diff options
author | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
---|---|---|
committer | Franklin Wei <git@fwei.tk> | 2019-07-19 22:37:40 -0400 |
commit | 5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4 (patch) | |
tree | 84406e21639529a185556a33e5de7f43cffc277b /apps/plugins/sdl/progs/quake/spritegn.h | |
parent | b70fecf21ddc21877ec1ae7888d9c18a979e37ad (diff) | |
download | rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.tar.gz rockbox-5d05b9d3e920a6aa5fcb553758e98ed0da8c91e4.zip |
Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.
Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.
Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.
To run, extract Quake's data files to /.rockbox/quake. Have fun!
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/spritegn.h')
-rw-r--r-- | apps/plugins/sdl/progs/quake/spritegn.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/spritegn.h b/apps/plugins/sdl/progs/quake/spritegn.h new file mode 100644 index 0000000000..8e35c23823 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/spritegn.h | |||
@@ -0,0 +1,114 @@ | |||
1 | /* | ||
2 | Copyright (C) 1996-1997 Id Software, Inc. | ||
3 | |||
4 | This program is free software; you can redistribute it and/or | ||
5 | modify it under the terms of the GNU General Public License | ||
6 | as published by the Free Software Foundation; either version 2 | ||
7 | of the License, or (at your option) any later version. | ||
8 | |||
9 | This program is distributed in the hope that it will be useful, | ||
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
12 | |||
13 | See the GNU General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU General Public License | ||
16 | along with this program; if not, write to the Free Software | ||
17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | ||
18 | |||
19 | */ | ||
20 | // | ||
21 | // spritegn.h: header file for sprite generation program | ||
22 | // | ||
23 | |||
24 | // ********************************************************** | ||
25 | // * This file must be identical in the spritegen directory * | ||
26 | // * and in the Quake directory, because it's used to * | ||
27 | // * pass data from one to the other via .spr files. * | ||
28 | // ********************************************************** | ||
29 | |||
30 | //------------------------------------------------------- | ||
31 | // This program generates .spr sprite package files. | ||
32 | // The format of the files is as follows: | ||
33 | // | ||
34 | // dsprite_t file header structure | ||
35 | // <repeat dsprite_t.numframes times> | ||
36 | // <if spritegroup, repeat dspritegroup_t.numframes times> | ||
37 | // dspriteframe_t frame header structure | ||
38 | // sprite bitmap | ||
39 | // <else (single sprite frame)> | ||
40 | // dspriteframe_t frame header structure | ||
41 | // sprite bitmap | ||
42 | // <endrepeat> | ||
43 | //------------------------------------------------------- | ||
44 | |||
45 | #ifdef INCLUDELIBS | ||
46 | |||
47 | #include <stdlib.h> | ||
48 | #include <stdio.h> | ||
49 | #include <math.h> | ||
50 | #include <string.h> | ||
51 | |||
52 | #include "cmdlib.h" | ||
53 | #include "scriplib.h" | ||
54 | #include "dictlib.h" | ||
55 | #include "trilib.h" | ||
56 | #include "lbmlib.h" | ||
57 | #include "mathlib.h" | ||
58 | |||
59 | #endif | ||
60 | |||
61 | #define SPRITE_VERSION 1 | ||
62 | |||
63 | // must match definition in modelgen.h | ||
64 | #ifndef SYNCTYPE_T | ||
65 | #define SYNCTYPE_T | ||
66 | typedef int synctime_t; | ||
67 | |||
68 | enum {ST_SYNC=0, ST_RAND }; | ||
69 | #endif | ||
70 | |||
71 | // TODO: shorten these? | ||
72 | typedef struct { | ||
73 | int ident; | ||
74 | int version; | ||
75 | int type; | ||
76 | float boundingradius; | ||
77 | int width; | ||
78 | int height; | ||
79 | int numframes; | ||
80 | float beamlength; | ||
81 | synctype_t synctype; | ||
82 | } dsprite_t; | ||
83 | |||
84 | #define SPR_VP_PARALLEL_UPRIGHT 0 | ||
85 | #define SPR_FACING_UPRIGHT 1 | ||
86 | #define SPR_VP_PARALLEL 2 | ||
87 | #define SPR_ORIENTED 3 | ||
88 | #define SPR_VP_PARALLEL_ORIENTED 4 | ||
89 | |||
90 | typedef struct { | ||
91 | int origin[2]; | ||
92 | int width; | ||
93 | int height; | ||
94 | } dspriteframe_t; | ||
95 | |||
96 | typedef struct { | ||
97 | int numframes; | ||
98 | } dspritegroup_t; | ||
99 | |||
100 | typedef struct { | ||
101 | float interval; | ||
102 | } dspriteinterval_t; | ||
103 | |||
104 | typedef int spriteframetype_t; | ||
105 | |||
106 | enum { SPR_SINGLE=0, SPR_GROUP }; | ||
107 | |||
108 | typedef struct { | ||
109 | spriteframetype_t type; | ||
110 | } dspriteframetype_t; | ||
111 | |||
112 | #define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') | ||
113 | // little-endian "IDSP" | ||
114 | |||