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Diffstat (limited to 'apps/plugins/sdl/progs/wolf3d/wl_parallax.c')
-rw-r--r--apps/plugins/sdl/progs/wolf3d/wl_parallax.c64
1 files changed, 64 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/wl_parallax.c b/apps/plugins/sdl/progs/wolf3d/wl_parallax.c
new file mode 100644
index 0000000000..8fbc8cfb91
--- /dev/null
+++ b/apps/plugins/sdl/progs/wolf3d/wl_parallax.c
@@ -0,0 +1,64 @@
1#include "version.h"
2
3#ifdef USE_PARALLAX
4
5#include "wl_def.h"
6
7#ifdef USE_FEATUREFLAGS
8
9// The lower left tile of every map determines the start texture of the parallax sky.
10static int GetParallaxStartTexture()
11{
12 int startTex = ffDataBottomLeft;
13 assert(startTex >= 0 && startTex < PMSpriteStart);
14 return startTex;
15}
16
17#else
18
19static int GetParallaxStartTexture()
20{
21 int startTex;
22 switch(gamestate.episode * 10 + mapon)
23 {
24 case 0: startTex = 20; break;
25 default: startTex = 0; break;
26 }
27 assert(startTex >= 0 && startTex < PMSpriteStart);
28 return startTex;
29}
30
31#endif
32
33void DrawParallax(byte *vbuf, unsigned vbufPitch)
34{
35 int startpage = GetParallaxStartTexture();
36 int midangle = player->angle * (FINEANGLES / ANGLES);
37 int skyheight = viewheight >> 1;
38 int curtex = -1;
39 byte *skytex;
40
41 startpage += USE_PARALLAX - 1;
42
43 for(int x = 0; x < viewwidth; x++)
44 {
45 int curang = pixelangle[x] + midangle;
46 if(curang < 0) curang += FINEANGLES;
47 else if(curang >= FINEANGLES) curang -= FINEANGLES;
48 int xtex = curang * USE_PARALLAX * TEXTURESIZE / FINEANGLES;
49 int newtex = xtex >> TEXTURESHIFT;
50 if(newtex != curtex)
51 {
52 curtex = newtex;
53 skytex = PM_GetTexture(startpage - curtex);
54 }
55 int texoffs = TEXTUREMASK - ((xtex & (TEXTURESIZE - 1)) << TEXTURESHIFT);
56 int yend = skyheight - (wallheight[x] >> 3);
57 if(yend <= 0) continue;
58
59 for(int y = 0, offs = x; y < yend; y++, offs += vbufPitch)
60 vbuf[offs] = skytex[texoffs + (y * TEXTURESIZE) / skyheight];
61 }
62}
63
64#endif