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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
2"http://www.w3.org/TR/html4/strict.dtd">
3<html>
4<head>
5<meta http-equiv="content-type" content="text/html; charset=US-ASCII">
6<title>Pegs</title>
7<link rel="previous" href="guess.html">
8<link rel="ToC" href="index.html">
9<link rel="up" href="index.html">
10<link rel="index" href="docindex.html">
11<link rel="next" href="dominosa.html">
12</head>
13<body>
14<p><a href="guess.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="dominosa.html">Next</a></p>
15<h1><a name="C16"></a>Chapter 16: <a name="i0"></a>Pegs</h1>
16<p>
17A number of pegs are placed in holes on a board. You can remove a peg by jumping an adjacent peg over it (horizontally or vertically) to a vacant hole on the other side. Your aim is to remove all but one of the pegs initially present.
18</p>
19<p>
20This game, best known as <a name="i1"></a>&#8216;Peg Solitaire&#8217;, is possibly one of the oldest puzzle games still commonly known.
21</p>
22<h2><a name="S16.1"></a>16.1 <a name="i2"></a>Pegs controls</h2>
23<p>
24To move a peg, drag it with the mouse from its current position to its final position. If the final position is exactly two holes away from the initial position, is currently unoccupied by a peg, and there is a peg in the intervening square, the move will be permitted and the intervening peg will be removed.
25</p>
26<p>
27Vacant spaces which you can move a peg into are marked with holes. A space with no peg and no hole is not available for moving at all: it is an obstacle which you must work around.
28</p>
29<p>
30You can also use the cursor keys to move a position indicator around the board. Pressing the return key while over a peg, followed by a cursor key, will jump the peg in that direction (if that is a legal move).
31</p>
32<p>
33(All the actions described in <a href="common.html#S2.1">section 2.1</a> are also available.)
34</p>
35<h2><a name="S16.2"></a>16.2 <a name="i3"></a>Pegs parameters</h2>
36<p>
37These parameters are available from the &#8216;Custom...&#8217; option on the &#8216;Type&#8217; menu.
38</p>
39<dl><dt>
40<em>Width</em>, <em>Height</em>
41</dt>
42<dd>
43Size of grid in holes.
44</dd>
45<dt>
46<em>Board type</em>
47</dt>
48<dd>
49Controls whether you are given a board of a standard shape or a randomly generated shape. The two standard shapes currently supported are &#8216;Cross&#8217; and &#8216;Octagon&#8217; (also commonly known as the English and European traditional board layouts respectively). Selecting &#8216;Random&#8217; will give you a different board shape every time (but always one that is known to have a solution).
50</dd>
51</dl>
52
53<hr><address></address></body>
54</html>