summaryrefslogtreecommitdiff
path: root/apps/plugins/sdl/progs/quake/cl_main.c
diff options
context:
space:
mode:
Diffstat (limited to 'apps/plugins/sdl/progs/quake/cl_main.c')
-rw-r--r--apps/plugins/sdl/progs/quake/cl_main.c757
1 files changed, 757 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/cl_main.c b/apps/plugins/sdl/progs/quake/cl_main.c
new file mode 100644
index 0000000000..58121434bc
--- /dev/null
+++ b/apps/plugins/sdl/progs/quake/cl_main.c
@@ -0,0 +1,757 @@
1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// cl_main.c -- client main loop
21
22#include "quakedef.h"
23
24// we need to declare some mouse variables here, because the menu system
25// references them even when on a unix system.
26
27// these two are not intended to be set directly
28cvar_t cl_name = {"_cl_name", "player", true};
29cvar_t cl_color = {"_cl_color", "0", true};
30
31cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
32cvar_t cl_nolerp = {"cl_nolerp","0"};
33
34cvar_t lookspring = {"lookspring","0", true};
35cvar_t lookstrafe = {"lookstrafe","0", true};
36cvar_t sensitivity = {"sensitivity","3", true};
37
38cvar_t m_pitch = {"m_pitch","0.022", true};
39cvar_t m_yaw = {"m_yaw","0.022", true};
40cvar_t m_forward = {"m_forward","1", true};
41cvar_t m_side = {"m_side","0.8", true};
42
43
44client_static_t cls;
45client_state_t cl;
46// FIXME: put these on hunk?
47efrag_t cl_efrags[MAX_EFRAGS];
48entity_t cl_entities[MAX_EDICTS];
49entity_t cl_static_entities[MAX_STATIC_ENTITIES];
50lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
51dlight_t cl_dlights[MAX_DLIGHTS];
52
53int cl_numvisedicts;
54entity_t *cl_visedicts[MAX_VISEDICTS];
55
56/*
57=====================
58CL_ClearState
59
60=====================
61*/
62void CL_ClearState (void)
63{
64 int i;
65
66 if (!sv.active)
67 Host_ClearMemory ();
68
69// wipe the entire cl structure
70 memset (&cl, 0, sizeof(cl));
71
72 SZ_Clear (&cls.message);
73
74// clear other arrays
75 memset (cl_efrags, 0, sizeof(cl_efrags));
76 memset (cl_entities, 0, sizeof(cl_entities));
77 memset (cl_dlights, 0, sizeof(cl_dlights));
78 memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
79 memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
80 memset (cl_beams, 0, sizeof(cl_beams));
81
82//
83// allocate the efrags and chain together into a free list
84//
85 cl.free_efrags = cl_efrags;
86 for (i=0 ; i<MAX_EFRAGS-1 ; i++)
87 cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
88 cl.free_efrags[i].entnext = NULL;
89}
90
91/*
92=====================
93CL_Disconnect
94
95Sends a disconnect message to the server
96This is also called on Host_Error, so it shouldn't cause any errors
97=====================
98*/
99void CL_Disconnect (void)
100{
101// stop sounds (especially looping!)
102 S_StopAllSounds (true);
103
104// bring the console down and fade the colors back to normal
105// SCR_BringDownConsole ();
106
107// if running a local server, shut it down
108 if (cls.demoplayback)
109 CL_StopPlayback ();
110 else if (cls.state == ca_connected)
111 {
112 if (cls.demorecording)
113 CL_Stop_f ();
114
115 Con_DPrintf ("Sending clc_disconnect\n");
116 SZ_Clear (&cls.message);
117 MSG_WriteByte (&cls.message, clc_disconnect);
118 NET_SendUnreliableMessage (cls.netcon, &cls.message);
119 SZ_Clear (&cls.message);
120 NET_Close (cls.netcon);
121
122 cls.state = ca_disconnected;
123 if (sv.active)
124 Host_ShutdownServer(false);
125 }
126
127 cls.demoplayback = cls.timedemo = false;
128 cls.signon = 0;
129}
130
131void CL_Disconnect_f (void)
132{
133 CL_Disconnect ();
134 if (sv.active)
135 Host_ShutdownServer (false);
136}
137
138
139
140
141/*
142=====================
143CL_EstablishConnection
144
145Host should be either "local" or a net address to be passed on
146=====================
147*/
148void CL_EstablishConnection (char *host)
149{
150 if (cls.state == ca_dedicated)
151 return;
152
153 if (cls.demoplayback)
154 return;
155
156 CL_Disconnect ();
157
158 cls.netcon = NET_Connect (host);
159 if (!cls.netcon)
160 Host_Error ("CL_Connect: connect failed\n");
161 Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
162
163 cls.demonum = -1; // not in the demo loop now
164 cls.state = ca_connected;
165 cls.signon = 0; // need all the signon messages before playing
166}
167
168/*
169=====================
170CL_SignonReply
171
172An svc_signonnum has been received, perform a client side setup
173=====================
174*/
175void CL_SignonReply (void)
176{
177 char str[8192];
178
179Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
180
181 switch (cls.signon)
182 {
183 case 1:
184 MSG_WriteByte (&cls.message, clc_stringcmd);
185 MSG_WriteString (&cls.message, "prespawn");
186 break;
187
188 case 2:
189 MSG_WriteByte (&cls.message, clc_stringcmd);
190 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
191
192 MSG_WriteByte (&cls.message, clc_stringcmd);
193 MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
194
195 MSG_WriteByte (&cls.message, clc_stringcmd);
196 sprintf (str, "spawn %s", cls.spawnparms);
197 MSG_WriteString (&cls.message, str);
198 break;
199
200 case 3:
201 MSG_WriteByte (&cls.message, clc_stringcmd);
202 MSG_WriteString (&cls.message, "begin");
203 Cache_Report (); // print remaining memory
204 break;
205
206 case 4:
207 SCR_EndLoadingPlaque (); // allow normal screen updates
208 break;
209 }
210}
211
212/*
213=====================
214CL_NextDemo
215
216Called to play the next demo in the demo loop
217=====================
218*/
219void CL_NextDemo (void)
220{
221 char str[1024];
222
223 if (cls.demonum == -1)
224 return; // don't play demos
225
226 SCR_BeginLoadingPlaque ();
227
228 if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
229 {
230 cls.demonum = 0;
231 if (!cls.demos[cls.demonum][0])
232 {
233 Con_Printf ("No demos listed with startdemos\n");
234 cls.demonum = -1;
235 return;
236 }
237 }
238
239 sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
240 Cbuf_InsertText (str);
241 cls.demonum++;
242}
243
244/*
245==============
246CL_PrintEntities_f
247==============
248*/
249void CL_PrintEntities_f (void)
250{
251 entity_t *ent;
252 int i;
253
254 for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
255 {
256 Con_Printf ("%3i:",i);
257 if (!ent->model)
258 {
259 Con_Printf ("EMPTY\n");
260 continue;
261 }
262 Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
263 ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
264 }
265}
266
267
268/*
269===============
270SetPal
271
272Debugging tool, just flashes the screen
273===============
274*/
275void SetPal (int i)
276{
277#if 0
278 static int old;
279 byte pal[768];
280 int c;
281
282 if (i == old)
283 return;
284 old = i;
285
286 if (i==0)
287 VID_SetPalette (host_basepal);
288 else if (i==1)
289 {
290 for (c=0 ; c<768 ; c+=3)
291 {
292 pal[c] = 0;
293 pal[c+1] = 255;
294 pal[c+2] = 0;
295 }
296 VID_SetPalette (pal);
297 }
298 else
299 {
300 for (c=0 ; c<768 ; c+=3)
301 {
302 pal[c] = 0;
303 pal[c+1] = 0;
304 pal[c+2] = 255;
305 }
306 VID_SetPalette (pal);
307 }
308#endif
309}
310
311/*
312===============
313CL_AllocDlight
314
315===============
316*/
317dlight_t *CL_AllocDlight (int key)
318{
319 int i;
320 dlight_t *dl;
321
322// first look for an exact key match
323 if (key)
324 {
325 dl = cl_dlights;
326 for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
327 {
328 if (dl->key == key)
329 {
330 memset (dl, 0, sizeof(*dl));
331 dl->key = key;
332 return dl;
333 }
334 }
335 }
336
337// then look for anything else
338 dl = cl_dlights;
339 for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
340 {
341 if (dl->die < cl.time)
342 {
343 memset (dl, 0, sizeof(*dl));
344 dl->key = key;
345 return dl;
346 }
347 }
348
349 dl = &cl_dlights[0];
350 memset (dl, 0, sizeof(*dl));
351 dl->key = key;
352 return dl;
353}
354
355
356/*
357===============
358CL_DecayLights
359
360===============
361*/
362void CL_DecayLights (void)
363{
364 int i;
365 dlight_t *dl;
366 float time;
367
368 time = cl.time - cl.oldtime;
369
370 dl = cl_dlights;
371 for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
372 {
373 if (dl->die < cl.time || !dl->radius)
374 continue;
375
376 dl->radius -= time*dl->decay;
377 if (dl->radius < 0)
378 dl->radius = 0;
379 }
380}
381
382
383/*
384===============
385CL_LerpPoint
386
387Determines the fraction between the last two messages that the objects
388should be put at.
389===============
390*/
391float CL_LerpPoint (void)
392{
393 float f, frac;
394
395 f = cl.mtime[0] - cl.mtime[1];
396
397 if (!f || cl_nolerp.value || cls.timedemo || sv.active)
398 {
399 cl.time = cl.mtime[0];
400 return 1;
401 }
402
403 if (f > 0.1)
404 { // dropped packet, or start of demo
405 cl.mtime[1] = cl.mtime[0] - 0.1;
406 f = 0.1;
407 }
408 frac = (cl.time - cl.mtime[1]) / f;
409//Con_Printf ("frac: %f\n",frac);
410 if (frac < 0)
411 {
412 if (frac < -0.01)
413 {
414SetPal(1);
415 cl.time = cl.mtime[1];
416// Con_Printf ("low frac\n");
417 }
418 frac = 0;
419 }
420 else if (frac > 1)
421 {
422 if (frac > 1.01)
423 {
424SetPal(2);
425 cl.time = cl.mtime[0];
426// Con_Printf ("high frac\n");
427 }
428 frac = 1;
429 }
430 else
431 SetPal(0);
432
433 return frac;
434}
435
436
437/*
438===============
439CL_RelinkEntities
440===============
441*/
442void CL_RelinkEntities (void)
443{
444 entity_t *ent;
445 int i, j;
446 float frac, f, d;
447 vec3_t delta;
448 float bobjrotate;
449 vec3_t oldorg;
450 dlight_t *dl;
451
452// determine partial update time
453 frac = CL_LerpPoint ();
454
455 cl_numvisedicts = 0;
456
457//
458// interpolate player info
459//
460 for (i=0 ; i<3 ; i++)
461 cl.velocity[i] = cl.mvelocity[1][i] +
462 frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
463
464 if (cls.demoplayback)
465 {
466 // interpolate the angles
467 for (j=0 ; j<3 ; j++)
468 {
469 d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
470 if (d > 180)
471 d -= 360;
472 else if (d < -180)
473 d += 360;
474 cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
475 }
476 }
477
478 bobjrotate = anglemod(100*cl.time);
479
480// start on the entity after the world
481 for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
482 {
483 if (!ent->model)
484 { // empty slot
485 if (ent->forcelink)
486 R_RemoveEfrags (ent); // just became empty
487 continue;
488 }
489
490// if the object wasn't included in the last packet, remove it
491 if (ent->msgtime != cl.mtime[0])
492 {
493 ent->model = NULL;
494 continue;
495 }
496
497 VectorCopy (ent->origin, oldorg);
498
499 if (ent->forcelink)
500 { // the entity was not updated in the last message
501 // so move to the final spot
502 VectorCopy (ent->msg_origins[0], ent->origin);
503 VectorCopy (ent->msg_angles[0], ent->angles);
504 }
505 else
506 { // if the delta is large, assume a teleport and don't lerp
507 f = frac;
508 for (j=0 ; j<3 ; j++)
509 {
510 delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
511 if (delta[j] > 100 || delta[j] < -100)
512 f = 1; // assume a teleportation, not a motion
513 }
514
515 // interpolate the origin and angles
516 for (j=0 ; j<3 ; j++)
517 {
518 ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
519
520 d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
521 if (d > 180)
522 d -= 360;
523 else if (d < -180)
524 d += 360;
525 ent->angles[j] = ent->msg_angles[1][j] + f*d;
526 }
527
528 }
529
530// rotate binary objects locally
531 if (ent->model->flags & EF_ROTATE)
532 ent->angles[1] = bobjrotate;
533
534 if (ent->effects & EF_BRIGHTFIELD)
535 R_EntityParticles (ent);
536#ifdef QUAKE2
537 if (ent->effects & EF_DARKFIELD)
538 R_DarkFieldParticles (ent);
539#endif
540 if (ent->effects & EF_MUZZLEFLASH)
541 {
542 vec3_t fv, rv, uv;
543
544 dl = CL_AllocDlight (i);
545 VectorCopy (ent->origin, dl->origin);
546 dl->origin[2] += 16;
547 AngleVectors (ent->angles, fv, rv, uv);
548
549 VectorMA (dl->origin, 18, fv, dl->origin);
550 dl->radius = 200 + (rand()&31);
551 dl->minlight = 32;
552 dl->die = cl.time + 0.1;
553 }
554 if (ent->effects & EF_BRIGHTLIGHT)
555 {
556 dl = CL_AllocDlight (i);
557 VectorCopy (ent->origin, dl->origin);
558 dl->origin[2] += 16;
559 dl->radius = 400 + (rand()&31);
560 dl->die = cl.time + 0.001;
561 }
562 if (ent->effects & EF_DIMLIGHT)
563 {
564 dl = CL_AllocDlight (i);
565 VectorCopy (ent->origin, dl->origin);
566 dl->radius = 200 + (rand()&31);
567 dl->die = cl.time + 0.001;
568 }
569#ifdef QUAKE2
570 if (ent->effects & EF_DARKLIGHT)
571 {
572 dl = CL_AllocDlight (i);
573 VectorCopy (ent->origin, dl->origin);
574 dl->radius = 200.0 + (rand()&31);
575 dl->die = cl.time + 0.001;
576 dl->dark = true;
577 }
578 if (ent->effects & EF_LIGHT)
579 {
580 dl = CL_AllocDlight (i);
581 VectorCopy (ent->origin, dl->origin);
582 dl->radius = 200;
583 dl->die = cl.time + 0.001;
584 }
585#endif
586
587 if (ent->model->flags & EF_GIB)
588 R_RocketTrail (oldorg, ent->origin, 2);
589 else if (ent->model->flags & EF_ZOMGIB)
590 R_RocketTrail (oldorg, ent->origin, 4);
591 else if (ent->model->flags & EF_TRACER)
592 R_RocketTrail (oldorg, ent->origin, 3);
593 else if (ent->model->flags & EF_TRACER2)
594 R_RocketTrail (oldorg, ent->origin, 5);
595 else if (ent->model->flags & EF_ROCKET)
596 {
597 R_RocketTrail (oldorg, ent->origin, 0);
598 dl = CL_AllocDlight (i);
599 VectorCopy (ent->origin, dl->origin);
600 dl->radius = 200;
601 dl->die = cl.time + 0.01;
602 }
603 else if (ent->model->flags & EF_GRENADE)
604 R_RocketTrail (oldorg, ent->origin, 1);
605 else if (ent->model->flags & EF_TRACER3)
606 R_RocketTrail (oldorg, ent->origin, 6);
607
608 ent->forcelink = false;
609
610 if (i == cl.viewentity && !chase_active.value)
611 continue;
612
613#ifdef QUAKE2
614 if ( ent->effects & EF_NODRAW )
615 continue;
616#endif
617 if (cl_numvisedicts < MAX_VISEDICTS)
618 {
619 cl_visedicts[cl_numvisedicts] = ent;
620 cl_numvisedicts++;
621 }
622 }
623
624}
625
626
627/*
628===============
629CL_ReadFromServer
630
631Read all incoming data from the server
632===============
633*/
634int CL_ReadFromServer (void)
635{
636 int ret;
637
638 cl.oldtime = cl.time;
639 cl.time += host_frametime;
640
641 do
642 {
643 ret = CL_GetMessage ();
644 if (ret == -1)
645 Host_Error ("CL_ReadFromServer: lost server connection");
646 if (!ret)
647 break;
648
649 cl.last_received_message = realtime;
650 CL_ParseServerMessage ();
651 } while (ret && cls.state == ca_connected);
652
653 if (cl_shownet.value)
654 Con_Printf ("\n");
655
656 CL_RelinkEntities ();
657 CL_UpdateTEnts ();
658
659//
660// bring the links up to date
661//
662 return 0;
663}
664
665/*
666=================
667CL_SendCmd
668=================
669*/
670void CL_SendCmd (void)
671{
672 usercmd_t cmd;
673
674 if (cls.state != ca_connected)
675 return;
676
677 if (cls.signon == SIGNONS)
678 {
679 // get basic movement from keyboard
680 CL_BaseMove (&cmd);
681
682 // allow mice or other external controllers to add to the move
683 IN_Move (&cmd);
684
685 // send the unreliable message
686 CL_SendMove (&cmd);
687
688 }
689
690 if (cls.demoplayback)
691 {
692 SZ_Clear (&cls.message);
693 return;
694 }
695
696// send the reliable message
697 if (!cls.message.cursize)
698 return; // no message at all
699
700 if (!NET_CanSendMessage (cls.netcon))
701 {
702 Con_DPrintf ("CL_WriteToServer: can't send\n");
703 return;
704 }
705
706 if (NET_SendMessage (cls.netcon, &cls.message) == -1)
707 Host_Error ("CL_WriteToServer: lost server connection");
708
709 SZ_Clear (&cls.message);
710}
711
712/*
713=================
714CL_Init
715=================
716*/
717void CL_Init (void)
718{
719 SZ_Alloc (&cls.message, 1024);
720
721 CL_InitInput ();
722 CL_InitTEnts ();
723
724//
725// register our commands
726//
727 Cvar_RegisterVariable (&cl_name);
728 Cvar_RegisterVariable (&cl_color);
729 Cvar_RegisterVariable (&cl_upspeed);
730 Cvar_RegisterVariable (&cl_forwardspeed);
731 Cvar_RegisterVariable (&cl_backspeed);
732 Cvar_RegisterVariable (&cl_sidespeed);
733 Cvar_RegisterVariable (&cl_movespeedkey);
734 Cvar_RegisterVariable (&cl_yawspeed);
735 Cvar_RegisterVariable (&cl_pitchspeed);
736 Cvar_RegisterVariable (&cl_anglespeedkey);
737 Cvar_RegisterVariable (&cl_shownet);
738 Cvar_RegisterVariable (&cl_nolerp);
739 Cvar_RegisterVariable (&lookspring);
740 Cvar_RegisterVariable (&lookstrafe);
741 Cvar_RegisterVariable (&sensitivity);
742
743 Cvar_RegisterVariable (&m_pitch);
744 Cvar_RegisterVariable (&m_yaw);
745 Cvar_RegisterVariable (&m_forward);
746 Cvar_RegisterVariable (&m_side);
747
748// Cvar_RegisterVariable (&cl_autofire);
749
750 Cmd_AddCommand ("entities", CL_PrintEntities_f);
751 Cmd_AddCommand ("disconnect", CL_Disconnect_f);
752 Cmd_AddCommand ("record", CL_Record_f);
753 Cmd_AddCommand ("stop", CL_Stop_f);
754 Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
755 Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
756}
757