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1 | /* auto-generated by genhelp.sh */ | ||
2 | /* DO NOT EDIT! */ | ||
3 | const char help_text[] = | ||
4 | "#Chapter 21: Light Up " | ||
5 | "\n" | ||
6 | "You have a grid of squares. Some are filled in black; some of the " | ||
7 | "black squares are numbered. Your aim is to `light up' all the empty " | ||
8 | "squares by placing light bulbs in some of them. " | ||
9 | "\n" | ||
10 | "Each light bulb illuminates the square it is on, plus all squares " | ||
11 | "in line with it horizontally or vertically unless a black square is " | ||
12 | "blocking the way. " | ||
13 | "\n" | ||
14 | "To win the game, you must satisfy the following conditions: " | ||
15 | "\n" | ||
16 | "- All non-black squares are lit. " | ||
17 | "\n" | ||
18 | "- No light is lit by another light. " | ||
19 | "\n" | ||
20 | "- All numbered black squares have exactly that number of lights " | ||
21 | "adjacent to them (in the four squares above, below, and to the " | ||
22 | "side). " | ||
23 | "\n" | ||
24 | "Non-numbered black squares may have any number of lights adjacent to " | ||
25 | "them. " | ||
26 | "\n" | ||
27 | "Credit for this puzzle goes to Nikoli [9]. " | ||
28 | "\n" | ||
29 | "Light Up was contributed to this collection by James Harvey. " | ||
30 | "\n" | ||
31 | "[9] http://www.nikoli.co.jp/en/puzzles/akari.html (beware of Flash) " | ||
32 | "\n" | ||
33 | "\n#21.1 Light Up controls " | ||
34 | "\n" | ||
35 | "Left-clicking in a non-black square will toggle the presence of a " | ||
36 | "light in that square. Right-clicking in a non-black square toggles a " | ||
37 | "mark there to aid solving; it can be used to highlight squares that " | ||
38 | "cannot be lit, for example. " | ||
39 | "\n" | ||
40 | "You may not place a light in a marked square, nor place a mark in a " | ||
41 | "lit square. " | ||
42 | "\n" | ||
43 | "The game will highlight obvious errors in red. Lights lit by other " | ||
44 | "lights are highlighted in this way, as are numbered squares which do " | ||
45 | "not (or cannot) have the right number of lights next to them. " | ||
46 | "\n" | ||
47 | "Thus, the grid is solved when all non-black squares have yellow " | ||
48 | "highlights and there are no red lights. " | ||
49 | "\n" | ||
50 | "(All the actions described in section 2.1 are also available.) " | ||
51 | "\n" | ||
52 | "\n#21.2 Light Up parameters " | ||
53 | "\n" | ||
54 | "These parameters are available from the `Custom...' option on the " | ||
55 | "`Type' menu. " | ||
56 | "\n" | ||
57 | "_Width_, _Height_ " | ||
58 | "\n" | ||
59 | "Size of grid in squares. " | ||
60 | "\n" | ||
61 | "_%age of black squares_ " | ||
62 | "\n" | ||
63 | "Rough percentage of black squares in the grid. " | ||
64 | "\n" | ||
65 | "This is a hint rather than an instruction. If the grid generator " | ||
66 | "is unable to generate a puzzle to this precise specification, it " | ||
67 | "will increase the proportion of black squares until it can. " | ||
68 | "\n" | ||
69 | "_Symmetry_ " | ||
70 | "\n" | ||
71 | "Allows you to specify the required symmetry of the black squares " | ||
72 | "in the grid. (This does not affect the difficulty of the puzzles " | ||
73 | "noticeably.) " | ||
74 | "\n" | ||
75 | "_Difficulty_ " | ||
76 | "\n" | ||
77 | "`Easy' means that the puzzles should be soluble without " | ||
78 | "backtracking or guessing, `Hard' means that some guesses will " | ||
79 | "probably be necessary. " | ||
80 | "\n" | ||
81 | ; | ||
82 | const char quick_help_text[] = "Place bulbs to light up all the squares."; | ||