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1 | /* auto-generated by genhelp.sh */ | ||
2 | /* DO NOT EDIT! */ | ||
3 | const char help_text[] = | ||
4 | "#Chapter 13: Same Game " | ||
5 | "\n" | ||
6 | "You have a grid of coloured squares, which you have to clear by " | ||
7 | "highlighting contiguous regions of more than one coloured square; " | ||
8 | "the larger the region you highlight, the more points you get (and " | ||
9 | "the faster you clear the arena). " | ||
10 | "\n" | ||
11 | "If you clear the grid you win. If you end up with nothing but single " | ||
12 | "squares (i.e., there are no more clickable regions left) you lose. " | ||
13 | "\n" | ||
14 | "Removing a region causes the rest of the grid to shuffle up: blocks " | ||
15 | "that are suspended will fall down (first), and then empty columns " | ||
16 | "are filled from the right. " | ||
17 | "\n" | ||
18 | "Same Game was contributed to this collection by James Harvey. " | ||
19 | "\n" | ||
20 | "\n#13.1 Same Game controls " | ||
21 | "\n" | ||
22 | "This game can be played with either the keyboard or the mouse. " | ||
23 | "\n" | ||
24 | "If you left-click an unselected region, it becomes selected " | ||
25 | "(possibly clearing the current selection). " | ||
26 | "\n" | ||
27 | "If you left-click the selected region, it will be removed (and the " | ||
28 | "rest of the grid shuffled immediately). " | ||
29 | "\n" | ||
30 | "If you right-click the selected region, it will be unselected. " | ||
31 | "\n" | ||
32 | "The cursor keys move a cursor around the grid. Pressing the Space or " | ||
33 | "Enter keys while the cursor is in an unselected region selects it; " | ||
34 | "pressing Space or Enter again removes it as above. " | ||
35 | "\n" | ||
36 | "(All the actions described in section 2.1 are also available.) " | ||
37 | "\n" | ||
38 | "\n#13.2 Same Game parameters " | ||
39 | "\n" | ||
40 | "These parameters are available from the `Custom...' option on the " | ||
41 | "`Type' menu. " | ||
42 | "\n" | ||
43 | "_Width_, _Height_ " | ||
44 | "\n" | ||
45 | "Size of grid in squares. " | ||
46 | "\n" | ||
47 | "_No. of colours_ " | ||
48 | "\n" | ||
49 | "Number of different colours used to fill the grid; the more " | ||
50 | "colours, the fewer large regions of colour and thus the more " | ||
51 | "difficult it is to successfully clear the grid. " | ||
52 | "\n" | ||
53 | "_Scoring system_ " | ||
54 | "\n" | ||
55 | "Controls the precise mechanism used for scoring. With the " | ||
56 | "default system, `(n-2)^2', only regions of three squares or more " | ||
57 | "will score any points at all. With the alternative `(n-1)^2' " | ||
58 | "system, regions of two squares score a point each, and larger " | ||
59 | "regions score relatively more points. " | ||
60 | "\n" | ||
61 | "_Ensure solubility_ " | ||
62 | "\n" | ||
63 | "If this option is ticked (the default state), generated grids " | ||
64 | "will be guaranteed to have at least one solution. " | ||
65 | "\n" | ||
66 | "If you turn it off, the game generator will not try to guarantee " | ||
67 | "soluble grids; it will, however, still ensure that there are at " | ||
68 | "least 2 squares of each colour on the grid at the start (since a " | ||
69 | "grid with exactly one square of a given colour is _definitely_ " | ||
70 | "insoluble). Grids generated with this option disabled may " | ||
71 | "contain more large areas of contiguous colour, leading to " | ||
72 | "opportunities for higher scores; they can also take less time to " | ||
73 | "generate. " | ||
74 | "\n" | ||
75 | ; | ||
76 | const char quick_help_text[] = "Clear the grid by removing touching groups of the same colour squares."; | ||