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-rw-r--r--apps/plugins/sdl/progs/quake/spritegn.h114
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diff --git a/apps/plugins/sdl/progs/quake/spritegn.h b/apps/plugins/sdl/progs/quake/spritegn.h
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20//
21// spritegn.h: header file for sprite generation program
22//
23
24// **********************************************************
25// * This file must be identical in the spritegen directory *
26// * and in the Quake directory, because it's used to *
27// * pass data from one to the other via .spr files. *
28// **********************************************************
29
30//-------------------------------------------------------
31// This program generates .spr sprite package files.
32// The format of the files is as follows:
33//
34// dsprite_t file header structure
35// <repeat dsprite_t.numframes times>
36// <if spritegroup, repeat dspritegroup_t.numframes times>
37// dspriteframe_t frame header structure
38// sprite bitmap
39// <else (single sprite frame)>
40// dspriteframe_t frame header structure
41// sprite bitmap
42// <endrepeat>
43//-------------------------------------------------------
44
45#ifdef INCLUDELIBS
46
47#include <stdlib.h>
48#include <stdio.h>
49#include <math.h>
50#include <string.h>
51
52#include "cmdlib.h"
53#include "scriplib.h"
54#include "dictlib.h"
55#include "trilib.h"
56#include "lbmlib.h"
57#include "mathlib.h"
58
59#endif
60
61#define SPRITE_VERSION 1
62
63// must match definition in modelgen.h
64#ifndef SYNCTYPE_T
65#define SYNCTYPE_T
66typedef int synctime_t;
67
68enum {ST_SYNC=0, ST_RAND };
69#endif
70
71// TODO: shorten these?
72typedef struct {
73 int ident;
74 int version;
75 int type;
76 float boundingradius;
77 int width;
78 int height;
79 int numframes;
80 float beamlength;
81 synctype_t synctype;
82} dsprite_t;
83
84#define SPR_VP_PARALLEL_UPRIGHT 0
85#define SPR_FACING_UPRIGHT 1
86#define SPR_VP_PARALLEL 2
87#define SPR_ORIENTED 3
88#define SPR_VP_PARALLEL_ORIENTED 4
89
90typedef struct {
91 int origin[2];
92 int width;
93 int height;
94} dspriteframe_t;
95
96typedef struct {
97 int numframes;
98} dspritegroup_t;
99
100typedef struct {
101 float interval;
102} dspriteinterval_t;
103
104typedef int spriteframetype_t;
105
106enum { SPR_SINGLE=0, SPR_GROUP };
107
108typedef struct {
109 spriteframetype_t type;
110} dspriteframetype_t;
111
112#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
113 // little-endian "IDSP"
114