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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2019-07-19 22:37:40 -0400
commit5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch)
tree84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/spritegn.h
parentb70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff)
downloadrockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz
rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20//
21// spritegn.h: header file for sprite generation program
22//
23
24// **********************************************************
25// * This file must be identical in the spritegen directory *
26// * and in the Quake directory, because it's used to *
27// * pass data from one to the other via .spr files. *
28// **********************************************************
29
30//-------------------------------------------------------
31// This program generates .spr sprite package files.
32// The format of the files is as follows:
33//
34// dsprite_t file header structure
35// <repeat dsprite_t.numframes times>
36// <if spritegroup, repeat dspritegroup_t.numframes times>
37// dspriteframe_t frame header structure
38// sprite bitmap
39// <else (single sprite frame)>
40// dspriteframe_t frame header structure
41// sprite bitmap
42// <endrepeat>
43//-------------------------------------------------------
44
45#ifdef INCLUDELIBS
46
47#include <stdlib.h>
48#include <stdio.h>
49#include <math.h>
50#include <string.h>
51
52#include "cmdlib.h"
53#include "scriplib.h"
54#include "dictlib.h"
55#include "trilib.h"
56#include "lbmlib.h"
57#include "mathlib.h"
58
59#endif
60
61#define SPRITE_VERSION 1
62
63// must match definition in modelgen.h
64#ifndef SYNCTYPE_T
65#define SYNCTYPE_T
66typedef int synctime_t;
67
68enum {ST_SYNC=0, ST_RAND };
69#endif
70
71// TODO: shorten these?
72typedef struct {
73 int ident;
74 int version;
75 int type;
76 float boundingradius;
77 int width;
78 int height;
79 int numframes;
80 float beamlength;
81 synctype_t synctype;
82} dsprite_t;
83
84#define SPR_VP_PARALLEL_UPRIGHT 0
85#define SPR_FACING_UPRIGHT 1
86#define SPR_VP_PARALLEL 2
87#define SPR_ORIENTED 3
88#define SPR_VP_PARALLEL_ORIENTED 4
89
90typedef struct {
91 int origin[2];
92 int width;
93 int height;
94} dspriteframe_t;
95
96typedef struct {
97 int numframes;
98} dspritegroup_t;
99
100typedef struct {
101 float interval;
102} dspriteinterval_t;
103
104typedef int spriteframetype_t;
105
106enum { SPR_SINGLE=0, SPR_GROUP };
107
108typedef struct {
109 spriteframetype_t type;
110} dspriteframetype_t;
111
112#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
113 // little-endian "IDSP"
114