diff options
Diffstat (limited to 'apps/plugins/sdl/progs/wolf3d/wl_parallax.c')
-rw-r--r-- | apps/plugins/sdl/progs/wolf3d/wl_parallax.c | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/wl_parallax.c b/apps/plugins/sdl/progs/wolf3d/wl_parallax.c new file mode 100644 index 0000000000..8fbc8cfb91 --- /dev/null +++ b/apps/plugins/sdl/progs/wolf3d/wl_parallax.c | |||
@@ -0,0 +1,64 @@ | |||
1 | #include "version.h" | ||
2 | |||
3 | #ifdef USE_PARALLAX | ||
4 | |||
5 | #include "wl_def.h" | ||
6 | |||
7 | #ifdef USE_FEATUREFLAGS | ||
8 | |||
9 | // The lower left tile of every map determines the start texture of the parallax sky. | ||
10 | static int GetParallaxStartTexture() | ||
11 | { | ||
12 | int startTex = ffDataBottomLeft; | ||
13 | assert(startTex >= 0 && startTex < PMSpriteStart); | ||
14 | return startTex; | ||
15 | } | ||
16 | |||
17 | #else | ||
18 | |||
19 | static int GetParallaxStartTexture() | ||
20 | { | ||
21 | int startTex; | ||
22 | switch(gamestate.episode * 10 + mapon) | ||
23 | { | ||
24 | case 0: startTex = 20; break; | ||
25 | default: startTex = 0; break; | ||
26 | } | ||
27 | assert(startTex >= 0 && startTex < PMSpriteStart); | ||
28 | return startTex; | ||
29 | } | ||
30 | |||
31 | #endif | ||
32 | |||
33 | void DrawParallax(byte *vbuf, unsigned vbufPitch) | ||
34 | { | ||
35 | int startpage = GetParallaxStartTexture(); | ||
36 | int midangle = player->angle * (FINEANGLES / ANGLES); | ||
37 | int skyheight = viewheight >> 1; | ||
38 | int curtex = -1; | ||
39 | byte *skytex; | ||
40 | |||
41 | startpage += USE_PARALLAX - 1; | ||
42 | |||
43 | for(int x = 0; x < viewwidth; x++) | ||
44 | { | ||
45 | int curang = pixelangle[x] + midangle; | ||
46 | if(curang < 0) curang += FINEANGLES; | ||
47 | else if(curang >= FINEANGLES) curang -= FINEANGLES; | ||
48 | int xtex = curang * USE_PARALLAX * TEXTURESIZE / FINEANGLES; | ||
49 | int newtex = xtex >> TEXTURESHIFT; | ||
50 | if(newtex != curtex) | ||
51 | { | ||
52 | curtex = newtex; | ||
53 | skytex = PM_GetTexture(startpage - curtex); | ||
54 | } | ||
55 | int texoffs = TEXTUREMASK - ((xtex & (TEXTURESIZE - 1)) << TEXTURESHIFT); | ||
56 | int yend = skyheight - (wallheight[x] >> 3); | ||
57 | if(yend <= 0) continue; | ||
58 | |||
59 | for(int y = 0, offs = x; y < yend; y++, offs += vbufPitch) | ||
60 | vbuf[offs] = skytex[texoffs + (y * TEXTURESIZE) / skyheight]; | ||
61 | } | ||
62 | } | ||
63 | |||
64 | #endif | ||