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Diffstat (limited to 'apps/plugins/reversi/reversi-gui.c')
-rw-r--r--apps/plugins/reversi/reversi-gui.c22
1 files changed, 8 insertions, 14 deletions
diff --git a/apps/plugins/reversi/reversi-gui.c b/apps/plugins/reversi/reversi-gui.c
index e6613d6a25..e59a91e341 100644
--- a/apps/plugins/reversi/reversi-gui.c
+++ b/apps/plugins/reversi/reversi-gui.c
@@ -167,14 +167,14 @@ static bool game_finished;
167#define B_QUIT_H (LCD_HEIGHT/4) 167#define B_QUIT_H (LCD_HEIGHT/4)
168#else 168#else
169/* Define Menu button x, y, width, height */ 169/* Define Menu button x, y, width, height */
170#define B_MENU_X (LCD_WIDTH/2) 170#define B_MENU_X (LCD_WIDTH/2 - XOFS)
171#define B_MENU_Y (CELL_HEIGHT*BOARD_SIZE+YOFS*2) 171#define B_MENU_Y (CELL_HEIGHT*BOARD_SIZE+YOFS*2)
172#define B_MENU_W (LCD_WIDTH/4) 172#define B_MENU_W (LCD_WIDTH/4 - XOFS)
173#define B_MENU_H (2*CELL_HEIGHT) 173#define B_MENU_H (2*CELL_HEIGHT)
174/* Define Quit Button x, y, width, height */ 174/* Define Quit Button x, y, width, height */
175#define B_QUIT_X (LCD_WIDTH-LCD_WIDTH/4) 175#define B_QUIT_X (B_MENU_X + B_MENU_W + 1)
176#define B_QUIT_Y (CELL_HEIGHT*BOARD_SIZE+YOFS*2) 176#define B_QUIT_Y (CELL_HEIGHT*BOARD_SIZE+YOFS*2)
177#define B_QUIT_W (LCD_WIDTH/4) 177#define B_QUIT_W (LCD_WIDTH/4 - XOFS)
178#define B_QUIT_H (2*CELL_HEIGHT) 178#define B_QUIT_H (2*CELL_HEIGHT)
179#endif 179#endif
180 180
@@ -316,22 +316,16 @@ static void reversi_gui_display_board(void) {
316 y = LEGEND_Y(0); 316 y = LEGEND_Y(0);
317 reversi_gui_draw_cell(x, y+(LEGEND_Y(1)-LEGEND_Y(0))/2-CELL_WIDTH/2, BLACK); 317 reversi_gui_draw_cell(x, y+(LEGEND_Y(1)-LEGEND_Y(0))/2-CELL_WIDTH/2, BLACK);
318 rb->snprintf(buf, sizeof(buf), "%01d", c); 318 rb->snprintf(buf, sizeof(buf), "%01d", c);
319
320 rb->viewport_set_defaults(&tempvp, SCREEN_MAIN);
319 321
320 tempvp.x=x+CELL_WIDTH+2; 322 tempvp.x=x+CELL_WIDTH+2;
321 tempvp.y=y; 323 tempvp.y=y;
322 tempvp.width=LCD_WIDTH-tempvp.x; 324 tempvp.width=LCD_WIDTH-tempvp.x;
323 tempvp.height=LEGEND_Y(1); 325 tempvp.height=LEGEND_Y(1);
324
325 tempvp.font=FONT_UI;
326 tempvp.drawmode=STYLE_DEFAULT;
327#if LCD_DEPTH > 1 326#if LCD_DEPTH > 1
328 tempvp.fg_pattern=0; 327 tempvp.fg_pattern = LCD_BLACK;
329 tempvp.bg_pattern=0xFFFF; 328 tempvp.bg_pattern = LCD_WHITE;
330#ifdef HAVE_LCD_COLOR
331 tempvp.lss_pattern=0;
332 tempvp.lse_pattern=0;
333 tempvp.lst_pattern=0;
334#endif
335#endif 329#endif
336 330
337 rb->screens[SCREEN_MAIN]->set_viewport(&tempvp); 331 rb->screens[SCREEN_MAIN]->set_viewport(&tempvp);