diff options
Diffstat (limited to 'apps/plugins/puzzles/src/nullgame.c')
-rw-r--r-- | apps/plugins/puzzles/src/nullgame.c | 313 |
1 files changed, 0 insertions, 313 deletions
diff --git a/apps/plugins/puzzles/src/nullgame.c b/apps/plugins/puzzles/src/nullgame.c deleted file mode 100644 index d923bc8710..0000000000 --- a/apps/plugins/puzzles/src/nullgame.c +++ /dev/null | |||
@@ -1,313 +0,0 @@ | |||
1 | /* | ||
2 | * nullgame.c [FIXME]: Template defining the null game (in which no | ||
3 | * moves are permitted and nothing is ever drawn). This file exists | ||
4 | * solely as a basis for constructing new game definitions - it | ||
5 | * helps to have something which will compile from the word go and | ||
6 | * merely doesn't _do_ very much yet. | ||
7 | * | ||
8 | * Parts labelled FIXME actually want _removing_ (e.g. the dummy | ||
9 | * field in each of the required data structures, and this entire | ||
10 | * comment itself) when converting this source file into one | ||
11 | * describing a real game. | ||
12 | */ | ||
13 | |||
14 | #include <stdio.h> | ||
15 | #include <stdlib.h> | ||
16 | #include <string.h> | ||
17 | #include <assert.h> | ||
18 | #include <ctype.h> | ||
19 | #include <math.h> | ||
20 | |||
21 | #include "puzzles.h" | ||
22 | |||
23 | enum { | ||
24 | COL_BACKGROUND, | ||
25 | NCOLOURS | ||
26 | }; | ||
27 | |||
28 | struct game_params { | ||
29 | int FIXME; | ||
30 | }; | ||
31 | |||
32 | struct game_state { | ||
33 | int FIXME; | ||
34 | }; | ||
35 | |||
36 | static game_params *default_params(void) | ||
37 | { | ||
38 | game_params *ret = snew(game_params); | ||
39 | |||
40 | ret->FIXME = 0; | ||
41 | |||
42 | return ret; | ||
43 | } | ||
44 | |||
45 | static bool game_fetch_preset(int i, char **name, game_params **params) | ||
46 | { | ||
47 | return false; | ||
48 | } | ||
49 | |||
50 | static void free_params(game_params *params) | ||
51 | { | ||
52 | sfree(params); | ||
53 | } | ||
54 | |||
55 | static game_params *dup_params(const game_params *params) | ||
56 | { | ||
57 | game_params *ret = snew(game_params); | ||
58 | *ret = *params; /* structure copy */ | ||
59 | return ret; | ||
60 | } | ||
61 | |||
62 | static void decode_params(game_params *params, char const *string) | ||
63 | { | ||
64 | } | ||
65 | |||
66 | static char *encode_params(const game_params *params, bool full) | ||
67 | { | ||
68 | return dupstr("FIXME"); | ||
69 | } | ||
70 | |||
71 | static config_item *game_configure(const game_params *params) | ||
72 | { | ||
73 | return NULL; | ||
74 | } | ||
75 | |||
76 | static game_params *custom_params(const config_item *cfg) | ||
77 | { | ||
78 | return NULL; | ||
79 | } | ||
80 | |||
81 | static const char *validate_params(const game_params *params, bool full) | ||
82 | { | ||
83 | return NULL; | ||
84 | } | ||
85 | |||
86 | static char *new_game_desc(const game_params *params, random_state *rs, | ||
87 | char **aux, bool interactive) | ||
88 | { | ||
89 | return dupstr("FIXME"); | ||
90 | } | ||
91 | |||
92 | static const char *validate_desc(const game_params *params, const char *desc) | ||
93 | { | ||
94 | return NULL; | ||
95 | } | ||
96 | |||
97 | static game_state *new_game(midend *me, const game_params *params, | ||
98 | const char *desc) | ||
99 | { | ||
100 | game_state *state = snew(game_state); | ||
101 | |||
102 | state->FIXME = 0; | ||
103 | |||
104 | return state; | ||
105 | } | ||
106 | |||
107 | static game_state *dup_game(const game_state *state) | ||
108 | { | ||
109 | game_state *ret = snew(game_state); | ||
110 | |||
111 | ret->FIXME = state->FIXME; | ||
112 | |||
113 | return ret; | ||
114 | } | ||
115 | |||
116 | static void free_game(game_state *state) | ||
117 | { | ||
118 | sfree(state); | ||
119 | } | ||
120 | |||
121 | static char *solve_game(const game_state *state, const game_state *currstate, | ||
122 | const char *aux, const char **error) | ||
123 | { | ||
124 | return NULL; | ||
125 | } | ||
126 | |||
127 | static bool game_can_format_as_text_now(const game_params *params) | ||
128 | { | ||
129 | return true; | ||
130 | } | ||
131 | |||
132 | static char *game_text_format(const game_state *state) | ||
133 | { | ||
134 | return NULL; | ||
135 | } | ||
136 | |||
137 | static game_ui *new_ui(const game_state *state) | ||
138 | { | ||
139 | return NULL; | ||
140 | } | ||
141 | |||
142 | static void free_ui(game_ui *ui) | ||
143 | { | ||
144 | } | ||
145 | |||
146 | static char *encode_ui(const game_ui *ui) | ||
147 | { | ||
148 | return NULL; | ||
149 | } | ||
150 | |||
151 | static void decode_ui(game_ui *ui, const char *encoding) | ||
152 | { | ||
153 | } | ||
154 | |||
155 | static void game_changed_state(game_ui *ui, const game_state *oldstate, | ||
156 | const game_state *newstate) | ||
157 | { | ||
158 | } | ||
159 | |||
160 | struct game_drawstate { | ||
161 | int tilesize; | ||
162 | int FIXME; | ||
163 | }; | ||
164 | |||
165 | static char *interpret_move(const game_state *state, game_ui *ui, | ||
166 | const game_drawstate *ds, | ||
167 | int x, int y, int button) | ||
168 | { | ||
169 | return NULL; | ||
170 | } | ||
171 | |||
172 | static game_state *execute_move(const game_state *state, const char *move) | ||
173 | { | ||
174 | return NULL; | ||
175 | } | ||
176 | |||
177 | /* ---------------------------------------------------------------------- | ||
178 | * Drawing routines. | ||
179 | */ | ||
180 | |||
181 | static void game_compute_size(const game_params *params, int tilesize, | ||
182 | int *x, int *y) | ||
183 | { | ||
184 | *x = *y = 10 * tilesize; /* FIXME */ | ||
185 | } | ||
186 | |||
187 | static void game_set_size(drawing *dr, game_drawstate *ds, | ||
188 | const game_params *params, int tilesize) | ||
189 | { | ||
190 | ds->tilesize = tilesize; | ||
191 | } | ||
192 | |||
193 | static float *game_colours(frontend *fe, int *ncolours) | ||
194 | { | ||
195 | float *ret = snewn(3 * NCOLOURS, float); | ||
196 | |||
197 | frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]); | ||
198 | |||
199 | *ncolours = NCOLOURS; | ||
200 | return ret; | ||
201 | } | ||
202 | |||
203 | static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) | ||
204 | { | ||
205 | struct game_drawstate *ds = snew(struct game_drawstate); | ||
206 | |||
207 | ds->tilesize = 0; | ||
208 | ds->FIXME = 0; | ||
209 | |||
210 | return ds; | ||
211 | } | ||
212 | |||
213 | static void game_free_drawstate(drawing *dr, game_drawstate *ds) | ||
214 | { | ||
215 | sfree(ds); | ||
216 | } | ||
217 | |||
218 | static void game_redraw(drawing *dr, game_drawstate *ds, | ||
219 | const game_state *oldstate, const game_state *state, | ||
220 | int dir, const game_ui *ui, | ||
221 | float animtime, float flashtime) | ||
222 | { | ||
223 | /* | ||
224 | * The initial contents of the window are not guaranteed and | ||
225 | * can vary with front ends. To be on the safe side, all games | ||
226 | * should start by drawing a big background-colour rectangle | ||
227 | * covering the whole window. | ||
228 | */ | ||
229 | draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); | ||
230 | draw_update(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize); | ||
231 | } | ||
232 | |||
233 | static float game_anim_length(const game_state *oldstate, | ||
234 | const game_state *newstate, int dir, game_ui *ui) | ||
235 | { | ||
236 | return 0.0F; | ||
237 | } | ||
238 | |||
239 | static float game_flash_length(const game_state *oldstate, | ||
240 | const game_state *newstate, int dir, game_ui *ui) | ||
241 | { | ||
242 | return 0.0F; | ||
243 | } | ||
244 | |||
245 | static void game_get_cursor_location(const game_ui *ui, | ||
246 | const game_drawstate *ds, | ||
247 | const game_state *state, | ||
248 | const game_params *params, | ||
249 | int *x, int *y, int *w, int *h) | ||
250 | { | ||
251 | } | ||
252 | |||
253 | static int game_status(const game_state *state) | ||
254 | { | ||
255 | return 0; | ||
256 | } | ||
257 | |||
258 | static bool game_timing_state(const game_state *state, game_ui *ui) | ||
259 | { | ||
260 | return true; | ||
261 | } | ||
262 | |||
263 | static void game_print_size(const game_params *params, float *x, float *y) | ||
264 | { | ||
265 | } | ||
266 | |||
267 | static void game_print(drawing *dr, const game_state *state, int tilesize) | ||
268 | { | ||
269 | } | ||
270 | |||
271 | #ifdef COMBINED | ||
272 | #define thegame nullgame | ||
273 | #endif | ||
274 | |||
275 | const struct game thegame = { | ||
276 | "Null Game", NULL, NULL, | ||
277 | default_params, | ||
278 | game_fetch_preset, NULL, | ||
279 | decode_params, | ||
280 | encode_params, | ||
281 | free_params, | ||
282 | dup_params, | ||
283 | false, game_configure, custom_params, | ||
284 | validate_params, | ||
285 | new_game_desc, | ||
286 | validate_desc, | ||
287 | new_game, | ||
288 | dup_game, | ||
289 | free_game, | ||
290 | false, solve_game, | ||
291 | false, game_can_format_as_text_now, game_text_format, | ||
292 | new_ui, | ||
293 | free_ui, | ||
294 | encode_ui, | ||
295 | decode_ui, | ||
296 | NULL, /* game_request_keys */ | ||
297 | game_changed_state, | ||
298 | interpret_move, | ||
299 | execute_move, | ||
300 | 20 /* FIXME */, game_compute_size, game_set_size, | ||
301 | game_colours, | ||
302 | game_new_drawstate, | ||
303 | game_free_drawstate, | ||
304 | game_redraw, | ||
305 | game_anim_length, | ||
306 | game_flash_length, | ||
307 | game_get_cursor_location, | ||
308 | game_status, | ||
309 | false, false, game_print_size, game_print, | ||
310 | false, /* wants_statusbar */ | ||
311 | false, game_timing_state, | ||
312 | 0, /* flags */ | ||
313 | }; | ||