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-rw-r--r--apps/plugins/sdl/progs/duke3d/Game/src/Makefile942
1 files changed, 0 insertions, 942 deletions
diff --git a/apps/plugins/sdl/progs/duke3d/Game/src/Makefile b/apps/plugins/sdl/progs/duke3d/Game/src/Makefile
deleted file mode 100644
index e40b3d0311..0000000000
--- a/apps/plugins/sdl/progs/duke3d/Game/src/Makefile
+++ /dev/null
@@ -1,942 +0,0 @@
1# Makefile.in generated by automake 1.15.1 from Makefile.am.
2# Game/src/Makefile. Generated from Makefile.in by configure.
3
4# Copyright (C) 1994-2017 Free Software Foundation, Inc.
5
6# This Makefile.in is free software; the Free Software Foundation
7# gives unlimited permission to copy and/or distribute it,
8# with or without modifications, as long as this notice is preserved.
9
10# This program is distributed in the hope that it will be useful,
11# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
12# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
13# PARTICULAR PURPOSE.
14
15
16
17
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386include ./$(DEPDIR)/libGame_a-player.Po
387include ./$(DEPDIR)/libGame_a-rts.Po
388include ./$(DEPDIR)/libGame_a-scriplib.Po
389include ./$(DEPDIR)/libGame_a-sector.Po
390include ./$(DEPDIR)/libGame_a-sounds.Po
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427libGame_a-animlib.obj: animlib.c
428 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-animlib.obj -MD -MP -MF $(DEPDIR)/libGame_a-animlib.Tpo -c -o libGame_a-animlib.obj `if test -f 'animlib.c'; then $(CYGPATH_W) 'animlib.c'; else $(CYGPATH_W) '$(srcdir)/animlib.c'; fi`
429 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-animlib.Tpo $(DEPDIR)/libGame_a-animlib.Po
430# $(AM_V_CC)source='animlib.c' object='libGame_a-animlib.obj' libtool=no \
431# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
432# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-animlib.obj `if test -f 'animlib.c'; then $(CYGPATH_W) 'animlib.c'; else $(CYGPATH_W) '$(srcdir)/animlib.c'; fi`
433
434libGame_a-config.o: config.c
435 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-config.o -MD -MP -MF $(DEPDIR)/libGame_a-config.Tpo -c -o libGame_a-config.o `test -f 'config.c' || echo '$(srcdir)/'`config.c
436 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-config.Tpo $(DEPDIR)/libGame_a-config.Po
437# $(AM_V_CC)source='config.c' object='libGame_a-config.o' libtool=no \
438# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
439# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-config.o `test -f 'config.c' || echo '$(srcdir)/'`config.c
440
441libGame_a-config.obj: config.c
442 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-config.obj -MD -MP -MF $(DEPDIR)/libGame_a-config.Tpo -c -o libGame_a-config.obj `if test -f 'config.c'; then $(CYGPATH_W) 'config.c'; else $(CYGPATH_W) '$(srcdir)/config.c'; fi`
443 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-config.Tpo $(DEPDIR)/libGame_a-config.Po
444# $(AM_V_CC)source='config.c' object='libGame_a-config.obj' libtool=no \
445# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
446# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-config.obj `if test -f 'config.c'; then $(CYGPATH_W) 'config.c'; else $(CYGPATH_W) '$(srcdir)/config.c'; fi`
447
448libGame_a-console.o: console.c
449 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-console.o -MD -MP -MF $(DEPDIR)/libGame_a-console.Tpo -c -o libGame_a-console.o `test -f 'console.c' || echo '$(srcdir)/'`console.c
450 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-console.Tpo $(DEPDIR)/libGame_a-console.Po
451# $(AM_V_CC)source='console.c' object='libGame_a-console.o' libtool=no \
452# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
453# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-console.o `test -f 'console.c' || echo '$(srcdir)/'`console.c
454
455libGame_a-console.obj: console.c
456 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-console.obj -MD -MP -MF $(DEPDIR)/libGame_a-console.Tpo -c -o libGame_a-console.obj `if test -f 'console.c'; then $(CYGPATH_W) 'console.c'; else $(CYGPATH_W) '$(srcdir)/console.c'; fi`
457 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-console.Tpo $(DEPDIR)/libGame_a-console.Po
458# $(AM_V_CC)source='console.c' object='libGame_a-console.obj' libtool=no \
459# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
460# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-console.obj `if test -f 'console.c'; then $(CYGPATH_W) 'console.c'; else $(CYGPATH_W) '$(srcdir)/console.c'; fi`
461
462libGame_a-control.o: control.c
463 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-control.o -MD -MP -MF $(DEPDIR)/libGame_a-control.Tpo -c -o libGame_a-control.o `test -f 'control.c' || echo '$(srcdir)/'`control.c
464 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-control.Tpo $(DEPDIR)/libGame_a-control.Po
465# $(AM_V_CC)source='control.c' object='libGame_a-control.o' libtool=no \
466# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
467# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-control.o `test -f 'control.c' || echo '$(srcdir)/'`control.c
468
469libGame_a-control.obj: control.c
470 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-control.obj -MD -MP -MF $(DEPDIR)/libGame_a-control.Tpo -c -o libGame_a-control.obj `if test -f 'control.c'; then $(CYGPATH_W) 'control.c'; else $(CYGPATH_W) '$(srcdir)/control.c'; fi`
471 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-control.Tpo $(DEPDIR)/libGame_a-control.Po
472# $(AM_V_CC)source='control.c' object='libGame_a-control.obj' libtool=no \
473# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
474# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-control.obj `if test -f 'control.c'; then $(CYGPATH_W) 'control.c'; else $(CYGPATH_W) '$(srcdir)/control.c'; fi`
475
476libGame_a-cvar_defs.o: cvar_defs.c
477 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-cvar_defs.o -MD -MP -MF $(DEPDIR)/libGame_a-cvar_defs.Tpo -c -o libGame_a-cvar_defs.o `test -f 'cvar_defs.c' || echo '$(srcdir)/'`cvar_defs.c
478 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-cvar_defs.Tpo $(DEPDIR)/libGame_a-cvar_defs.Po
479# $(AM_V_CC)source='cvar_defs.c' object='libGame_a-cvar_defs.o' libtool=no \
480# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
481# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-cvar_defs.o `test -f 'cvar_defs.c' || echo '$(srcdir)/'`cvar_defs.c
482
483libGame_a-cvar_defs.obj: cvar_defs.c
484 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-cvar_defs.obj -MD -MP -MF $(DEPDIR)/libGame_a-cvar_defs.Tpo -c -o libGame_a-cvar_defs.obj `if test -f 'cvar_defs.c'; then $(CYGPATH_W) 'cvar_defs.c'; else $(CYGPATH_W) '$(srcdir)/cvar_defs.c'; fi`
485 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-cvar_defs.Tpo $(DEPDIR)/libGame_a-cvar_defs.Po
486# $(AM_V_CC)source='cvar_defs.c' object='libGame_a-cvar_defs.obj' libtool=no \
487# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
488# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-cvar_defs.obj `if test -f 'cvar_defs.c'; then $(CYGPATH_W) 'cvar_defs.c'; else $(CYGPATH_W) '$(srcdir)/cvar_defs.c'; fi`
489
490libGame_a-cvars.o: cvars.c
491 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-cvars.o -MD -MP -MF $(DEPDIR)/libGame_a-cvars.Tpo -c -o libGame_a-cvars.o `test -f 'cvars.c' || echo '$(srcdir)/'`cvars.c
492 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-cvars.Tpo $(DEPDIR)/libGame_a-cvars.Po
493# $(AM_V_CC)source='cvars.c' object='libGame_a-cvars.o' libtool=no \
494# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
495# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-cvars.o `test -f 'cvars.c' || echo '$(srcdir)/'`cvars.c
496
497libGame_a-cvars.obj: cvars.c
498 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-cvars.obj -MD -MP -MF $(DEPDIR)/libGame_a-cvars.Tpo -c -o libGame_a-cvars.obj `if test -f 'cvars.c'; then $(CYGPATH_W) 'cvars.c'; else $(CYGPATH_W) '$(srcdir)/cvars.c'; fi`
499 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-cvars.Tpo $(DEPDIR)/libGame_a-cvars.Po
500# $(AM_V_CC)source='cvars.c' object='libGame_a-cvars.obj' libtool=no \
501# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
502# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-cvars.obj `if test -f 'cvars.c'; then $(CYGPATH_W) 'cvars.c'; else $(CYGPATH_W) '$(srcdir)/cvars.c'; fi`
503
504libGame_a-dummy_audiolib.o: dummy_audiolib.c
505 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-dummy_audiolib.o -MD -MP -MF $(DEPDIR)/libGame_a-dummy_audiolib.Tpo -c -o libGame_a-dummy_audiolib.o `test -f 'dummy_audiolib.c' || echo '$(srcdir)/'`dummy_audiolib.c
506 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-dummy_audiolib.Tpo $(DEPDIR)/libGame_a-dummy_audiolib.Po
507# $(AM_V_CC)source='dummy_audiolib.c' object='libGame_a-dummy_audiolib.o' libtool=no \
508# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
509# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-dummy_audiolib.o `test -f 'dummy_audiolib.c' || echo '$(srcdir)/'`dummy_audiolib.c
510
511libGame_a-dummy_audiolib.obj: dummy_audiolib.c
512 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-dummy_audiolib.obj -MD -MP -MF $(DEPDIR)/libGame_a-dummy_audiolib.Tpo -c -o libGame_a-dummy_audiolib.obj `if test -f 'dummy_audiolib.c'; then $(CYGPATH_W) 'dummy_audiolib.c'; else $(CYGPATH_W) '$(srcdir)/dummy_audiolib.c'; fi`
513 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-dummy_audiolib.Tpo $(DEPDIR)/libGame_a-dummy_audiolib.Po
514# $(AM_V_CC)source='dummy_audiolib.c' object='libGame_a-dummy_audiolib.obj' libtool=no \
515# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
516# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-dummy_audiolib.obj `if test -f 'dummy_audiolib.c'; then $(CYGPATH_W) 'dummy_audiolib.c'; else $(CYGPATH_W) '$(srcdir)/dummy_audiolib.c'; fi`
517
518libGame_a-game.o: game.c
519 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-game.o -MD -MP -MF $(DEPDIR)/libGame_a-game.Tpo -c -o libGame_a-game.o `test -f 'game.c' || echo '$(srcdir)/'`game.c
520 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-game.Tpo $(DEPDIR)/libGame_a-game.Po
521# $(AM_V_CC)source='game.c' object='libGame_a-game.o' libtool=no \
522# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
523# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-game.o `test -f 'game.c' || echo '$(srcdir)/'`game.c
524
525libGame_a-game.obj: game.c
526 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-game.obj -MD -MP -MF $(DEPDIR)/libGame_a-game.Tpo -c -o libGame_a-game.obj `if test -f 'game.c'; then $(CYGPATH_W) 'game.c'; else $(CYGPATH_W) '$(srcdir)/game.c'; fi`
527 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-game.Tpo $(DEPDIR)/libGame_a-game.Po
528# $(AM_V_CC)source='game.c' object='libGame_a-game.obj' libtool=no \
529# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
530# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-game.obj `if test -f 'game.c'; then $(CYGPATH_W) 'game.c'; else $(CYGPATH_W) '$(srcdir)/game.c'; fi`
531
532libGame_a-gamedef.o: gamedef.c
533 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-gamedef.o -MD -MP -MF $(DEPDIR)/libGame_a-gamedef.Tpo -c -o libGame_a-gamedef.o `test -f 'gamedef.c' || echo '$(srcdir)/'`gamedef.c
534 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-gamedef.Tpo $(DEPDIR)/libGame_a-gamedef.Po
535# $(AM_V_CC)source='gamedef.c' object='libGame_a-gamedef.o' libtool=no \
536# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
537# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-gamedef.o `test -f 'gamedef.c' || echo '$(srcdir)/'`gamedef.c
538
539libGame_a-gamedef.obj: gamedef.c
540 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-gamedef.obj -MD -MP -MF $(DEPDIR)/libGame_a-gamedef.Tpo -c -o libGame_a-gamedef.obj `if test -f 'gamedef.c'; then $(CYGPATH_W) 'gamedef.c'; else $(CYGPATH_W) '$(srcdir)/gamedef.c'; fi`
541 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-gamedef.Tpo $(DEPDIR)/libGame_a-gamedef.Po
542# $(AM_V_CC)source='gamedef.c' object='libGame_a-gamedef.obj' libtool=no \
543# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
544# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-gamedef.obj `if test -f 'gamedef.c'; then $(CYGPATH_W) 'gamedef.c'; else $(CYGPATH_W) '$(srcdir)/gamedef.c'; fi`
545
546libGame_a-global.o: global.c
547 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-global.o -MD -MP -MF $(DEPDIR)/libGame_a-global.Tpo -c -o libGame_a-global.o `test -f 'global.c' || echo '$(srcdir)/'`global.c
548 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-global.Tpo $(DEPDIR)/libGame_a-global.Po
549# $(AM_V_CC)source='global.c' object='libGame_a-global.o' libtool=no \
550# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
551# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-global.o `test -f 'global.c' || echo '$(srcdir)/'`global.c
552
553libGame_a-global.obj: global.c
554 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-global.obj -MD -MP -MF $(DEPDIR)/libGame_a-global.Tpo -c -o libGame_a-global.obj `if test -f 'global.c'; then $(CYGPATH_W) 'global.c'; else $(CYGPATH_W) '$(srcdir)/global.c'; fi`
555 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-global.Tpo $(DEPDIR)/libGame_a-global.Po
556# $(AM_V_CC)source='global.c' object='libGame_a-global.obj' libtool=no \
557# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
558# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-global.obj `if test -f 'global.c'; then $(CYGPATH_W) 'global.c'; else $(CYGPATH_W) '$(srcdir)/global.c'; fi`
559
560libGame_a-keyboard.o: keyboard.c
561 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-keyboard.o -MD -MP -MF $(DEPDIR)/libGame_a-keyboard.Tpo -c -o libGame_a-keyboard.o `test -f 'keyboard.c' || echo '$(srcdir)/'`keyboard.c
562 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-keyboard.Tpo $(DEPDIR)/libGame_a-keyboard.Po
563# $(AM_V_CC)source='keyboard.c' object='libGame_a-keyboard.o' libtool=no \
564# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
565# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-keyboard.o `test -f 'keyboard.c' || echo '$(srcdir)/'`keyboard.c
566
567libGame_a-keyboard.obj: keyboard.c
568 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-keyboard.obj -MD -MP -MF $(DEPDIR)/libGame_a-keyboard.Tpo -c -o libGame_a-keyboard.obj `if test -f 'keyboard.c'; then $(CYGPATH_W) 'keyboard.c'; else $(CYGPATH_W) '$(srcdir)/keyboard.c'; fi`
569 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-keyboard.Tpo $(DEPDIR)/libGame_a-keyboard.Po
570# $(AM_V_CC)source='keyboard.c' object='libGame_a-keyboard.obj' libtool=no \
571# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
572# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-keyboard.obj `if test -f 'keyboard.c'; then $(CYGPATH_W) 'keyboard.c'; else $(CYGPATH_W) '$(srcdir)/keyboard.c'; fi`
573
574libGame_a-menues.o: menues.c
575 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-menues.o -MD -MP -MF $(DEPDIR)/libGame_a-menues.Tpo -c -o libGame_a-menues.o `test -f 'menues.c' || echo '$(srcdir)/'`menues.c
576 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-menues.Tpo $(DEPDIR)/libGame_a-menues.Po
577# $(AM_V_CC)source='menues.c' object='libGame_a-menues.o' libtool=no \
578# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
579# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-menues.o `test -f 'menues.c' || echo '$(srcdir)/'`menues.c
580
581libGame_a-menues.obj: menues.c
582 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-menues.obj -MD -MP -MF $(DEPDIR)/libGame_a-menues.Tpo -c -o libGame_a-menues.obj `if test -f 'menues.c'; then $(CYGPATH_W) 'menues.c'; else $(CYGPATH_W) '$(srcdir)/menues.c'; fi`
583 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-menues.Tpo $(DEPDIR)/libGame_a-menues.Po
584# $(AM_V_CC)source='menues.c' object='libGame_a-menues.obj' libtool=no \
585# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
586# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-menues.obj `if test -f 'menues.c'; then $(CYGPATH_W) 'menues.c'; else $(CYGPATH_W) '$(srcdir)/menues.c'; fi`
587
588libGame_a-player.o: player.c
589 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-player.o -MD -MP -MF $(DEPDIR)/libGame_a-player.Tpo -c -o libGame_a-player.o `test -f 'player.c' || echo '$(srcdir)/'`player.c
590 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-player.Tpo $(DEPDIR)/libGame_a-player.Po
591# $(AM_V_CC)source='player.c' object='libGame_a-player.o' libtool=no \
592# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
593# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-player.o `test -f 'player.c' || echo '$(srcdir)/'`player.c
594
595libGame_a-player.obj: player.c
596 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-player.obj -MD -MP -MF $(DEPDIR)/libGame_a-player.Tpo -c -o libGame_a-player.obj `if test -f 'player.c'; then $(CYGPATH_W) 'player.c'; else $(CYGPATH_W) '$(srcdir)/player.c'; fi`
597 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-player.Tpo $(DEPDIR)/libGame_a-player.Po
598# $(AM_V_CC)source='player.c' object='libGame_a-player.obj' libtool=no \
599# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
600# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-player.obj `if test -f 'player.c'; then $(CYGPATH_W) 'player.c'; else $(CYGPATH_W) '$(srcdir)/player.c'; fi`
601
602libGame_a-rts.o: rts.c
603 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-rts.o -MD -MP -MF $(DEPDIR)/libGame_a-rts.Tpo -c -o libGame_a-rts.o `test -f 'rts.c' || echo '$(srcdir)/'`rts.c
604 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-rts.Tpo $(DEPDIR)/libGame_a-rts.Po
605# $(AM_V_CC)source='rts.c' object='libGame_a-rts.o' libtool=no \
606# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
607# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-rts.o `test -f 'rts.c' || echo '$(srcdir)/'`rts.c
608
609libGame_a-rts.obj: rts.c
610 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-rts.obj -MD -MP -MF $(DEPDIR)/libGame_a-rts.Tpo -c -o libGame_a-rts.obj `if test -f 'rts.c'; then $(CYGPATH_W) 'rts.c'; else $(CYGPATH_W) '$(srcdir)/rts.c'; fi`
611 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-rts.Tpo $(DEPDIR)/libGame_a-rts.Po
612# $(AM_V_CC)source='rts.c' object='libGame_a-rts.obj' libtool=no \
613# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
614# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-rts.obj `if test -f 'rts.c'; then $(CYGPATH_W) 'rts.c'; else $(CYGPATH_W) '$(srcdir)/rts.c'; fi`
615
616libGame_a-scriplib.o: scriplib.c
617 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-scriplib.o -MD -MP -MF $(DEPDIR)/libGame_a-scriplib.Tpo -c -o libGame_a-scriplib.o `test -f 'scriplib.c' || echo '$(srcdir)/'`scriplib.c
618 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-scriplib.Tpo $(DEPDIR)/libGame_a-scriplib.Po
619# $(AM_V_CC)source='scriplib.c' object='libGame_a-scriplib.o' libtool=no \
620# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
621# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-scriplib.o `test -f 'scriplib.c' || echo '$(srcdir)/'`scriplib.c
622
623libGame_a-scriplib.obj: scriplib.c
624 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-scriplib.obj -MD -MP -MF $(DEPDIR)/libGame_a-scriplib.Tpo -c -o libGame_a-scriplib.obj `if test -f 'scriplib.c'; then $(CYGPATH_W) 'scriplib.c'; else $(CYGPATH_W) '$(srcdir)/scriplib.c'; fi`
625 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-scriplib.Tpo $(DEPDIR)/libGame_a-scriplib.Po
626# $(AM_V_CC)source='scriplib.c' object='libGame_a-scriplib.obj' libtool=no \
627# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
628# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-scriplib.obj `if test -f 'scriplib.c'; then $(CYGPATH_W) 'scriplib.c'; else $(CYGPATH_W) '$(srcdir)/scriplib.c'; fi`
629
630libGame_a-sector.o: sector.c
631 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-sector.o -MD -MP -MF $(DEPDIR)/libGame_a-sector.Tpo -c -o libGame_a-sector.o `test -f 'sector.c' || echo '$(srcdir)/'`sector.c
632 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-sector.Tpo $(DEPDIR)/libGame_a-sector.Po
633# $(AM_V_CC)source='sector.c' object='libGame_a-sector.o' libtool=no \
634# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
635# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-sector.o `test -f 'sector.c' || echo '$(srcdir)/'`sector.c
636
637libGame_a-sector.obj: sector.c
638 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-sector.obj -MD -MP -MF $(DEPDIR)/libGame_a-sector.Tpo -c -o libGame_a-sector.obj `if test -f 'sector.c'; then $(CYGPATH_W) 'sector.c'; else $(CYGPATH_W) '$(srcdir)/sector.c'; fi`
639 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-sector.Tpo $(DEPDIR)/libGame_a-sector.Po
640# $(AM_V_CC)source='sector.c' object='libGame_a-sector.obj' libtool=no \
641# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
642# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-sector.obj `if test -f 'sector.c'; then $(CYGPATH_W) 'sector.c'; else $(CYGPATH_W) '$(srcdir)/sector.c'; fi`
643
644libGame_a-sounds.o: sounds.c
645 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-sounds.o -MD -MP -MF $(DEPDIR)/libGame_a-sounds.Tpo -c -o libGame_a-sounds.o `test -f 'sounds.c' || echo '$(srcdir)/'`sounds.c
646 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-sounds.Tpo $(DEPDIR)/libGame_a-sounds.Po
647# $(AM_V_CC)source='sounds.c' object='libGame_a-sounds.o' libtool=no \
648# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
649# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-sounds.o `test -f 'sounds.c' || echo '$(srcdir)/'`sounds.c
650
651libGame_a-sounds.obj: sounds.c
652 $(AM_V_CC)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -MT libGame_a-sounds.obj -MD -MP -MF $(DEPDIR)/libGame_a-sounds.Tpo -c -o libGame_a-sounds.obj `if test -f 'sounds.c'; then $(CYGPATH_W) 'sounds.c'; else $(CYGPATH_W) '$(srcdir)/sounds.c'; fi`
653 $(AM_V_at)$(am__mv) $(DEPDIR)/libGame_a-sounds.Tpo $(DEPDIR)/libGame_a-sounds.Po
654# $(AM_V_CC)source='sounds.c' object='libGame_a-sounds.obj' libtool=no \
655# DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) \
656# $(AM_V_CC_no)$(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(libGame_a_CFLAGS) $(CFLAGS) -c -o libGame_a-sounds.obj `if test -f 'sounds.c'; then $(CYGPATH_W) 'sounds.c'; else $(CYGPATH_W) '$(srcdir)/sounds.c'; fi`
657
658# This directory's subdirectories are mostly independent; you can cd
659# into them and run 'make' without going through this Makefile.
660# To change the values of 'make' variables: instead of editing Makefiles,
661# (1) if the variable is set in 'config.status', edit 'config.status'
662# (which will cause the Makefiles to be regenerated when you run 'make');
663# (2) otherwise, pass the desired values on the 'make' command line.
664$(am__recursive_targets):
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754distclean-tags:
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757distdir: $(DISTFILES)
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931
932.PRECIOUS: Makefile
933
934
935# Starting a new game will lead to a crash if premap.o was built with -O1/-O2/-O3,
936# that's why we're compiling it seperately with -O0
937premap.o: premap.c
938 $(AM_V_CC)$(CC) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) -I$(top_srcdir)/Engine/src -O0 -c $^ -o $@
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