screen ---*/
1004
1005static void ConvertNull(_THIS, SDL_Surface *surface)
1006{
1007}
1008
1009static void Convert565To555be(_THIS, SDL_Surface *surface)
1010{
1011 int x,y, pitch;
1012 unsigned short *line, *pixel;
1013
1014 line = surface->pixels;
1015 pitch = surface->pitch >> 1;
1016 for (y=0; y<surface->h; y++) {
1017 pixel = line;
1018 for (x=0; x<surface->w; x++) {
1019 unsigned short color = *pixel;
1020
1021 *pixel++ = (color & 0x1f)|((color>>1) & 0xffe0);
1022 }
1023
1024 line += pitch;
1025 }
1026}
1027
1028static void Convert565To555le(_THIS, SDL_Surface *surface)
1029{
1030 int x,y, pitch;
1031 unsigned short *line, *pixel;
1032
1033 line = surface->pixels;
1034 pitch = surface->pitch >>1;
1035 for (y=0; y<surface->h; y++) {
1036 pixel = line;
1037 for (x=0; x<surface->w; x++) {
1038 unsigned short color = *pixel;
1039
1040 color = (color & 0x1f)|((color>>1) & 0xffe0);
1041 *pixel++ = SDL_Swap16(color);
1042 }
1043
1044 line += pitch;
1045 }
1046}
1047
1048static void Convert565le(_THIS, SDL_Surface *surface)
1049{
1050 int x,y, pitch;
1051 unsigned short *line, *pixel;
1052
1053 line = surface->pixels;
1054 pitch = surface->pitch >>1;
1055 for (y=0; y<surface->h; y++) {
1056 pixel = line;
1057 for (x=0; x<surface->w; x++) {
1058 unsigned short color = *pixel;
1059
1060 *pixel++ = SDL_Swap16(color);
1061 }
1062
1063 line += pitch;
1064 }
1065}
1066
1067static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface)
1068{
1069 int x,y, pitch;
1070 unsigned long *line, *pixel;
1071
1072 line = surface->pixels;
1073 pitch = surface->pitch >>2;
1074 for (y=0; y<surface->h; y++) {
1075 pixel = line;
1076 for (x=0; x<surface->w; x++) {
1077 unsigned long color = *pixel;
1078
1079 *pixel++ = (color<<24)|(color>>8);
1080 }
1081
1082 line += pitch;
1083 }
1084}
1085
1086#endif /* SDL_VIDEO_OPENGL */