summaryrefslogtreecommitdiff
path: root/apps/plugins/puzzles/src/nullgame.c
diff options
context:
space:
mode:
Diffstat (limited to 'apps/plugins/puzzles/src/nullgame.c')
-rw-r--r--apps/plugins/puzzles/src/nullgame.c263
1 files changed, 0 insertions, 263 deletions
diff --git a/apps/plugins/puzzles/src/nullgame.c b/apps/plugins/puzzles/src/nullgame.c
deleted file mode 100644
index c1c2ed18fd..0000000000
--- a/apps/plugins/puzzles/src/nullgame.c
+++ /dev/null
@@ -1,263 +0,0 @@
1/*
2 * nullgame.c [FIXME]: Template defining the null game (in which no
3 * moves are permitted and nothing is ever drawn). This file exists
4 * solely as a basis for constructing new game definitions - it
5 * helps to have something which will compile from the word go and
6 * merely doesn't _do_ very much yet.
7 *
8 * Parts labelled FIXME actually want _removing_ (e.g. the dummy
9 * field in each of the required data structures, and this entire
10 * comment itself) when converting this source file into one
11 * describing a real game.
12 */
13
14#include <stdio.h>
15#include <stdlib.h>
16#include <string.h>
17#include <assert.h>
18#include <ctype.h>
19#ifdef NO_TGMATH_H
20# include <math.h>
21#else
22# include <tgmath.h>
23#endif
24
25#include "puzzles.h"
26
27enum {
28 COL_BACKGROUND,
29 NCOLOURS
30};
31
32struct game_params {
33 int FIXME;
34};
35
36struct game_state {
37 int FIXME;
38};
39
40static game_params *default_params(void)
41{
42 game_params *ret = snew(game_params);
43
44 ret->FIXME = 0;
45
46 return ret;
47}
48
49static bool game_fetch_preset(int i, char **name, game_params **params)
50{
51 return false;
52}
53
54static void free_params(game_params *params)
55{
56 sfree(params);
57}
58
59static game_params *dup_params(const game_params *params)
60{
61 game_params *ret = snew(game_params);
62 *ret = *params; /* structure copy */
63 return ret;
64}
65
66static void decode_params(game_params *params, char const *string)
67{
68}
69
70static char *encode_params(const game_params *params, bool full)
71{
72 return dupstr("FIXME");
73}
74
75static const char *validate_params(const game_params *params, bool full)
76{
77 return NULL;
78}
79
80static char *new_game_desc(const game_params *params, random_state *rs,
81 char **aux, bool interactive)
82{
83 return dupstr("FIXME");
84}
85
86static const char *validate_desc(const game_params *params, const char *desc)
87{
88 return NULL;
89}
90
91static game_state *new_game(midend *me, const game_params *params,
92 const char *desc)
93{
94 game_state *state = snew(game_state);
95
96 state->FIXME = 0;
97
98 return state;
99}
100
101static game_state *dup_game(const game_state *state)
102{
103 game_state *ret = snew(game_state);
104
105 ret->FIXME = state->FIXME;
106
107 return ret;
108}
109
110static void free_game(game_state *state)
111{
112 sfree(state);
113}
114
115static game_ui *new_ui(const game_state *state)
116{
117 return NULL;
118}
119
120static void free_ui(game_ui *ui)
121{
122}
123
124static void game_changed_state(game_ui *ui, const game_state *oldstate,
125 const game_state *newstate)
126{
127}
128
129struct game_drawstate {
130 int tilesize;
131 int FIXME;
132};
133
134static char *interpret_move(const game_state *state, game_ui *ui,
135 const game_drawstate *ds,
136 int x, int y, int button)
137{
138 return NULL;
139}
140
141static game_state *execute_move(const game_state *state, const char *move)
142{
143 return NULL;
144}
145
146/* ----------------------------------------------------------------------
147 * Drawing routines.
148 */
149
150static void game_compute_size(const game_params *params, int tilesize,
151 const game_ui *ui, int *x, int *y)
152{
153 *x = *y = 10 * tilesize; /* FIXME */
154}
155
156static void game_set_size(drawing *dr, game_drawstate *ds,
157 const game_params *params, int tilesize)
158{
159 ds->tilesize = tilesize;
160}
161
162static float *game_colours(frontend *fe, int *ncolours)
163{
164 float *ret = snewn(3 * NCOLOURS, float);
165
166 frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
167
168 *ncolours = NCOLOURS;
169 return ret;
170}
171
172static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
173{
174 struct game_drawstate *ds = snew(struct game_drawstate);
175
176 ds->tilesize = 0;
177 ds->FIXME = 0;
178
179 return ds;
180}
181
182static void game_free_drawstate(drawing *dr, game_drawstate *ds)
183{
184 sfree(ds);
185}
186
187static void game_redraw(drawing *dr, game_drawstate *ds,
188 const game_state *oldstate, const game_state *state,
189 int dir, const game_ui *ui,
190 float animtime, float flashtime)
191{
192}
193
194static float game_anim_length(const game_state *oldstate,
195 const game_state *newstate, int dir, game_ui *ui)
196{
197 return 0.0F;
198}
199
200static float game_flash_length(const game_state *oldstate,
201 const game_state *newstate, int dir, game_ui *ui)
202{
203 return 0.0F;
204}
205
206static void game_get_cursor_location(const game_ui *ui,
207 const game_drawstate *ds,
208 const game_state *state,
209 const game_params *params,
210 int *x, int *y, int *w, int *h)
211{
212}
213
214static int game_status(const game_state *state)
215{
216 return 0;
217}
218
219#ifdef COMBINED
220#define thegame nullgame
221#endif
222
223const struct game thegame = {
224 "Null Game", NULL, NULL,
225 default_params,
226 game_fetch_preset, NULL,
227 decode_params,
228 encode_params,
229 free_params,
230 dup_params,
231 false, NULL, NULL, /* configure, custom_params */
232 validate_params,
233 new_game_desc,
234 validate_desc,
235 new_game,
236 dup_game,
237 free_game,
238 false, NULL, /* solve */
239 false, NULL, NULL, /* can_format_as_text_now, text_format */
240 NULL, NULL, /* get_prefs, set_prefs */
241 new_ui,
242 free_ui,
243 NULL, /* encode_ui */
244 NULL, /* decode_ui */
245 NULL, /* game_request_keys */
246 game_changed_state,
247 NULL, /* current_key_label */
248 interpret_move,
249 execute_move,
250 20 /* FIXME */, game_compute_size, game_set_size,
251 game_colours,
252 game_new_drawstate,
253 game_free_drawstate,
254 game_redraw,
255 game_anim_length,
256 game_flash_length,
257 game_get_cursor_location,
258 game_status,
259 false, false, NULL, NULL, /* print_size, print */
260 false, /* wants_statusbar */
261 false, NULL, /* timing_state */
262 0, /* flags */
263};