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1/*
2 * Mac OS X / Cocoa front end to puzzles.
3 *
4 * Still to do:
5 *
6 * - I'd like to be able to call up context help for a specific
7 * game at a time.
8 *
9 * Mac interface issues that possibly could be done better:
10 *
11 * - is there a better approach to frontend_default_colour?
12 *
13 * - do we need any more options in the Window menu?
14 *
15 * - can / should we be doing anything with the titles of the
16 * configuration boxes?
17 *
18 * - not sure what I should be doing about default window
19 * placement. Centring new windows is a bit feeble, but what's
20 * better? Is there a standard way to tell the OS "here's the
21 * _size_ of window I want, now use your best judgment about the
22 * initial position"?
23 * + there's a standard _policy_ on window placement, given in
24 * the HI guidelines. Have to implement it ourselves though,
25 * bah.
26 *
27 * - a brief frob of the Mac numeric keypad suggests that it
28 * generates numbers no matter what you do. I wonder if I should
29 * try to figure out a way of detecting keypad codes so I can
30 * implement UP_LEFT and friends. Alternatively, perhaps I
31 * should simply assign the number keys to UP_LEFT et al?
32 * They're not in use for anything else right now.
33 *
34 * - see if we can do anything to one-button-ise the multi-button
35 * dependent puzzle UIs:
36 * - Pattern is a _little_ unwieldy but not too bad (since
37 * generally you never need the middle button unless you've
38 * made a mistake, so it's just click versus command-click).
39 * - Net is utterly vile; having normal click be one rotate and
40 * command-click be the other introduces a horrid asymmetry,
41 * and yet requiring a shift key for _each_ click would be
42 * even worse because rotation feels as if it ought to be the
43 * default action. I fear this is why the Flash Net had the
44 * UI it did...
45 * + I've tried out an alternative dragging interface for
46 * Net; it might work nicely for stylus-based platforms
47 * where you have better hand/eye feedback for the thing
48 * you're clicking on, but it's rather unwieldy on the
49 * Mac. I fear even shift-clicking is better than that.
50 *
51 * - Should we _return_ to a game configuration sheet once an
52 * error is reported by midend_set_config, to allow the user to
53 * correct the one faulty input and keep the other five OK ones?
54 * The Apple `one sheet at a time' restriction would require me
55 * to do this by closing the config sheet, opening the alert
56 * sheet, and then reopening the config sheet when the alert is
57 * closed; and the human interface types, who presumably
58 * invented the one-sheet-at-a-time rule for good reasons, might
59 * look with disfavour on me trying to get round them to fake a
60 * nested sheet. On the other hand I think there are good
61 * practical reasons for wanting it that way. Uncertain.
62 *
63 * - User feedback dislikes nothing happening when you start the
64 * app; they suggest a finder-like window containing an icon for
65 * each puzzle type, enabling you to start one easily. Needs
66 * thought.
67 *
68 * Grotty implementation details that could probably be improved:
69 *
70 * - I am _utterly_ unconvinced that NSImageView was the right way
71 * to go about having a window with a reliable backing store! It
72 * just doesn't feel right; NSImageView is a _control_. Is there
73 * a simpler way?
74 *
75 * - Resizing is currently very bad; rather than bother to work
76 * out how to resize the NSImageView, I just splatter and
77 * recreate it.
78 */
79
80#define COMBINED /* we put all the puzzles in one binary in this port */
81
82#include <ctype.h>
83#include <time.h>
84#include <sys/time.h>
85#import <Cocoa/Cocoa.h>
86#include "puzzles.h"
87
88/* ----------------------------------------------------------------------
89 * Global variables.
90 */
91
92/*
93 * The `Type' menu. We frob this dynamically to allow the user to
94 * choose a preset set of settings from the current game.
95 */
96NSMenu *typemenu;
97
98/*
99 * Forward reference.
100 */
101extern const struct drawing_api osx_drawing;
102
103/*
104 * The NSApplication shared instance, which I'll want to refer to from
105 * a few places here and there.
106 */
107NSApplication *app;
108
109/* ----------------------------------------------------------------------
110 * Miscellaneous support routines that aren't part of any object or
111 * clearly defined subsystem.
112 */
113
114void fatal(char *fmt, ...)
115{
116 va_list ap;
117 char errorbuf[2048];
118 NSAlert *alert;
119
120 va_start(ap, fmt);
121 vsnprintf(errorbuf, lenof(errorbuf), fmt, ap);
122 va_end(ap);
123
124 alert = [NSAlert alloc];
125 /*
126 * We may have come here because we ran out of memory, in which
127 * case it's entirely likely that that alloc will fail, so we
128 * should have a fallback of some sort.
129 */
130 if (!alert) {
131 fprintf(stderr, "fatal error (and NSAlert failed): %s\n", errorbuf);
132 } else {
133 alert = [[alert init] autorelease];
134 [alert addButtonWithTitle:@"Oh dear"];
135 [alert setInformativeText:[NSString stringWithUTF8String:errorbuf]];
136 [alert runModal];
137 }
138 exit(1);
139}
140
141void frontend_default_colour(frontend *fe, float *output)
142{
143 /* FIXME: Is there a system default we can tap into for this? */
144 output[0] = output[1] = output[2] = 0.8F;
145}
146
147void get_random_seed(void **randseed, int *randseedsize)
148{
149 time_t *tp = snew(time_t);
150 time(tp);
151 *randseed = (void *)tp;
152 *randseedsize = sizeof(time_t);
153}
154
155static void savefile_write(void *wctx, void *buf, int len)
156{
157 FILE *fp = (FILE *)wctx;
158 fwrite(buf, 1, len, fp);
159}
160
161static int savefile_read(void *wctx, void *buf, int len)
162{
163 FILE *fp = (FILE *)wctx;
164 int ret;
165
166 ret = fread(buf, 1, len, fp);
167 return (ret == len);
168}
169
170/*
171 * Since this front end does not support printing (yet), we need
172 * this stub to satisfy the reference in midend_print_puzzle().
173 */
174void document_add_puzzle(document *doc, const game *game, game_params *par,
175 game_state *st, game_state *st2)
176{
177}
178
179/*
180 * setAppleMenu isn't listed in the NSApplication header, but an
181 * NSApp responds to it, so we're adding it here to silence
182 * warnings. (This was removed from the headers in 10.4, so we
183 * only need to include it for 10.4+.)
184 */
185#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1040
186@interface NSApplication(NSAppleMenu)
187- (void)setAppleMenu:(NSMenu *)menu;
188@end
189#endif
190
191/* ----------------------------------------------------------------------
192 * Tiny extension to NSMenuItem which carries a payload of a `void
193 * *', allowing several menu items to invoke the same message but
194 * pass different data through it.
195 */
196@interface DataMenuItem : NSMenuItem
197{
198 void *payload;
199}
200- (void)setPayload:(void *)d;
201- (void *)getPayload;
202@end
203@implementation DataMenuItem
204- (void)setPayload:(void *)d
205{
206 payload = d;
207}
208- (void *)getPayload
209{
210 return payload;
211}
212@end
213
214/* ----------------------------------------------------------------------
215 * Utility routines for constructing OS X menus.
216 */
217
218NSMenu *newmenu(const char *title)
219{
220 return [[[NSMenu allocWithZone:[NSMenu menuZone]]
221 initWithTitle:[NSString stringWithUTF8String:title]]
222 autorelease];
223}
224
225NSMenu *newsubmenu(NSMenu *parent, const char *title)
226{
227 NSMenuItem *item;
228 NSMenu *child;
229
230 item = [[[NSMenuItem allocWithZone:[NSMenu menuZone]]
231 initWithTitle:[NSString stringWithUTF8String:title]
232 action:NULL
233 keyEquivalent:@""]
234 autorelease];
235 child = newmenu(title);
236 [item setEnabled:YES];
237 [item setSubmenu:child];
238 [parent addItem:item];
239 return child;
240}
241
242id initnewitem(NSMenuItem *item, NSMenu *parent, const char *title,
243 const char *key, id target, SEL action)
244{
245 unsigned mask = NSCommandKeyMask;
246
247 if (key[strcspn(key, "-")]) {
248 while (*key && *key != '-') {
249 int c = tolower((unsigned char)*key);
250 if (c == 's') {
251 mask |= NSShiftKeyMask;
252 } else if (c == 'o' || c == 'a') {
253 mask |= NSAlternateKeyMask;
254 }
255 key++;
256 }
257 if (*key)
258 key++;
259 }
260
261 item = [[item initWithTitle:[NSString stringWithUTF8String:title]
262 action:NULL
263 keyEquivalent:[NSString stringWithUTF8String:key]]
264 autorelease];
265
266 if (*key)
267 [item setKeyEquivalentModifierMask: mask];
268
269 [item setEnabled:YES];
270 [item setTarget:target];
271 [item setAction:action];
272
273 [parent addItem:item];
274
275 return item;
276}
277
278NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
279 id target, SEL action)
280{
281 return initnewitem([NSMenuItem allocWithZone:[NSMenu menuZone]],
282 parent, title, key, target, action);
283}
284
285/* ----------------------------------------------------------------------
286 * About box.
287 */
288
289@class AboutBox;
290
291@interface AboutBox : NSWindow
292{
293}
294- (id)init;
295@end
296
297@implementation AboutBox
298- (id)init
299{
300 NSRect totalrect;
301 NSView *views[16];
302 int nviews = 0;
303 NSImageView *iv;
304 NSTextField *tf;
305 NSFont *font1 = [NSFont systemFontOfSize:0];
306 NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1];
307 const int border = 24;
308 int i;
309 double y;
310
311 /*
312 * Construct the controls that go in the About box.
313 */
314
315 iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)];
316 [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]];
317 views[nviews++] = iv;
318
319 tf = [[NSTextField alloc]
320 initWithFrame:NSMakeRect(0,0,400,1)];
321 [tf setEditable:NO];
322 [tf setSelectable:NO];
323 [tf setBordered:NO];
324 [tf setDrawsBackground:NO];
325 [tf setFont:font2];
326 [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"];
327 [tf sizeToFit];
328 views[nviews++] = tf;
329
330 tf = [[NSTextField alloc]
331 initWithFrame:NSMakeRect(0,0,400,1)];
332 [tf setEditable:NO];
333 [tf setSelectable:NO];
334 [tf setBordered:NO];
335 [tf setDrawsBackground:NO];
336 [tf setFont:font1];
337 [tf setStringValue:[NSString stringWithUTF8String:ver]];
338 [tf sizeToFit];
339 views[nviews++] = tf;
340
341 /*
342 * Lay the controls out.
343 */
344 totalrect = NSMakeRect(0,0,0,0);
345 for (i = 0; i < nviews; i++) {
346 NSRect r = [views[i] frame];
347 if (totalrect.size.width < r.size.width)
348 totalrect.size.width = r.size.width;
349 totalrect.size.height += border + r.size.height;
350 }
351 totalrect.size.width += 2 * border;
352 totalrect.size.height += border;
353 y = totalrect.size.height;
354 for (i = 0; i < nviews; i++) {
355 NSRect r = [views[i] frame];
356 r.origin.x = (totalrect.size.width - r.size.width) / 2;
357 y -= border + r.size.height;
358 r.origin.y = y;
359 [views[i] setFrame:r];
360 }
361
362 self = [super initWithContentRect:totalrect
363 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
364 NSClosableWindowMask)
365 backing:NSBackingStoreBuffered
366 defer:YES];
367
368 for (i = 0; i < nviews; i++)
369 [[self contentView] addSubview:views[i]];
370
371 [self center]; /* :-) */
372
373 return self;
374}
375@end
376
377/* ----------------------------------------------------------------------
378 * The front end presented to midend.c.
379 *
380 * This is mostly a subclass of NSWindow. The actual `frontend'
381 * structure passed to the midend contains a variety of pointers,
382 * including that window object but also including the image we
383 * draw on, an ImageView to display it in the window, and so on.
384 */
385
386@class GameWindow;
387@class MyImageView;
388
389struct frontend {
390 GameWindow *window;
391 NSImage *image;
392 MyImageView *view;
393 NSColor **colours;
394 int ncolours;
395 int clipped;
396 int w, h;
397};
398
399@interface MyImageView : NSImageView
400{
401 GameWindow *ourwin;
402}
403- (void)setWindow:(GameWindow *)win;
404- (void)mouseEvent:(NSEvent *)ev button:(int)b;
405- (void)mouseDown:(NSEvent *)ev;
406- (void)mouseDragged:(NSEvent *)ev;
407- (void)mouseUp:(NSEvent *)ev;
408- (void)rightMouseDown:(NSEvent *)ev;
409- (void)rightMouseDragged:(NSEvent *)ev;
410- (void)rightMouseUp:(NSEvent *)ev;
411- (void)otherMouseDown:(NSEvent *)ev;
412- (void)otherMouseDragged:(NSEvent *)ev;
413- (void)otherMouseUp:(NSEvent *)ev;
414@end
415
416@interface GameWindow : NSWindow
417{
418 const game *ourgame;
419 midend *me;
420 struct frontend fe;
421 struct timeval last_time;
422 NSTimer *timer;
423 NSWindow *sheet;
424 config_item *cfg;
425 int cfg_which;
426 NSView **cfg_controls;
427 int cfg_ncontrols;
428 NSTextField *status;
429 struct preset_menu *preset_menu;
430 NSMenuItem **preset_menu_items;
431 int n_preset_menu_items;
432}
433- (id)initWithGame:(const game *)g;
434- (void)dealloc;
435- (void)processButton:(int)b x:(int)x y:(int)y;
436- (void)processKey:(int)b;
437- (void)keyDown:(NSEvent *)ev;
438- (void)activateTimer;
439- (void)deactivateTimer;
440- (void)setStatusLine:(char *)text;
441- (void)resizeForNewGameParams;
442- (void)updateTypeMenuTick;
443@end
444
445@implementation MyImageView
446
447- (void)setWindow:(GameWindow *)win
448{
449 ourwin = win;
450}
451
452- (void)mouseEvent:(NSEvent *)ev button:(int)b
453{
454 NSPoint point = [self convertPoint:[ev locationInWindow] fromView:nil];
455 [ourwin processButton:b x:point.x y:point.y];
456}
457
458- (void)mouseDown:(NSEvent *)ev
459{
460 unsigned mod = [ev modifierFlags];
461 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_BUTTON :
462 (mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
463 LEFT_BUTTON)];
464}
465- (void)mouseDragged:(NSEvent *)ev
466{
467 unsigned mod = [ev modifierFlags];
468 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_DRAG :
469 (mod & NSShiftKeyMask) ? MIDDLE_DRAG :
470 LEFT_DRAG)];
471}
472- (void)mouseUp:(NSEvent *)ev
473{
474 unsigned mod = [ev modifierFlags];
475 [self mouseEvent:ev button:((mod & NSCommandKeyMask) ? RIGHT_RELEASE :
476 (mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
477 LEFT_RELEASE)];
478}
479- (void)rightMouseDown:(NSEvent *)ev
480{
481 unsigned mod = [ev modifierFlags];
482 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_BUTTON :
483 RIGHT_BUTTON)];
484}
485- (void)rightMouseDragged:(NSEvent *)ev
486{
487 unsigned mod = [ev modifierFlags];
488 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_DRAG :
489 RIGHT_DRAG)];
490}
491- (void)rightMouseUp:(NSEvent *)ev
492{
493 unsigned mod = [ev modifierFlags];
494 [self mouseEvent:ev button:((mod & NSShiftKeyMask) ? MIDDLE_RELEASE :
495 RIGHT_RELEASE)];
496}
497- (void)otherMouseDown:(NSEvent *)ev
498{
499 [self mouseEvent:ev button:MIDDLE_BUTTON];
500}
501- (void)otherMouseDragged:(NSEvent *)ev
502{
503 [self mouseEvent:ev button:MIDDLE_DRAG];
504}
505- (void)otherMouseUp:(NSEvent *)ev
506{
507 [self mouseEvent:ev button:MIDDLE_RELEASE];
508}
509@end
510
511@implementation GameWindow
512- (void)setupContentView
513{
514 NSRect frame;
515 int w, h;
516
517 if (status) {
518 frame = [status frame];
519 frame.origin.y = frame.size.height;
520 } else
521 frame.origin.y = 0;
522 frame.origin.x = 0;
523
524 w = h = INT_MAX;
525 midend_size(me, &w, &h, FALSE);
526 frame.size.width = w;
527 frame.size.height = h;
528 fe.w = w;
529 fe.h = h;
530
531 fe.image = [[NSImage alloc] initWithSize:frame.size];
532 fe.view = [[MyImageView alloc] initWithFrame:frame];
533 [fe.view setImage:fe.image];
534 [fe.view setWindow:self];
535
536 midend_redraw(me);
537
538 [[self contentView] addSubview:fe.view];
539}
540- (id)initWithGame:(const game *)g
541{
542 NSRect rect = { {0,0}, {0,0} }, rect2;
543 int w, h;
544
545 ourgame = g;
546 preset_menu = NULL;
547 preset_menu_items = NULL;
548
549 fe.window = self;
550
551 me = midend_new(&fe, ourgame, &osx_drawing, &fe);
552 /*
553 * If we ever need to open a fresh window using a provided game
554 * ID, I think the right thing is to move most of this method
555 * into a new initWithGame:gameID: method, and have
556 * initWithGame: simply call that one and pass it NULL.
557 */
558 midend_new_game(me);
559 w = h = INT_MAX;
560 midend_size(me, &w, &h, FALSE);
561 rect.size.width = w;
562 rect.size.height = h;
563 fe.w = w;
564 fe.h = h;
565
566 /*
567 * Create the status bar, which will just be an NSTextField.
568 */
569 if (midend_wants_statusbar(me)) {
570 status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
571 [status setEditable:NO];
572 [status setSelectable:NO];
573 [status setBordered:YES];
574 [status setBezeled:YES];
575 [status setBezelStyle:NSTextFieldSquareBezel];
576 [status setDrawsBackground:YES];
577 [[status cell] setTitle:@DEFAULT_STATUSBAR_TEXT];
578 [status sizeToFit];
579 rect2 = [status frame];
580 rect.size.height += rect2.size.height;
581 rect2.size.width = rect.size.width;
582 rect2.origin.x = rect2.origin.y = 0;
583 [status setFrame:rect2];
584 } else
585 status = nil;
586
587 self = [super initWithContentRect:rect
588 styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
589 NSClosableWindowMask)
590 backing:NSBackingStoreBuffered
591 defer:YES];
592 [self setTitle:[NSString stringWithUTF8String:ourgame->name]];
593
594 {
595 float *colours;
596 int i, ncolours;
597
598 colours = midend_colours(me, &ncolours);
599 fe.ncolours = ncolours;
600 fe.colours = snewn(ncolours, NSColor *);
601
602 for (i = 0; i < ncolours; i++) {
603 fe.colours[i] = [[NSColor colorWithDeviceRed:colours[i*3]
604 green:colours[i*3+1] blue:colours[i*3+2]
605 alpha:1.0] retain];
606 }
607 }
608
609 [self setupContentView];
610 if (status)
611 [[self contentView] addSubview:status];
612 [self setIgnoresMouseEvents:NO];
613
614 [self center]; /* :-) */
615
616 return self;
617}
618
619- (void)dealloc
620{
621 int i;
622 for (i = 0; i < fe.ncolours; i++) {
623 [fe.colours[i] release];
624 }
625 sfree(fe.colours);
626 sfree(preset_menu_items);
627 midend_free(me);
628 [super dealloc];
629}
630
631- (void)processButton:(int)b x:(int)x y:(int)y
632{
633 if (!midend_process_key(me, x, fe.h - 1 - y, b))
634 [self close];
635}
636
637- (void)processKey:(int)b
638{
639 if (!midend_process_key(me, -1, -1, b))
640 [self close];
641}
642
643- (void)keyDown:(NSEvent *)ev
644{
645 NSString *s = [ev characters];
646 int i, n = [s length];
647
648 for (i = 0; i < n; i++) {
649 int c = [s characterAtIndex:i];
650
651 /*
652 * ASCII gets passed straight to midend_process_key.
653 * Anything above that has to be translated to our own
654 * function key codes.
655 */
656 if (c >= 0x80) {
657 int mods = FALSE;
658 switch (c) {
659 case NSUpArrowFunctionKey:
660 c = CURSOR_UP;
661 mods = TRUE;
662 break;
663 case NSDownArrowFunctionKey:
664 c = CURSOR_DOWN;
665 mods = TRUE;
666 break;
667 case NSLeftArrowFunctionKey:
668 c = CURSOR_LEFT;
669 mods = TRUE;
670 break;
671 case NSRightArrowFunctionKey:
672 c = CURSOR_RIGHT;
673 mods = TRUE;
674 break;
675 default:
676 continue;
677 }
678
679 if (mods) {
680 if ([ev modifierFlags] & NSShiftKeyMask)
681 c |= MOD_SHFT;
682 if ([ev modifierFlags] & NSControlKeyMask)
683 c |= MOD_CTRL;
684 }
685 }
686
687 if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
688 c |= MOD_NUM_KEYPAD;
689
690 [self processKey:c];
691 }
692}
693
694- (void)activateTimer
695{
696 if (timer != nil)
697 return;
698
699 timer = [NSTimer scheduledTimerWithTimeInterval:0.02
700 target:self selector:@selector(timerTick:)
701 userInfo:nil repeats:YES];
702 gettimeofday(&last_time, NULL);
703}
704
705- (void)deactivateTimer
706{
707 if (timer == nil)
708 return;
709
710 [timer invalidate];
711 timer = nil;
712}
713
714- (void)timerTick:(id)sender
715{
716 struct timeval now;
717 float elapsed;
718 gettimeofday(&now, NULL);
719 elapsed = ((now.tv_usec - last_time.tv_usec) * 0.000001F +
720 (now.tv_sec - last_time.tv_sec));
721 midend_timer(me, elapsed);
722 last_time = now;
723}
724
725- (void)showError:(char *)message
726{
727 NSAlert *alert;
728
729 alert = [[[NSAlert alloc] init] autorelease];
730 [alert addButtonWithTitle:@"Bah"];
731 [alert setInformativeText:[NSString stringWithUTF8String:message]];
732 [alert beginSheetModalForWindow:self modalDelegate:nil
733 didEndSelector:NULL contextInfo:nil];
734}
735
736- (void)newGame:(id)sender
737{
738 [self processKey:'n'];
739}
740- (void)restartGame:(id)sender
741{
742 midend_restart_game(me);
743}
744- (void)saveGame:(id)sender
745{
746 NSSavePanel *sp = [NSSavePanel savePanel];
747
748 if ([sp runModal] == NSFileHandlingPanelOKButton) {
749 const char *name = [[sp filename] UTF8String];
750
751 FILE *fp = fopen(name, "w");
752
753 if (!fp) {
754 [self showError:"Unable to open save file"];
755 return;
756 }
757
758 midend_serialise(me, savefile_write, fp);
759
760 fclose(fp);
761 }
762}
763- (void)loadSavedGame:(id)sender
764{
765 NSOpenPanel *op = [NSOpenPanel openPanel];
766
767 [op setAllowsMultipleSelection:NO];
768
769 if ([op runModalForTypes:nil] == NSOKButton) {
770 /*
771 * This used to be
772 *
773 * [[[op filenames] objectAtIndex:0] cString]
774 *
775 * but the plain cString method became deprecated and Xcode 7
776 * started complaining about it. Since OS X 10.9 we can
777 * apparently use the more modern API
778 *
779 * [[[op URLs] objectAtIndex:0] fileSystemRepresentation]
780 *
781 * but the alternative below still compiles with Xcode 7 and
782 * is a bit more backwards compatible, so I'll try it for the
783 * moment.
784 */
785 const char *name = [[[op filenames] objectAtIndex:0]
786 cStringUsingEncoding:
787 [NSString defaultCStringEncoding]];
788 char *err;
789
790 FILE *fp = fopen(name, "r");
791
792 if (!fp) {
793 [self showError:"Unable to open saved game file"];
794 return;
795 }
796
797 err = midend_deserialise(me, savefile_read, fp);
798
799 fclose(fp);
800
801 if (err) {
802 [self showError:err];
803 return;
804 }
805
806 [self resizeForNewGameParams];
807 [self updateTypeMenuTick];
808 }
809}
810- (void)undoMove:(id)sender
811{
812 [self processKey:'u'];
813}
814- (void)redoMove:(id)sender
815{
816 [self processKey:'r'&0x1F];
817}
818
819- (void)copy:(id)sender
820{
821 char *text;
822
823 if ((text = midend_text_format(me)) != NULL) {
824 NSPasteboard *pb = [NSPasteboard generalPasteboard];
825 NSArray *a = [NSArray arrayWithObject:NSStringPboardType];
826 [pb declareTypes:a owner:nil];
827 [pb setString:[NSString stringWithUTF8String:text]
828 forType:NSStringPboardType];
829 } else
830 NSBeep();
831}
832
833- (void)solveGame:(id)sender
834{
835 char *msg;
836
837 msg = midend_solve(me);
838
839 if (msg)
840 [self showError:msg];
841}
842
843- (BOOL)validateMenuItem:(NSMenuItem *)item
844{
845 if ([item action] == @selector(copy:))
846 return (ourgame->can_format_as_text_ever &&
847 midend_can_format_as_text_now(me) ? YES : NO);
848 else if ([item action] == @selector(solveGame:))
849 return (ourgame->can_solve ? YES : NO);
850 else
851 return [super validateMenuItem:item];
852}
853
854- (void)clearTypeMenu
855{
856 int i;
857
858 while ([typemenu numberOfItems] > 1)
859 [typemenu removeItemAtIndex:0];
860 [[typemenu itemAtIndex:0] setState:NSOffState];
861
862 for (i = 0; i < n_preset_menu_items; i++)
863 preset_menu_items[i] = NULL;
864}
865
866- (void)updateTypeMenuTick
867{
868 int i, n;
869
870 n = midend_which_preset(me);
871
872 for (i = 0; i < n_preset_menu_items; i++)
873 if (preset_menu_items[i])
874 [preset_menu_items[i] setState:(i == n ? NSOnState : NSOffState)];
875
876 /*
877 * The Custom menu item is always right at the bottom of the
878 * Type menu.
879 */
880 [[typemenu itemAtIndex:[typemenu numberOfItems]-1]
881 setState:(n < 0 ? NSOnState : NSOffState)];
882}
883
884- (void)populateTypeMenu:(NSMenu *)nsmenu from:(struct preset_menu *)menu
885{
886 int i;
887
888 /*
889 * We process the entries in reverse order so that (in the
890 * top-level Type menu at least) we don't disturb the 'Custom'
891 * item which remains fixed even when we change back and forth
892 * between puzzle type windows.
893 */
894 for (i = menu->n_entries; i-- > 0 ;) {
895 struct preset_menu_entry *entry = &menu->entries[i];
896 NSMenuItem *item;
897
898 if (entry->params) {
899 DataMenuItem *ditem;
900 ditem = [[[DataMenuItem alloc]
901 initWithTitle:[NSString stringWithUTF8String:
902 entry->title]
903 action:NULL keyEquivalent:@""]
904 autorelease];
905
906 [ditem setTarget:self];
907 [ditem setAction:@selector(presetGame:)];
908 [ditem setPayload:entry->params];
909
910 preset_menu_items[entry->id] = ditem;
911
912 item = ditem;
913 } else {
914 NSMenu *nssubmenu;
915
916 item = [[[NSMenuItem alloc]
917 initWithTitle:[NSString stringWithUTF8String:
918 entry->title]
919 action:NULL keyEquivalent:@""]
920 autorelease];
921 nssubmenu = newmenu(entry->title);
922 [item setSubmenu:nssubmenu];
923
924 [self populateTypeMenu:nssubmenu from:entry->submenu];
925 }
926
927 [item setEnabled:YES];
928 [nsmenu insertItem:item atIndex:0];
929 }
930}
931
932- (void)becomeKeyWindow
933{
934 [self clearTypeMenu];
935
936 [super becomeKeyWindow];
937
938 if (!preset_menu) {
939 int i;
940 preset_menu = midend_get_presets(me, &n_preset_menu_items);
941 preset_menu_items = snewn(n_preset_menu_items, NSMenuItem *);
942 for (i = 0; i < n_preset_menu_items; i++)
943 preset_menu_items[i] = NULL;
944 }
945
946 if (preset_menu->n_entries > 0) {
947 [typemenu insertItem:[NSMenuItem separatorItem] atIndex:0];
948 [self populateTypeMenu:typemenu from:preset_menu];
949 }
950
951 [self updateTypeMenuTick];
952}
953
954- (void)resignKeyWindow
955{
956 [self clearTypeMenu];
957 [super resignKeyWindow];
958}
959
960- (void)close
961{
962 [self clearTypeMenu];
963 [super close];
964}
965
966- (void)resizeForNewGameParams
967{
968 NSSize size = {0,0};
969 int w, h;
970
971 w = h = INT_MAX;
972 midend_size(me, &w, &h, FALSE);
973 size.width = w;
974 size.height = h;
975 fe.w = w;
976 fe.h = h;
977
978 if (status) {
979 NSRect frame = [status frame];
980 size.height += frame.size.height;
981 frame.size.width = size.width;
982 [status setFrame:frame];
983 }
984
985#ifndef GNUSTEP
986 NSDisableScreenUpdates();
987#endif
988 [self setContentSize:size];
989 [self setupContentView];
990#ifndef GNUSTEP
991 NSEnableScreenUpdates();
992#endif
993}
994
995- (void)presetGame:(id)sender
996{
997 game_params *params = [sender getPayload];
998
999 midend_set_params(me, params);
1000 midend_new_game(me);
1001
1002 [self resizeForNewGameParams];
1003 [self updateTypeMenuTick];
1004}
1005
1006- (void)startConfigureSheet:(int)which
1007{
1008 NSButton *ok, *cancel;
1009 int actw, acth, leftw, rightw, totalw, h, thish, y;
1010 int k;
1011 NSRect rect, tmprect;
1012 const int SPACING = 16;
1013 char *title;
1014 config_item *i;
1015 int cfg_controlsize;
1016 NSTextField *tf;
1017 NSButton *b;
1018 NSPopUpButton *pb;
1019
1020 assert(sheet == NULL);
1021
1022 /*
1023 * Every control we create here is going to have this size
1024 * until we tell it to calculate a better one.
1025 */
1026 tmprect = NSMakeRect(0, 0, 100, 50);
1027
1028 /*
1029 * Set up OK and Cancel buttons. (Actually, MacOS doesn't seem
1030 * to be fond of generic OK and Cancel wording, so I'm going to
1031 * rename them to something nicer.)
1032 */
1033 actw = acth = 0;
1034
1035 cancel = [[NSButton alloc] initWithFrame:tmprect];
1036 [cancel setBezelStyle:NSRoundedBezelStyle];
1037 [cancel setTitle:@"Abandon"];
1038 [cancel setTarget:self];
1039 [cancel setKeyEquivalent:@"\033"];
1040 [cancel setAction:@selector(sheetCancelButton:)];
1041 [cancel sizeToFit];
1042 rect = [cancel frame];
1043 if (actw < rect.size.width) actw = rect.size.width;
1044 if (acth < rect.size.height) acth = rect.size.height;
1045
1046 ok = [[NSButton alloc] initWithFrame:tmprect];
1047 [ok setBezelStyle:NSRoundedBezelStyle];
1048 [ok setTitle:@"Accept"];
1049 [ok setTarget:self];
1050 [ok setKeyEquivalent:@"\r"];
1051 [ok setAction:@selector(sheetOKButton:)];
1052 [ok sizeToFit];
1053 rect = [ok frame];
1054 if (actw < rect.size.width) actw = rect.size.width;
1055 if (acth < rect.size.height) acth = rect.size.height;
1056
1057 totalw = SPACING + 2 * actw;
1058 h = 2 * SPACING + acth;
1059
1060 /*
1061 * Now fetch the midend config data and go through it creating
1062 * controls.
1063 */
1064 cfg = midend_get_config(me, which, &title);
1065 sfree(title); /* FIXME: should we use this somehow? */
1066 cfg_which = which;
1067
1068 cfg_ncontrols = cfg_controlsize = 0;
1069 cfg_controls = NULL;
1070 leftw = rightw = 0;
1071 for (i = cfg; i->type != C_END; i++) {
1072 if (cfg_controlsize < cfg_ncontrols + 5) {
1073 cfg_controlsize = cfg_ncontrols + 32;
1074 cfg_controls = sresize(cfg_controls, cfg_controlsize, NSView *);
1075 }
1076
1077 thish = 0;
1078
1079 switch (i->type) {
1080 case C_STRING:
1081 /*
1082 * Two NSTextFields, one being a label and the other
1083 * being an edit box.
1084 */
1085
1086 tf = [[NSTextField alloc] initWithFrame:tmprect];
1087 [tf setEditable:NO];
1088 [tf setSelectable:NO];
1089 [tf setBordered:NO];
1090 [tf setDrawsBackground:NO];
1091 [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]];
1092 [tf sizeToFit];
1093 rect = [tf frame];
1094 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1095 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
1096 cfg_controls[cfg_ncontrols++] = tf;
1097
1098 tf = [[NSTextField alloc] initWithFrame:tmprect];
1099 [tf setEditable:YES];
1100 [tf setSelectable:YES];
1101 [tf setBordered:YES];
1102 [[tf cell] setTitle:[NSString stringWithUTF8String:i->sval]];
1103 [tf sizeToFit];
1104 rect = [tf frame];
1105 /*
1106 * We impose a minimum and maximum width on editable
1107 * NSTextFields. If we allow them to size themselves to
1108 * the contents of the text within them, then they will
1109 * look very silly if that text is only one or two
1110 * characters, and equally silly if it's an absolutely
1111 * enormous Rectangles or Pattern game ID!
1112 */
1113 if (rect.size.width < 75) rect.size.width = 75;
1114 if (rect.size.width > 400) rect.size.width = 400;
1115
1116 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1117 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
1118 cfg_controls[cfg_ncontrols++] = tf;
1119 break;
1120
1121 case C_BOOLEAN:
1122 /*
1123 * A checkbox is an NSButton with a type of
1124 * NSSwitchButton.
1125 */
1126 b = [[NSButton alloc] initWithFrame:tmprect];
1127 [b setBezelStyle:NSRoundedBezelStyle];
1128 [b setButtonType:NSSwitchButton];
1129 [b setTitle:[NSString stringWithUTF8String:i->name]];
1130 [b sizeToFit];
1131 [b setState:(i->ival ? NSOnState : NSOffState)];
1132 rect = [b frame];
1133 if (totalw < rect.size.width + 1) totalw = rect.size.width + 1;
1134 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1135 cfg_controls[cfg_ncontrols++] = b;
1136 break;
1137
1138 case C_CHOICES:
1139 /*
1140 * A pop-up menu control is an NSPopUpButton, which
1141 * takes an embedded NSMenu. We also need an
1142 * NSTextField to act as a label.
1143 */
1144
1145 tf = [[NSTextField alloc] initWithFrame:tmprect];
1146 [tf setEditable:NO];
1147 [tf setSelectable:NO];
1148 [tf setBordered:NO];
1149 [tf setDrawsBackground:NO];
1150 [[tf cell] setTitle:[NSString stringWithUTF8String:i->name]];
1151 [tf sizeToFit];
1152 rect = [tf frame];
1153 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1154 if (leftw < rect.size.width + 1) leftw = rect.size.width + 1;
1155 cfg_controls[cfg_ncontrols++] = tf;
1156
1157 pb = [[NSPopUpButton alloc] initWithFrame:tmprect pullsDown:NO];
1158 [pb setBezelStyle:NSRoundedBezelStyle];
1159 {
1160 char c, *p;
1161
1162 p = i->sval;
1163 c = *p++;
1164 while (*p) {
1165 char *q, *copy;
1166
1167 q = p;
1168 while (*p && *p != c) p++;
1169
1170 copy = snewn((p-q) + 1, char);
1171 memcpy(copy, q, p-q);
1172 copy[p-q] = '\0';
1173 [pb addItemWithTitle:[NSString stringWithUTF8String:copy]];
1174 sfree(copy);
1175
1176 if (*p) p++;
1177 }
1178 }
1179 [pb selectItemAtIndex:i->ival];
1180 [pb sizeToFit];
1181
1182 rect = [pb frame];
1183 if (rightw < rect.size.width + 1) rightw = rect.size.width + 1;
1184 if (thish < rect.size.height + 1) thish = rect.size.height + 1;
1185 cfg_controls[cfg_ncontrols++] = pb;
1186 break;
1187 }
1188
1189 h += SPACING + thish;
1190 }
1191
1192 if (totalw < leftw + SPACING + rightw)
1193 totalw = leftw + SPACING + rightw;
1194 if (totalw > leftw + SPACING + rightw) {
1195 int excess = totalw - (leftw + SPACING + rightw);
1196 int leftexcess = leftw * excess / (leftw + rightw);
1197 int rightexcess = excess - leftexcess;
1198 leftw += leftexcess;
1199 rightw += rightexcess;
1200 }
1201
1202 /*
1203 * Now go through the list again, setting the final position
1204 * for each control.
1205 */
1206 k = 0;
1207 y = h;
1208 for (i = cfg; i->type != C_END; i++) {
1209 y -= SPACING;
1210 thish = 0;
1211 switch (i->type) {
1212 case C_STRING:
1213 case C_CHOICES:
1214 /*
1215 * These two are treated identically, since both expect
1216 * a control on the left and another on the right.
1217 */
1218 rect = [cfg_controls[k] frame];
1219 if (thish < rect.size.height + 1)
1220 thish = rect.size.height + 1;
1221 rect = [cfg_controls[k+1] frame];
1222 if (thish < rect.size.height + 1)
1223 thish = rect.size.height + 1;
1224 rect = [cfg_controls[k] frame];
1225 rect.origin.y = y - thish/2 - rect.size.height/2;
1226 rect.origin.x = SPACING;
1227 rect.size.width = leftw;
1228 [cfg_controls[k] setFrame:rect];
1229 rect = [cfg_controls[k+1] frame];
1230 rect.origin.y = y - thish/2 - rect.size.height/2;
1231 rect.origin.x = 2 * SPACING + leftw;
1232 rect.size.width = rightw;
1233 [cfg_controls[k+1] setFrame:rect];
1234 k += 2;
1235 break;
1236
1237 case C_BOOLEAN:
1238 rect = [cfg_controls[k] frame];
1239 if (thish < rect.size.height + 1)
1240 thish = rect.size.height + 1;
1241 rect.origin.y = y - thish/2 - rect.size.height/2;
1242 rect.origin.x = SPACING;
1243 rect.size.width = totalw;
1244 [cfg_controls[k] setFrame:rect];
1245 k++;
1246 break;
1247 }
1248 y -= thish;
1249 }
1250
1251 assert(k == cfg_ncontrols);
1252
1253 [cancel setFrame:NSMakeRect(SPACING+totalw/4-actw/2, SPACING, actw, acth)];
1254 [ok setFrame:NSMakeRect(SPACING+3*totalw/4-actw/2, SPACING, actw, acth)];
1255
1256 sheet = [[NSWindow alloc]
1257 initWithContentRect:NSMakeRect(0,0,totalw + 2*SPACING,h)
1258 styleMask:NSTitledWindowMask | NSClosableWindowMask
1259 backing:NSBackingStoreBuffered
1260 defer:YES];
1261
1262 [[sheet contentView] addSubview:cancel];
1263 [[sheet contentView] addSubview:ok];
1264
1265 for (k = 0; k < cfg_ncontrols; k++)
1266 [[sheet contentView] addSubview:cfg_controls[k]];
1267
1268 [app beginSheet:sheet modalForWindow:self
1269 modalDelegate:nil didEndSelector:NULL contextInfo:nil];
1270}
1271
1272- (void)specificGame:(id)sender
1273{
1274 [self startConfigureSheet:CFG_DESC];
1275}
1276
1277- (void)specificRandomGame:(id)sender
1278{
1279 [self startConfigureSheet:CFG_SEED];
1280}
1281
1282- (void)customGameType:(id)sender
1283{
1284 [self startConfigureSheet:CFG_SETTINGS];
1285}
1286
1287- (void)sheetEndWithStatus:(BOOL)update
1288{
1289 assert(sheet != NULL);
1290 [app endSheet:sheet];
1291 [sheet orderOut:self];
1292 sheet = NULL;
1293 if (update) {
1294 int k;
1295 config_item *i;
1296 char *error;
1297
1298 k = 0;
1299 for (i = cfg; i->type != C_END; i++) {
1300 switch (i->type) {
1301 case C_STRING:
1302 sfree(i->sval);
1303 i->sval = dupstr([[[(id)cfg_controls[k+1] cell]
1304 title] UTF8String]);
1305 k += 2;
1306 break;
1307 case C_BOOLEAN:
1308 i->ival = [(id)cfg_controls[k] state] == NSOnState;
1309 k++;
1310 break;
1311 case C_CHOICES:
1312 i->ival = [(id)cfg_controls[k+1] indexOfSelectedItem];
1313 k += 2;
1314 break;
1315 }
1316 }
1317
1318 error = midend_set_config(me, cfg_which, cfg);
1319 if (error) {
1320 NSAlert *alert = [[[NSAlert alloc] init] autorelease];
1321 [alert addButtonWithTitle:@"Bah"];
1322 [alert setInformativeText:[NSString stringWithUTF8String:error]];
1323 [alert beginSheetModalForWindow:self modalDelegate:nil
1324 didEndSelector:NULL contextInfo:nil];
1325 } else {
1326 midend_new_game(me);
1327 [self resizeForNewGameParams];
1328 [self updateTypeMenuTick];
1329 }
1330 }
1331 sfree(cfg_controls);
1332 cfg_controls = NULL;
1333}
1334- (void)sheetOKButton:(id)sender
1335{
1336 [self sheetEndWithStatus:YES];
1337}
1338- (void)sheetCancelButton:(id)sender
1339{
1340 [self sheetEndWithStatus:NO];
1341}
1342
1343- (void)setStatusLine:(char *)text
1344{
1345 [[status cell] setTitle:[NSString stringWithUTF8String:text]];
1346}
1347
1348@end
1349
1350/*
1351 * Drawing routines called by the midend.
1352 */
1353static void osx_draw_polygon(void *handle, int *coords, int npoints,
1354 int fillcolour, int outlinecolour)
1355{
1356 frontend *fe = (frontend *)handle;
1357 NSBezierPath *path = [NSBezierPath bezierPath];
1358 int i;
1359
1360 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1361
1362 for (i = 0; i < npoints; i++) {
1363 NSPoint p = { coords[i*2] + 0.5, fe->h - coords[i*2+1] - 0.5 };
1364 if (i == 0)
1365 [path moveToPoint:p];
1366 else
1367 [path lineToPoint:p];
1368 }
1369
1370 [path closePath];
1371
1372 if (fillcolour >= 0) {
1373 assert(fillcolour >= 0 && fillcolour < fe->ncolours);
1374 [fe->colours[fillcolour] set];
1375 [path fill];
1376 }
1377
1378 assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
1379 [fe->colours[outlinecolour] set];
1380 [path stroke];
1381}
1382static void osx_draw_circle(void *handle, int cx, int cy, int radius,
1383 int fillcolour, int outlinecolour)
1384{
1385 frontend *fe = (frontend *)handle;
1386 NSBezierPath *path = [NSBezierPath bezierPath];
1387
1388 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1389
1390 [path appendBezierPathWithArcWithCenter:NSMakePoint(cx+0.5, fe->h-cy-0.5)
1391 radius:radius startAngle:0.0 endAngle:360.0];
1392
1393 [path closePath];
1394
1395 if (fillcolour >= 0) {
1396 assert(fillcolour >= 0 && fillcolour < fe->ncolours);
1397 [fe->colours[fillcolour] set];
1398 [path fill];
1399 }
1400
1401 assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
1402 [fe->colours[outlinecolour] set];
1403 [path stroke];
1404}
1405static void osx_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
1406{
1407 frontend *fe = (frontend *)handle;
1408 NSBezierPath *path = [NSBezierPath bezierPath];
1409 NSPoint p1 = { x1 + 0.5, fe->h - y1 - 0.5 };
1410 NSPoint p2 = { x2 + 0.5, fe->h - y2 - 0.5 };
1411
1412 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1413
1414 assert(colour >= 0 && colour < fe->ncolours);
1415 [fe->colours[colour] set];
1416
1417 [path moveToPoint:p1];
1418 [path lineToPoint:p2];
1419 [path stroke];
1420 NSRectFill(NSMakeRect(x1, fe->h-y1-1, 1, 1));
1421 NSRectFill(NSMakeRect(x2, fe->h-y2-1, 1, 1));
1422}
1423
1424static void osx_draw_thick_line(
1425 void *handle, float thickness,
1426 float x1, float y1,
1427 float x2, float y2,
1428 int colour)
1429{
1430 frontend *fe = (frontend *)handle;
1431 NSBezierPath *path = [NSBezierPath bezierPath];
1432
1433 assert(colour >= 0 && colour < fe->ncolours);
1434 [fe->colours[colour] set];
1435 [[NSGraphicsContext currentContext] setShouldAntialias: YES];
1436 [path setLineWidth: thickness];
1437 [path setLineCapStyle: NSButtLineCapStyle];
1438 [path moveToPoint: NSMakePoint(x1, fe->h-y1)];
1439 [path lineToPoint: NSMakePoint(x2, fe->h-y2)];
1440 [path stroke];
1441}
1442
1443static void osx_draw_rect(void *handle, int x, int y, int w, int h, int colour)
1444{
1445 frontend *fe = (frontend *)handle;
1446 NSRect r = { {x, fe->h - y - h}, {w,h} };
1447
1448 [[NSGraphicsContext currentContext] setShouldAntialias:NO];
1449
1450 assert(colour >= 0 && colour < fe->ncolours);
1451 [fe->colours[colour] set];
1452
1453 NSRectFill(r);
1454}
1455static void osx_draw_text(void *handle, int x, int y, int fonttype,
1456 int fontsize, int align, int colour, char *text)
1457{
1458 frontend *fe = (frontend *)handle;
1459 NSString *string = [NSString stringWithUTF8String:text];
1460 NSDictionary *attr;
1461 NSFont *font;
1462 NSSize size;
1463 NSPoint point;
1464
1465 [[NSGraphicsContext currentContext] setShouldAntialias:YES];
1466
1467 assert(colour >= 0 && colour < fe->ncolours);
1468
1469 if (fonttype == FONT_FIXED)
1470 font = [NSFont userFixedPitchFontOfSize:fontsize];
1471 else
1472 font = [NSFont userFontOfSize:fontsize];
1473
1474 attr = [NSDictionary dictionaryWithObjectsAndKeys:
1475 fe->colours[colour], NSForegroundColorAttributeName,
1476 font, NSFontAttributeName, nil];
1477
1478 point.x = x;
1479 point.y = fe->h - y;
1480
1481 size = [string sizeWithAttributes:attr];
1482 if (align & ALIGN_HRIGHT)
1483 point.x -= size.width;
1484 else if (align & ALIGN_HCENTRE)
1485 point.x -= size.width / 2;
1486 if (align & ALIGN_VCENTRE)
1487 point.y -= size.height / 2;
1488
1489 [string drawAtPoint:point withAttributes:attr];
1490}
1491static char *osx_text_fallback(void *handle, const char *const *strings,
1492 int nstrings)
1493{
1494 /*
1495 * We assume OS X can cope with any UTF-8 likely to be emitted
1496 * by a puzzle.
1497 */
1498 return dupstr(strings[0]);
1499}
1500struct blitter {
1501 int w, h;
1502 int x, y;
1503 NSImage *img;
1504};
1505static blitter *osx_blitter_new(void *handle, int w, int h)
1506{
1507 blitter *bl = snew(blitter);
1508 bl->x = bl->y = -1;
1509 bl->w = w;
1510 bl->h = h;
1511 bl->img = [[NSImage alloc] initWithSize:NSMakeSize(w, h)];
1512 return bl;
1513}
1514static void osx_blitter_free(void *handle, blitter *bl)
1515{
1516 [bl->img release];
1517 sfree(bl);
1518}
1519static void osx_blitter_save(void *handle, blitter *bl, int x, int y)
1520{
1521 frontend *fe = (frontend *)handle;
1522 int sx, sy, sX, sY, dx, dy, dX, dY;
1523 [fe->image unlockFocus];
1524 [bl->img lockFocus];
1525
1526 /*
1527 * Find the intersection of the source and destination rectangles,
1528 * so as to avoid trying to copy from outside the source image,
1529 * which GNUstep dislikes.
1530 *
1531 * Lower-case x,y coordinates are bottom left box corners;
1532 * upper-case X,Y are the top right.
1533 */
1534 sx = x; sy = fe->h - y - bl->h;
1535 sX = sx + bl->w; sY = sy + bl->h;
1536 dx = dy = 0;
1537 dX = bl->w; dY = bl->h;
1538 if (sx < 0) {
1539 dx += -sx;
1540 sx = 0;
1541 }
1542 if (sy < 0) {
1543 dy += -sy;
1544 sy = 0;
1545 }
1546 if (sX > fe->w) {
1547 dX -= (sX - fe->w);
1548 sX = fe->w;
1549 }
1550 if (sY > fe->h) {
1551 dY -= (sY - fe->h);
1552 sY = fe->h;
1553 }
1554
1555 [fe->image drawInRect:NSMakeRect(dx, dy, dX-dx, dY-dy)
1556 fromRect:NSMakeRect(sx, sy, sX-sx, sY-sy)
1557 operation:NSCompositeCopy fraction:1.0];
1558 [bl->img unlockFocus];
1559 [fe->image lockFocus];
1560 bl->x = x;
1561 bl->y = y;
1562}
1563static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
1564{
1565 frontend *fe = (frontend *)handle;
1566 if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
1567 x = bl->x;
1568 y = bl->y;
1569 }
1570 [bl->img drawInRect:NSMakeRect(x, fe->h - y - bl->h, bl->w, bl->h)
1571 fromRect:NSMakeRect(0, 0, bl->w, bl->h)
1572 operation:NSCompositeCopy fraction:1.0];
1573}
1574static void osx_draw_update(void *handle, int x, int y, int w, int h)
1575{
1576 frontend *fe = (frontend *)handle;
1577 [fe->view setNeedsDisplayInRect:NSMakeRect(x, fe->h - y - h, w, h)];
1578}
1579static void osx_clip(void *handle, int x, int y, int w, int h)
1580{
1581 frontend *fe = (frontend *)handle;
1582 NSRect r = { {x, fe->h - y - h}, {w, h} };
1583
1584 if (!fe->clipped)
1585 [[NSGraphicsContext currentContext] saveGraphicsState];
1586 [NSBezierPath clipRect:r];
1587 fe->clipped = TRUE;
1588}
1589static void osx_unclip(void *handle)
1590{
1591 frontend *fe = (frontend *)handle;
1592 if (fe->clipped)
1593 [[NSGraphicsContext currentContext] restoreGraphicsState];
1594 fe->clipped = FALSE;
1595}
1596static void osx_start_draw(void *handle)
1597{
1598 frontend *fe = (frontend *)handle;
1599 [fe->image lockFocus];
1600 fe->clipped = FALSE;
1601}
1602static void osx_end_draw(void *handle)
1603{
1604 frontend *fe = (frontend *)handle;
1605 [fe->image unlockFocus];
1606}
1607static void osx_status_bar(void *handle, char *text)
1608{
1609 frontend *fe = (frontend *)handle;
1610 [fe->window setStatusLine:text];
1611}
1612
1613const struct drawing_api osx_drawing = {
1614 osx_draw_text,
1615 osx_draw_rect,
1616 osx_draw_line,
1617 osx_draw_polygon,
1618 osx_draw_circle,
1619 osx_draw_update,
1620 osx_clip,
1621 osx_unclip,
1622 osx_start_draw,
1623 osx_end_draw,
1624 osx_status_bar,
1625 osx_blitter_new,
1626 osx_blitter_free,
1627 osx_blitter_save,
1628 osx_blitter_load,
1629 NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
1630 NULL, NULL, /* line_width, line_dotted */
1631 osx_text_fallback,
1632 osx_draw_thick_line,
1633};
1634
1635void deactivate_timer(frontend *fe)
1636{
1637 [fe->window deactivateTimer];
1638}
1639void activate_timer(frontend *fe)
1640{
1641 [fe->window activateTimer];
1642}
1643
1644/* ----------------------------------------------------------------------
1645 * AppController: the object which receives the messages from all
1646 * menu selections that aren't standard OS X functions.
1647 */
1648@interface AppController : NSObject <NSApplicationDelegate>
1649{
1650}
1651- (void)newGameWindow:(id)sender;
1652- (void)about:(id)sender;
1653@end
1654
1655@implementation AppController
1656
1657- (void)newGameWindow:(id)sender
1658{
1659 const game *g = [sender getPayload];
1660 id win;
1661
1662 win = [[GameWindow alloc] initWithGame:g];
1663 [win makeKeyAndOrderFront:self];
1664}
1665
1666- (void)about:(id)sender
1667{
1668 id win;
1669
1670 win = [[AboutBox alloc] init];
1671 [win makeKeyAndOrderFront:self];
1672}
1673
1674- (NSMenu *)applicationDockMenu:(NSApplication *)sender
1675{
1676 NSMenu *menu = newmenu("Dock Menu");
1677 {
1678 int i;
1679
1680 for (i = 0; i < gamecount; i++) {
1681 id item =
1682 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1683 menu, gamelist[i]->name, "", self,
1684 @selector(newGameWindow:));
1685 [item setPayload:(void *)gamelist[i]];
1686 }
1687 }
1688 return menu;
1689}
1690
1691@end
1692
1693/* ----------------------------------------------------------------------
1694 * Main program. Constructs the menus and runs the application.
1695 */
1696int main(int argc, char **argv)
1697{
1698 NSAutoreleasePool *pool;
1699 NSMenu *menu;
1700 AppController *controller;
1701 NSImage *icon;
1702
1703 pool = [[NSAutoreleasePool alloc] init];
1704
1705 icon = [NSImage imageNamed:@"NSApplicationIcon"];
1706 app = [NSApplication sharedApplication];
1707 [app setApplicationIconImage:icon];
1708
1709 controller = [[[AppController alloc] init] autorelease];
1710 [app setDelegate:controller];
1711
1712 [app setMainMenu: newmenu("Main Menu")];
1713
1714 menu = newsubmenu([app mainMenu], "Apple Menu");
1715 newitem(menu, "About Puzzles", "", NULL, @selector(about:));
1716 [menu addItem:[NSMenuItem separatorItem]];
1717 [app setServicesMenu:newsubmenu(menu, "Services")];
1718 [menu addItem:[NSMenuItem separatorItem]];
1719 newitem(menu, "Hide Puzzles", "h", app, @selector(hide:));
1720 newitem(menu, "Hide Others", "o-h", app, @selector(hideOtherApplications:));
1721 newitem(menu, "Show All", "", app, @selector(unhideAllApplications:));
1722 [menu addItem:[NSMenuItem separatorItem]];
1723 newitem(menu, "Quit", "q", app, @selector(terminate:));
1724 [app setAppleMenu: menu];
1725
1726 menu = newsubmenu([app mainMenu], "File");
1727 newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
1728 newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
1729 newitem(menu, "New Game", "n", NULL, @selector(newGame:));
1730 newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
1731 newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
1732 newitem(menu, "Specific Random Seed", "", NULL,
1733 @selector(specificRandomGame:));
1734 [menu addItem:[NSMenuItem separatorItem]];
1735 {
1736 NSMenu *submenu = newsubmenu(menu, "New Window");
1737 int i;
1738
1739 for (i = 0; i < gamecount; i++) {
1740 id item =
1741 initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
1742 submenu, gamelist[i]->name, "", controller,
1743 @selector(newGameWindow:));
1744 [item setPayload:(void *)gamelist[i]];
1745 }
1746 }
1747 [menu addItem:[NSMenuItem separatorItem]];
1748 newitem(menu, "Close", "w", NULL, @selector(performClose:));
1749
1750 menu = newsubmenu([app mainMenu], "Edit");
1751 newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
1752 newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
1753 [menu addItem:[NSMenuItem separatorItem]];
1754 newitem(menu, "Cut", "x", NULL, @selector(cut:));
1755 newitem(menu, "Copy", "c", NULL, @selector(copy:));
1756 newitem(menu, "Paste", "v", NULL, @selector(paste:));
1757 [menu addItem:[NSMenuItem separatorItem]];
1758 newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
1759
1760 menu = newsubmenu([app mainMenu], "Type");
1761 typemenu = menu;
1762 newitem(menu, "Custom", "", NULL, @selector(customGameType:));
1763
1764 menu = newsubmenu([app mainMenu], "Window");
1765 [app setWindowsMenu: menu];
1766 newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
1767
1768 menu = newsubmenu([app mainMenu], "Help");
1769 newitem(menu, "Puzzles Help", "?", app, @selector(showHelp:));
1770
1771 [app run];
1772 [pool release];
1773
1774 return 0;
1775}