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1/* auto-generated by genhelp.sh */
2/* DO NOT EDIT! */
3const char help_text[] =
4"#Chapter 6: Sixteen "
5"\n"
6"Another sliding tile puzzle, visually similar to Fifteen (see "
7"chapter 5) but with a different type of move. This time, there is no "
8"hole: all 16 squares on the grid contain numbered squares. Your move "
9"is to shift an entire row left or right, or shift an entire column "
10"up or down; every time you do that, the tile you shift off the grid "
11"re-appears at the other end of the same row, in the space you just "
12"vacated. To win, arrange the tiles into numerical order (1,2,3,4 on "
13"the top row, 13,14,15,16 on the bottom). When you've done that, try "
14"playing on different sizes of grid. "
15"\n"
16"I _might_ have invented this game myself, though only by accident "
17"if so (and I'm sure other people have independently invented it). I "
18"thought I was imitating a screensaver I'd seen, but I have a feeling "
19"that the screensaver might actually have been a Fifteen-type puzzle "
20"rather than this slightly different kind. So this might be the one "
21"thing in my puzzle collection which represents creativity on my part "
22"rather than just engineering. "
23"\n"
24"\n#6.1 Sixteen controls "
25"\n"
26"Left-clicking on an arrow will move the appropriate row or column in "
27"the direction indicated. Right-clicking will move it in the opposite "
28"direction. "
29"\n"
30"Alternatively, use the cursor keys to move the position indicator "
31"around the edge of the grid, and use the return key to move the "
32"row/column in the direction indicated. "
33"\n"
34"You can also move the tiles directly. Move the cursor onto a tile, "
35"hold Control and press an arrow key to move the tile under the "
36"cursor and move the cursor along with the tile. Or, hold Shift to "
37"move only the tile. Pressing Enter simulates holding down Control "
38"(press Enter again to release), while pressing Space simulates "
39"holding down shift. "
40"\n"
41"(All the actions described in section 2.1 are also available.) "
42"\n"
43"\n#6.2 Sixteen parameters "
44"\n"
45"The parameters available from the `Custom...' option on the `Type' "
46"menu are: "
47"\n"
48"- _Width_ and _Height_, which are self-explanatory. "
49"\n"
50"- You can ask for a limited shuffling operation to be performed on "
51"the grid. By default, Sixteen will shuffle the grid in such a "
52"way that any arrangement is about as probable as any other. You "
53"can override this by requesting a precise number of shuffling "
54"moves to be performed. Typically your aim is then to determine "
55"the precise set of shuffling moves and invert them exactly, "
56"so that you answer (say) a four-move shuffle with a four-move "
57"solution. Note that the more moves you ask for, the more likely "
58"it is that solutions shorter than the target length will turn "
59"out to be possible. "
60"\n"
61;
62const char quick_help_text[] = "Slide a row at a time to arrange the tiles into order.";