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1/* auto-generated by genhelp.sh */
2/* DO NOT EDIT! */
3const char help_text[] =
4"#Chapter 40: Tracks "
5"\n"
6"You are given a grid of squares, some of which are filled with train "
7"tracks. You need to complete the track from A to B so that the "
8"rows and columns contain the same number of track segments as are "
9"indicated in the clues to the top and right of the grid. "
10"\n"
11"There are only straight and 90 degree curved rails, and the track "
12"may not cross itself. "
13"\n"
14"Tracks was contributed to this collection by James Harvey. "
15"\n"
16"\n#40.1 Tracks controls "
17"\n"
18"Left-clicking on an edge between two squares adds a track segment "
19"between the two squares. Right-clicking on an edge adds a cross on "
20"the edge, indicating no track is possible there. "
21"\n"
22"Left-clicking in a square adds a colour indicator showing that "
23"you know the square must contain a track, even if you don't know "
24"which edges it crosses yet. Right-clicking in a square adds a cross "
25"indicating it contains no track segment. "
26"\n"
27"Left- or right-dragging between squares allows you to lay a straight "
28"line of is-track or is-not-track indicators, useful for filling in "
29"rows or columns to match the clue. "
30"\n"
31"(All the actions described in section 2.1 are also available.) "
32"\n"
33"\n#40.2 Tracks parameters "
34"\n"
35"These parameters are available from the `Custom...' option on the "
36"`Type' menu. "
37"\n"
38"_Width_, _Height_ "
39"\n"
40"Size of the grid, in squares. "
41"\n"
42"_Difficulty_ "
43"\n"
44"Controls the difficulty of the generated puzzle: at Tricky "
45"level, you are required to make more deductions regarding "
46"disregarding moves that would lead to impossible crossings "
47"later. "
48"\n"
49"_Disallow consecutive 1 clues_ "
50"\n"
51"Controls whether the Tracks game generation permits two adjacent "
52"rows or columns to have a 1 clue, or permits the row or column "
53"of the track's endpoint to have a 1 clue. By default this is "
54"not permitted, to avoid long straight boring segments of track "
55"and make the games more twiddly and interesting. If you want to "
56"restore the possibility, turn this option off. "
57"\n"
58;
59const char quick_help_text[] = "Fill in the railway track according to the clues.";