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1/* auto-generated by genhelp.sh */
2/* DO NOT EDIT! */
3const char help_text[] =
4"#Chapter 14: Flip "
5"\n"
6"You have a grid of squares, some light and some dark. Your aim is to "
7"light all the squares up at the same time. You can choose any square "
8"and flip its state from light to dark or dark to light, but when you "
9"do so, other squares around it change state as well. "
10"\n"
11"Each square contains a small diagram showing which other squares "
12"change when you flip it. "
13"\n"
14"\n#14.1 Flip controls "
15"\n"
16"This game can be played with either the keyboard or the mouse. "
17"\n"
18"Left-click in a square to flip it and its associated squares, or use "
19"the cursor keys to choose a square and the space bar or Enter key to "
20"flip. "
21"\n"
22"If you use the `Solve' function on this game, it will mark some of "
23"the squares in red. If you click once in every square with a red "
24"mark, the game should be solved. (If you click in a square _without_ "
25"a red mark, a red mark will appear in it to indicate that you will "
26"need to reverse that operation to reach the solution.) "
27"\n"
28"(All the actions described in section 2.1 are also available.) "
29"\n"
30"\n#14.2 Flip parameters "
31"\n"
32"These parameters are available from the `Custom...' option on the "
33"`Type' menu. "
34"\n"
35"_Width_, _Height_ "
36"\n"
37"Size of grid in squares. "
38"\n"
39"_Shape type_ "
40"\n"
41"This control determines the shape of the region which is flipped "
42"by clicking in any given square. The default setting, `Crosses', "
43"causes every square to flip itself and its four immediate "
44"neighbours (or three or two if it's at an edge or corner). The "
45"other setting, `Random', causes a random shape to be chosen for "
46"every square, so the game is different every time. "
47"\n"
48;
49const char quick_help_text[] = "Flip groups of squares to light them all up at once.";